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Post by Catachan Colonel on May 5, 2009 19:59:52 GMT -5
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Post by blazeron on May 5, 2009 21:59:52 GMT -5
After receiving orders from the radio, I'll get to work and do the above mentioned items like passing info along to the villagers. I ask them to make makeshift hand to hand weapons and if possible and in secret I explain how the enemy weapons function. (trigger, saftey, reload, aiming, and rate of fire selector switch.) using my M4 as reference and ONLY if I can do it without arousing suspicion. (I know it's not going to make them better stat wise, but at least they could provide suppression fire if they get their hands on some Lasguns or otherwise. I also try to get a closer look at the explosives used by the imperials, maybe even try to steal some without anyone looking to figure it out. I ask for the help of the villagers in doing so by providing distraction. If it's possible to steal a significant amount I try to rig up some timed or fuse detonation explosives using whatever parts I have available. If not I just try to figure out how to jam or defuse the explosives set up at the mine entrance. I will also try and overhear as much conversation of the imperials as possible to try and gauge what they are up to and why they are here.
-how much ammo do I have for my M4, and M9 Berreta?
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Post by Catachan Colonel on May 6, 2009 8:44:41 GMT -5
Private Tien Xhou Wong you check your supplies you are down to 15 rounds in your M4 and 2 full Clips for your Beretta 92F (30 rounds total) You explain the workings of the automatic fire arms to a small group of the natives as best you can. Sadly other than as a human wave you don’t have a lot of faith in the natives. You then spread the word to the natives to make their way toward the lowermost mine entrance.
You make your way there yourself and take a peak at the explosive charges set near the mine openings. There are two sets of charges on either side of the mine shaft exit. They are placed in a way that to work on disabling then would put you out in the open without any hint of cover. You won’t be able to snatch any of the explosives but you may be able to disable them with some work. You have some tools but not a true demolitions kit so the task would be a bit harder than normal. (-2 to your Demolitions Check) Now it’s a waiting game. You tell the locals behind you to get ready.
The Earth team sheds the flimsy imperial gear getting back to your standard Army Rangers equipment. It’s going to be a lot safer in your own fatigues if Private Tien Xhou Wong gets the locals to attack anybody with one of those imperial eagles on them. Captain Foser tries to inspire each of you with a last minute pep. All of you except Russian born Lieutenant Stukof are rallied behind your flag.
Sergeant Drake and Captain Foser you are the first to move out. Hiding as best you can, you both head into the buildings on the closest part of the city. (Foser: (Hide Check:15+9= 24)) (Drake: (Hide Check: 11,+3= 14)) They move across the city planting bombs as they go first at the Tech marine’s Building, (Demolitions: 9,+8Total:17 Double structure damage) then the gun nest near the center of town (Demolitions: 3,+8Total:11) and finally two on the gun next neat the nine entrance (Demolitions: 5,+8Total:13) (Demolitions: 4,+8Total:12) Hoping that everyone else is in position you take cover at the mine entrance and set off the explosions.
Mean while Private Magnus heads out shortly after you. (Hide Check:17+2= 19) He makes his way into the city and takes position across the street from the tech priest’s building. He holds onto a grenade and tries to stay still while waiting for the first of the signal explosions.
Private Hagbard begins work on his frequency jammer (-1 Action Point) all the while Lieutenant Stukof leans over him leading him to better his results. (giving him a +4 to your craft Electronic) It takes little time to rig the jammer up. (Craft (Electronic) Check: 10 +17= 27) “I think I got it he says but there isn’t much power so lets get in position before I turn it on,” Hagbard reports.
Lieutenant Stukof looks to Privates Hagbard and Kantor and leads them as best he can to sneak into the village. (giving you a +4 to your hide) sadly he does not coordinate you well enough for maximum gain. The Three of you sneak into the city. (Hagbard: (Hide Check:9 -4= 5)) (Kantor: (Hide Check: 12,+2= 16)) (Stukof: (Hide Check: 14,+2= 16)) The three of you barely make it into the temple before you are spotted by the platoon command station nearby.
Once in, Private Kantor pushes you aside and begins to barricade the door. Cursing because he had to time to lay his c4 down or get into the tower. Lieutenant Stukof orders Private Hagbard to get the jammer ready while he and Kantor take care of this. Just then the explosions start.
Sergeant Drake hits a series of remote switches causing four explosions across town in rapid succession. Without waiting he grabs his demolitions kit again and begins the process of disabling the explosive charges at the mine opening.
