Post by travis on Oct 12, 2011 12:18:51 GMT -5
Our second Malifaux event is coming up. Here's the info
Start Time - 10am
Cost - $10.00
Crew Size - 35 Soulstones
Crew Construction - Limited Faction Pool (Requires Single Faction)
At the start of the Tournament, each player commits to a specific Faction (noted by the TO) and provides a list of models that are worth 20 SS more than the Soulstone Size of the Encounter. Masters are not required in the Crew, but Totems and Henchmen are required if they are to be hired over the course of the tournament. At the start of each round, a player uses his or her specified model list to hire the Crew for the Encounter. Mercenaries always cost one additional Soulstone, even if some masters can hire them at a cheaper rate.
Strategies - Each round player's will be given a shared strategy for that round. We will not be using the Slaughter or Reconnoiter strategies.
Schemes - Player's will be able to use only the general schemes. Faction and Master specific schemes will not be allowed.
Tables will be preset with terrain and no special conditions.
Painting - Not required but will be a prize category.
Rounds - 3 rounds / 90 minute time limit
Format - Accumulation
Scoring -
Tournament Points, Total Victory Points, Victory Point Differential
At the end of each Encounter, players count the VPs they earned that round. The player that earned more VPs than his or her opponent wins the game, and the opponent loses the game. When each player earns the same VPs, the game is a Draw.
Victory Points [VP]: The amount of points each player earned. Example: Josh and Emma played a game, and Josh scored 6 VP while Emma scored 4 VP.
Tournament Points [TP]:A Win awards 3 TP to the winner, a Draw awards 1 TP to each player, and a Loss awards 0 TP to the defeated player. Example: Using the example above, Josh receives 3 TP, while Emma receives 0 TP.
Victory Point Differential [DIFF]: Note the difference between the players VP at the end of the Encounter. The player with the higher VP score receives DIFF equal to the positive amount of that difference, while the player with the lower VP score receives DIFF equal to the negative amount of that difference. Example: Using the example
above, Josh receives +2 DIFF, while Emma receives -2 DIFF.
Combining the above statistics, at the end of round one, Josh has a score of 6VP/3TP/+2DIFF while Emma has a score of 4VP/0TP/-2DIFF.
Pairings and Scoring Format VP Primary Format
First round pairings are random. After the first round, the TO pairs players based on their VP scores. Players will always play other players with similar VP scores. After round one, and continuing for all rounds, players with higher VPs should be paired off against one another, while players with lower VPs should be paired off against one another.
Determining a Winner
VP/TP/DIFF
At the end of the tournament, rank all players in descending order from highest VP to lowest VP. The player with the highest VP is the winner! In case of any VP ties, the TP becomes the first tie-breaker - the player with the higher TP wins. If this is also tied, DIFF is the final tie-breaker, wherein the player with the higher DIFF wins the tie.
Feel free to post any questions or comments
Start Time - 10am
Cost - $10.00
Crew Size - 35 Soulstones
Crew Construction - Limited Faction Pool (Requires Single Faction)
At the start of the Tournament, each player commits to a specific Faction (noted by the TO) and provides a list of models that are worth 20 SS more than the Soulstone Size of the Encounter. Masters are not required in the Crew, but Totems and Henchmen are required if they are to be hired over the course of the tournament. At the start of each round, a player uses his or her specified model list to hire the Crew for the Encounter. Mercenaries always cost one additional Soulstone, even if some masters can hire them at a cheaper rate.
Strategies - Each round player's will be given a shared strategy for that round. We will not be using the Slaughter or Reconnoiter strategies.
Schemes - Player's will be able to use only the general schemes. Faction and Master specific schemes will not be allowed.
Tables will be preset with terrain and no special conditions.
Painting - Not required but will be a prize category.
Rounds - 3 rounds / 90 minute time limit
Format - Accumulation
Scoring -
Tournament Points, Total Victory Points, Victory Point Differential
At the end of each Encounter, players count the VPs they earned that round. The player that earned more VPs than his or her opponent wins the game, and the opponent loses the game. When each player earns the same VPs, the game is a Draw.
Victory Points [VP]: The amount of points each player earned. Example: Josh and Emma played a game, and Josh scored 6 VP while Emma scored 4 VP.
Tournament Points [TP]:A Win awards 3 TP to the winner, a Draw awards 1 TP to each player, and a Loss awards 0 TP to the defeated player. Example: Using the example above, Josh receives 3 TP, while Emma receives 0 TP.
Victory Point Differential [DIFF]: Note the difference between the players VP at the end of the Encounter. The player with the higher VP score receives DIFF equal to the positive amount of that difference, while the player with the lower VP score receives DIFF equal to the negative amount of that difference. Example: Using the example
above, Josh receives +2 DIFF, while Emma receives -2 DIFF.
Combining the above statistics, at the end of round one, Josh has a score of 6VP/3TP/+2DIFF while Emma has a score of 4VP/0TP/-2DIFF.
Pairings and Scoring Format VP Primary Format
First round pairings are random. After the first round, the TO pairs players based on their VP scores. Players will always play other players with similar VP scores. After round one, and continuing for all rounds, players with higher VPs should be paired off against one another, while players with lower VPs should be paired off against one another.
Determining a Winner
VP/TP/DIFF
At the end of the tournament, rank all players in descending order from highest VP to lowest VP. The player with the highest VP is the winner! In case of any VP ties, the TP becomes the first tie-breaker - the player with the higher TP wins. If this is also tied, DIFF is the final tie-breaker, wherein the player with the higher DIFF wins the tie.
Feel free to post any questions or comments