Boom the first explosion hits the tech priest’s building. Private Magnus can see the explosion rip into the building however the building remains intact. (The Tech Priest dies)
Boom the next explosion hits the gun nest in the center of town. (One of the gun crew die the rest save 11 Damage) This building remains intact.
Boom-Boom two explosions hit the gun nest nearest the mine shaft. There is a pair of great blast then the building explodes leaving nothing but light rubble and bit of what were a trio of heavy machine gunners.
Private Hagbard sets his Scientific Improvisation down and hits the switch. His jammer begins to broadcast blocking any chance or remote detonating the explosives.
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Sergeant Drake you easily disarm the first explosive charge near the mine entrance and move onto the second charge on the other side of the entrance. The Tech priest used the most simple of systems on these. He must not have expected to encounter any chance someone could disable the explosives.
You all hear troops from the highest post begin t make their way down the toil way.
Private Magus you burst into the building housing the tech priest. It is a mess of fragmented mechanics and burn marks. The tech priest lies quite dead in the corner a pool of blood and lubricants oozing around him.
Lieutenant Stukof you head to the rear of the temple all the while shouting to your team mates “Let them come” inspiring both of them. (+2 morale bonus on saving throws, attack rolls, and damage rolls for 3 rounds) You then take cover behind one of the sturdy pews. (1/2 Cover +4 AC +2 Reflex saves)
Further movement is heard along the toilway.
One of the guardsmen at the temple door batters it in gaining entrance for his team.
Another enters the door way and when he quickly encounters Private Kantor pulls his combat knife and glances the privates armored vest.
Outside one of the heavy machine guns in the center of town begin to shoot at the mine entrance. Their aim is wild and hit no where near their targets.
Captain Foser Races out to in front of Sergeant Drake (Giving him ½ cover) He shoots a full autofire barrage at the gun nest firing at him. He fills the area with bullets. (11 round Fired 5.56mm 1 Box magazine empty.) He can hear the death cry of one of the gun crew.
Those in the Temple can hear one of the guardsmen outside command “Bring me their heads while I radio for reinforcements.” The other guardsmen reply “Yes Sir!”
Private Tien Xhou Wong you race out to Captain Foser’s side and send a auto fire burst at the gun nest from your M4 Carbine. (10 round Fired 5.56mm.) Sadly you put more bullets up the street than on target.
Locals with little more than pick axes charge along the street toward the gun next.
Further movement is heard along the toilway.
Further movement is heard along the toilway.
Further movement is heard along the toilway.
Private Kantor takes a step back and lobs a grenade just outside the doorway. Shrapnel injures the four attackers one outside seriously but none of them fall. (3 rounds Fired 5.56mm & 1 40MM Grenade & 1 Fragmentation Grenade)
Another heavy machine gun fires felling four of the locals who are charging down the street. Those behind them begin to slow.
Further movement is heard along the toilway.
One of the guardsmen outside comes in knife drawn stabbing Private Kantor through his armor. (2 HP Damage 29 Remaining)
The last Guardsman outside who looks quite injured races in and stabs Private Kantor with critical precision (8 HP Damage 21 Remaining)
Private Hagbard fires his M16A4 at quite injured man attacking Private Kantor. However only leaves a bullet in the door behind them. (5rounds Fired 5.56mm + 1 Fragmentation Grenade)
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McCommander
Sergeant
The Dreamiest
For every one that falls, two shall take his place!
Posts: 209
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Post by McCommander on May 6, 2009 10:51:09 GMT -5
While still covering Drake as he finishes disarming the charges as best as I can I'll fire supressing fire to keep the gun nest from shooting till the villagers can get there.
Comm link: "Who's got eyes on the toilway that's making so much noise?"
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Post by Catachan Colonel on May 7, 2009 2:42:05 GMT -5
Sergeant Drake you easily finish disarming the second set of charges. “This exit is all clear, Time to help silence the guns.”
Private Magus races out of the burning wreck of the Tech Priest.s workshop and out onto the streets. Once there he fires a burst of shots at the last guardsman just outside the temple doors. The Guardsman is left a pulp of bullet filled meat. (10 rounds Fired 5.56mm + 1 fragmentation Grenade)
Lieutenant Stukof starts to bark orders at both Privates Hagbard and Kantor attempting to coordinate their efforts. He succeeds. (+1 Bonus on attack rolls and skill checks for 3 rounds) (Currently +2 to saves +3 to Attack +2 Damage and +1on Skills in total)
Further movement is heard along the toilway.
The Guardsman in the temple that Private Kantor moved away from raises his laser rifle and fires at Lieutenant Stukof. Dispite the cover of the sturdy pews the guardsman burns a severe wound in the officer. (19 points Damage -6 remaining) Stukof falls bleeding from this and previous wounds.
“Crap we need a Medic!” yells Private Hagbard.
One of the heavy machine guns fires into the crowd but does not seen to hit to much.
Captain Foser shoots a full autofire barrage at the gun nest again. He fills the area with bullets. (21 round Fired 5.56mm 1 Box magazine empty.) There is a spray of blood and moaning death cries from all those inside.. "Who's got eyes on the toilway that's making so much noise?" Captain Foser shouts into his squad radio but only receives the wine of static and curses wondering if the frequency jammer is disrupting radio communications.
First Private Magnus hears the cry for a medic coming from the temple. Without a proper doctor that would be a call for him. Then he can hear curses from a the building across the street as the Imperial officer curses at his static filled radio. Something seems to be blocking his call for reinforcements.
“I need a clip I am almost out” Private Tien Xhou Wong reports to the two US soldiers at his side. He then races along with the crowd toward the enter of town.
The natives continue to pour out of the mine racing down the street toward the silent gun pit.
Further movement is heard along the toilway.
Further movement is heard along the toilway.
Further movement is heard along the toilway.
Private Kantor steps back from the two attacking him and fires his M16A4 at the guardsman who just shot Stukof. (4 rounds Fired 5.56mm & 1 40MM Grenade & 1 Fragmentation Grenade) Dropping him with a single shot.
Both the Guardsman in the temple with knives drawn again move forward to attack with knives. The first misses but the second moves around to flank Private Kantor and Stabs him. (5 HP Damage 16 Remaining)
Private Hagbard fires his M16A4 at quite injured guardsman attacking Private Kantor. Dropping the soldier with a shot to the chest. (6rounds Fired 5.56mm + 1 Fragmentation Grenade)
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Magnus moves swiftly across the street to the doorway of the command post and firs a burst from his M4 carbine at the Imperial officer. The Imperial officer drops to the ground bleeding from the mortal wounds. (15 rounds Fired 5.56mm + 1 fragmentation Grenade)
Private Tien Xhou Wong rallies with the crowd outside at the town center. He can see a full squad of imperial soldiers making their way down the toil way and as of yet no reinforcements making their way up from the fortress.
The natives gather in a mob at the center of town filled with angry cries!
An Imperial guardsman moves down the toilway.
The Guardsman still attacking Private kantor fails to penetrate his armor with a combat knife.
Private Hagbard takes aim and fires at the soldier attacking Private Kantor. (7rounds Fired 5.56mm + 1 Fragmentation Grenade) The last of the guardsmen in the church drops dead. “Head up to the tower,” points Private Hagbard. “I will take care of things here.”
An Imperial guardsman moves down the toilway.
Sergeant Drake takes out the Chainsword that he liberated from the dead sergeant near the warehouse and races up the toilway at the approaching guardsmen. “Cover me! I am going in.” He shouts to captain Foser.
Private Kantor races through the stone temple and up a winding stairway to the top of its tower. He looks around from his elevated position and then spots all the action on the toilway. (4 rounds Fired 5.56mm & 1 40MM Grenade & 1 Fragmentation Grenade)
An Imperial guardsman moves down the toilway.
Lieutenant Stukof with a little luck (-1 action Point) stops bleeding.
Captain Foser moves slightly along the toilway following behind Sergeant Drake he takes aim and fires a single shot at one of the guardsmen who is halfway down the toil way. The shot hits but it is not a great shot. (22 round Fired 5.56mm 1 Box magazine empty.)
One of the heavy machine gunners begins to set up at the top of the toilway near the bend.
An Imperial guardsman moves down the toilway.
An Imperial guardsman moves down the toilway.
An Imperial guardsman moves down the toilway.
An Imperial guardsman moves down the toilway.
An Imperial guardsman moves down the toilway.
The other heavy machine gun crew finishes setting up. They are ready for action.
The plan begins to fall apart.
Privates Kantor and Hagbard no longer feel inspired.
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Post by blazeron on May 7, 2009 4:14:34 GMT -5
While running with the group I sling my M4 and pull my M92f Berreta, keeping a close eye for any threats to the crowd. If we come across dead imperials, I liberate a whatever weapon I can rifle class and clips. Do I have a clear line of sight down the toilway or can I make out what all the ruckus is? Where on the map did that Heavy Weapons team setup?
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McCommander
Sergeant
The Dreamiest
For every one that falls, two shall take his place!
Posts: 209
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Post by McCommander on May 7, 2009 8:20:25 GMT -5
(To GM) Based on the number of people I've seen come out of the mine is there enough room on our ship to do a temp. evac.?
Looking of the toilway at the heavy weapons now ready I yell out, "Drake, take cover!" I dive for full cover myself and reload my rifle clip.
While reloading I try and yell back to Wong to get those people into the temple!
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Hagbard The Mighty
Sergeant
The cheesiest
In 40k if something is off, it can easily be explained in-universe as being because the Warp did it.
Posts: 223
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Post by Hagbard The Mighty on May 7, 2009 11:11:41 GMT -5
I'll try to stop the bleeding on Stukof.
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Post by Iron Dragon on May 7, 2009 17:42:10 GMT -5
i will attempt to make use of cover as i move in toward the guardsmen. i try to stagger our movements so i can get a charge off.
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Post by Catachan Colonel on May 8, 2009 0:21:22 GMT -5
Private Tien Xhou Wong you can quickly liberate a laser rifle and 4 energy packs from the guardsman that Private Magnus shot just outside the Stone temple in the center of town. From where you are the buildings of the village will block your site of the toilway. Some one ip in the temple tower would have an excellent view. You can hear and you are smart enough to guess that the ruckus was a full guard squad making its way down the toilway from Building 5 the mine managers office. The headed down the toil way and the heavy machine gun crew stopped just after the first bend but near the south edge of the toilway. The rest of the squad has advanced another 60 feet down the toilway.
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GM to Captain Foser : about 150 people have come out of the mine so far and they are still coming. Your mothership the “Drake” could probably temporarily hold this many, The Valkyrn heavy fighter you came to ground in has a crew capacity of four. You have temporarily exceeded it as much as eight with only minor difficulties. That said you would have to pass any evacuation plan across Captain Harris.
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Post by Catachan Colonel on May 8, 2009 6:06:39 GMT -5
Hearing that Private Hagbard will take care of Lieutenant Stukof, Private magnus calls out to the angry mob of natives. “We got the ones here now lets get those buggars in the keep! Lets get Em!!” Magnus then charges around the corner down the road leading to the keep. (15 rounds Fired 5.56mm + 1 fragmentation Grenade)
Private Tien Xhou Wong picks up a laser rifle and some energy packs from a nearby guardsman who magnus had killed. Then he is swept up with the mob as they surge down the road toward the keep.
The natives’ mob angrily surges down the road toward the villages fortress.
An Imperial guardsman moves down the toilway. He raises a chainsword and pistol and shouts something to the other imperial soldiers.
Private Hagbard runs over to Lieutenant Stukof with first aid kit ready but is happy to see that although he is still unconscious and in critical condition Lieutenant Stukof is stable. Private hagbard then looks over at his Scientific Improvisation. It sparks and catches fire then collapses in a heap of spent parts. “Captain Foser, The jammer is spent you best get away from any explosives that you have not managed to disable.” he reports. (7rounds Fired 5.56mm + 1 Fragmentation Grenade)
An Imperial guardsman moves down the toilway and fires at Sergeant Drake but misses.
Sergeant Drake moves further up the foil way and ducks behind some boulders that line the north face of the toilway. (1/2 Cover +4 AC +2 Reflex saves)
Private Kantor fires at the guardsman who just fired at Sergeant Drake but misses. (5 rounds Fired 5.56mm & 1 40MM Grenade & 1 Fragmentation Grenade)
An Imperial guardsman moves down the toilway and fires at Private Kantor but misses.
Lieutenant Stukof is unconscious.
Captain Foser cries out "Drake, take cover!" and Dives into the rubble of the gun nest. (1/4 Cover +2 AC +1 Reflex saves) He then reloads his M4 Carbine. (0 rounds Fired 5.56mm 1 Box magazine empty, 1 Box with 8 left)
The Heavy machine gun up the hill fires a lethal hail of fire at Sergeant Drake. The automatic fire is on target but hits more of the boulders Sergeant Drake took cover in than Sergeant Drake.
An Imperial guardsman moves down the toilway and fires at Captain Foser but misses.
An Imperial guardsman moves down the toilway and fires at Sergeant Drake but misses.
An Imperial guardsman moves down the toilway and fires at Private Kantor but misses.
An Imperial guardsman moves down the toilway and fires at Sergeant Drake but misses.
An Imperial guardsman moves down the toilway and fires at Captain Foser but misses.
The plan continues to fall apart
Privates Kantor and Hagbard no longer are coordinating.
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An Imperial guardsman moves down the toilway he is about 80 feet from Sergeant Drake. He fires his laser pistol at the Sergeant but only hits the rock drake took cover behind.
Private Magnus leads the angry mob around the corner into the waiting sites of both an imperial guard squad and a tower with a heavy machine gun team. “Oh boy, this is not good!” (15 rounds Fired 5.56mm + 1 fragmentation Grenade)
Private Tien Xhou Wong is pushed along with the crowd toward Private Magnus as the crowd moves he pushes his way to his fellow army ranger. “Got a clip my M4 is almost dry?” He is handed a full box magazine by Private Magnus. (10 rounds Fired 5.56mm.)
The natives’ mob angrily surges down the road and around the corner toward the villages fortress.
Guns roar from the prepared defending positions. In a hail of automatic fire from laser rifles and three heavy machine guns 36 mob members are gunned down.
A panic sets in over the crowd as the front start to retreat.
Private Kantor Shoots again at his target. Again the shot hits but it is just a flesh wound. (6 rounds Fired 5.56mm & 1 40MM Grenade & 1 Fragmentation Grenade)
The heavy machine gun on the hill fires at the clock tower shooting the area full of automatic fire. Private Kantor easily avoids any signifigant damage because of his heavy cover.
Sergeant Drake advances slowly to the other end of the line of boulders. Holding a chain sword in one hand from the other he fires his Beretta 92F at the closest imperial soldier. Plood sprays from a good but not mortal wound. (1round Fired 9mm.)
An Imperial guardsman moves down the toilway and fires at Sergeant Drake but misses.
An Imperial guardsman moves down the toilway and fires at Captain Foser but misses.
Private Hagbard covers the door. (7rounds Fired 5.56mm + 1 Fragmentation Grenade)
Lieutenant Stukof is unconscious.
An Imperial guardsman moves down the toilway and fires at Private Kantor but misses.
Captain Foser shoots on full auto fire at the guard coming down the toillway. Three guardsmen are wounded but none fall. (10 rounds Fired 5.56mm 1 Box magazine empty, 1 Box with 8 left)
An wounded Imperial guardsman moves down the toilway and fires at Sergeant Drake but misses.
An Imperial guardsman moves down the toilway and fires at Captain Foser burning him severely. (19 HP Damage 18 Remain) Only with luck (-1 Action Point) does the captain resist falling to the near mortal attack.
An Imperial guardsman moves down the toilway and fires at Private Kantor but misses.
An Imperial guardsman moves down the toilway and fires at Sergeant Drake but misses.
The plan has completely fallen apart. (No further bonus to the team)
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McCommander
Sergeant
The Dreamiest
For every one that falls, two shall take his place!
Posts: 209
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Post by McCommander on May 8, 2009 11:52:35 GMT -5
I'll begin to fall back, cover to cover, to attempt to re-group down the toilway. I'll fire at full auto when I can to slow the imperial advance. Yelling out to Drake, "There are too many of them.... we need to re-group!"
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Post by Iron Dragon on May 8, 2009 17:34:51 GMT -5
i will thumb the activation stud on my chainsword and turn it on, if i am close enough i will charge the wounded guardsman (i assume he is the closest guardsman...)
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Post by Catachan Colonel on May 9, 2009 6:54:24 GMT -5
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An Imperial guardsman drops his laser pistol and charges Sergeant Drake swinging a chainsword but Sergeant Drake ducks back behind the boulder he was using for cover.
Private Magnus sees the formations of guard blazing away at the panicking mob. He throws a fragmentation grenade at the tight packed formation of guardsmen. His throw is right on target and encompasses the entire imperial guard squad. Six guardsman fall dead to the horrific blast others are badly wounded. Private Magnus then jumps back around the corner of the building trying to stay out of sight of the next of heavy machine guns. (15 rounds Fired 5.56mm + 2 fragmentation Grenade)
Private Tien Xhou Wong smiles stating “Good Idea!” He grabs the last of Private Magnus fragmentation grenades and flings it at the same group Magnus just threw at. He is equally right on target and encompasses the entire imperial guard squad. The remains of the squad are blasted to bits by the second grenade as Private Tien Xhou Wong ducks back beside Magnus. (10 rounds Fired 5.56mm.)
The natives’ panicking mob flees down the road back toward the village center.
Private Kantor aims at the center of the guardsmen on the toilway and fires a round from his M203 Grenade Launcher. The grenade explodes among the imperial troopers killing one and injuring the others. (6 rounds Fired 5.56mm & 2 40MM Grenade & 1 Fragmentation Grenade)
Sergeant Drake clicks on his own Chainsword drops his Beretta 92F and swing a deadly arch at the guardsman in front of him with as much power as he can muster. The rotating blades tear the guardsmen apart leaving the guardsman a torn up bloody mess on the ground. (1round Fired 9mm. 1 round power cell)
An Imperial guardsman moves down the toilway and fires at Sergeant Drake burning the sergeant badly. (16 points damage. 61remain)
An Imperial guardsman moves down the toilway and fires at Captain Foser but misses.
Private Hagbard covers the door. (7rounds Fired 5.56mm + 1 Fragmentation Grenade)
Lieutenant Stukof is unconscious. (3 rounds Fired 5.56mm)
The heavy machine gun on the hill fires at the clock tower shooting the area full of automatic fire. Private Kantor dispite his heavy cover is hit by the hail of bullets. Fortunately he is only grazed. (5 HP damage 16 remaining.)
Captain Foser fires a burst of full autofire at the approaching guardsman but misses hitting anything but rocks and the hillside. (20 rounds Fired 5.56mm 1Box magazine empty, 1Box with 8 left) Captain foser then moves back to the mine shaft opening taking better cover. (1/2 Cover +4 AC +2 Reflex saves) He shouts to Sergeant Drake "There are too many of them.... we need to re-group!"
An Imperial guardsman moves down the toilway and fires fire at Private Kantor but misses.
An Imperial guardsman moves down the toilway and fires at Sergeant Drake burning the sergeant badly. (16 points damage. 45remain)
An Imperial guardsman moves down the toilway and fires at Captain Foser but misses.
An Imperial guardsman moves down the toilway and fires fire at Private Kantor but misses.
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Private Magnus Peeks out at the large tower holding a gun nest of three heavy machine guns. Its 130 Feet south southwest of his position. Its got an elevated position and a clear field of fire protecting the entrance to the Village Keep. The Nest is to far to throw grenades at not that he has any more anyway. Pondering a moment how to best keep alive Private Magnus calls into his superior officers. “Private Magnus reporting, Pinned down here, charge of the angry mob has failed. Elevated position of heavy machine guns is keeping progress stalled however happy to report we got ten more of those bastards. Awaiting orders, Holding position”
Private Tien Xhou Wong nods at Magnus with approval. He peeks out around from cover seeing no signifigant cover between them and the keeps entrance. “Got an idea.” He says to Magnus. (Linguist Check: 7,+7Total:14) “Greesy cheese burgers of dog fling feces or else!!!!” he shouts out to the tower and fortress. “Now we wait for their surrender,” he says to Magnus
Private Kantor reloads his M203 Grenade Launcher aims at the center of the guardsmen on the toilway and fires a round. The grenade explodes among the imperial troopers killing one and injuring the others. (6 rounds Fired 5.56mm & 3 40MM Grenade & 1 Fragmentation Grenade)
Sergeant Drake clicks off the Chainsword and advances on the group of guardsmen. He throws a fragmentation grenade at the group, hoping a third explosion will finish them off. The grenade explodes among the imperial troopers the blast kills off the rest of the Imperials leaving only the Heavy machine gun crew who are still up the hill a ways. (1round Fired 9mm. 1 round power cell & 1 Fragmentation Grenade)
Private Hagbard covers the door. (7rounds Fired 5.56mm + 1 Fragmentation Grenade)
Lieutenant Stukof is unconscious. (3 rounds Fired 5.56mm)
The heavy machine gun on the hill swings around and fires at Sergeant Drake shooting the area full of automatic fire. Sergeant Drake is blasted by a hail of bullets hitting him multiple times. (11 points damage. 34remain)
Captain Foser fires a burst of full autofire from his position in cover while yelling “d**n it Drake I said regroup!” he misses hitting anything but rocks and the hillside. (30 rounds Fired 5.56mm 1Box magazine empty, 1Box with 8 left) Your box magazine is empty.
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Post by Iron Dragon on May 10, 2009 0:26:35 GMT -5
i will take full cover and burn off some action points to gain hit points.
after burning, say, 2 action points i will retrieve my pistol whist falling back to the captains position. that should keep me busy a few rounds.
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