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Post by starchilde on Dec 26, 2011 22:08:21 GMT -5
Hey folks.
I haven't played in quite a while and I found myself in fairly friendly game the other day that raised a couple of questions for me that hopefully you folks can put to rest.
1. A Grey Knights Nemesis DreadKnight that spends the points to get a personal teleporter gets the 30" shunt. I know that. But, does it also become jump infantry that can move 12" and assault 6"?
2. Can a unit composed of a single model split its attach amongst multiple enemy units in close combat. Example: A Grey Knights Nemesis DreadKnight finds itself in hand-to-hand with a C'Tan Shard and a Necron Destroyer Lord. Can it split its attacks between the C'Tan and Lord?
Thanks for the help!
-Scott
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Post by fishboy on Dec 27, 2011 11:11:35 GMT -5
Yes and Yes.
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Post by Goldeagle on Dec 27, 2011 12:08:34 GMT -5
Hey fishboy, where did you find the interp for question 1? Seems like the jump infantry designation only applies to the one time jump ... the teleporters don't also function like jump packs do they? That would be a nice twist ...
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Post by fishboy on Dec 27, 2011 14:13:01 GMT -5
Codex is not in front of me but the wargear makes them jump infantry. If memory serves correctly the wargear for the Dread Knight refers you to the interceptors which are jump infantry as well. Jump infantry is covered in the BRB.
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Post by Goldeagle on Dec 27, 2011 15:48:12 GMT -5
No, you are right. The codex says that the Interceptors with personal teleporters are considered jump infantry. So your logic is sound that if the Dreadknight takes one, he too would be considered jump infantry. You are also right about what the BRB says about jump infantry, although it does discuss "special equipment" in the form of jet packs, so not all jump infantry are equally endowed with the same kind of equipment.
The main problem with the interp is that nowhere in the GK codex (that I have found at least) does it say that the personal teleporter also functions like a jump pack. It only says it allows one 30" jump after which the unit may not assault. So the question is, would this make the personal teleporters a special kind of jump pack, like jet packs, or also allow the typical 12" jump in addition to the one 30" shunt?
The rule of using 3D6 fallback distance for Interceptors, who are not fearless, would also seem to apply by this same logic.
Anybody else know anything about this or have played against somebody that jumped Dreadknights (or Interceptors) at them with the 12" move, 6" assault?
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Post by fishboy on Dec 27, 2011 16:30:35 GMT -5
jet packs are a different bird entirely and mainly refer to Tau Jetpacks that allow the 6" move in the assult phase and only 6" in the movement phase.
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Post by Goldeagle on Dec 27, 2011 17:50:28 GMT -5
Right, but the reason I brought up jet packs is to question whether the personal teleporters make the Interceptors/Dreadknights a special kind of jump infantry that have their own unique rules , like the Tau jet pack example (which does not get the generic 12" move because it also gets to move 6" in the assault phase)? Or in being labeled jump infantry, do they get the generic 12" move - 6" assault, in addition to the one-time 30" shunt?
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robm
Marine
Posts: 63
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Post by robm on Dec 28, 2011 9:13:02 GMT -5
It's in the FAQ, they are jump infantry. Since it is getting that rule from the personnel teleporter, it also gets the pt's shunt special rule.
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Post by Goldeagle on Dec 28, 2011 11:21:40 GMT -5
Thanks Rob!
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 1, 2012 11:08:12 GMT -5
Dreadknights are awesome but too much of an eggs in one basket heavy choice, in a point starved army if you're playing Grey Knights, believe me they die, rules are cool and for 205ptsthe you have a jumping/shunting combat monstrosity, but for 135you pts you get a psybolt dreadnought firing 4 twin linked str 8 shots a turn and can afford more troops and more psycannons, especially playing paladins or purifiers you want to dominate mid range, though don't get me wrong dreadknights are awesome
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Post by fishboy on Feb 2, 2012 13:00:19 GMT -5
Say that to the guy (me) that just got PWND by a dread night in the paint league. He litteraly could have just brought the DK and won the game......sigh....
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 2, 2012 13:09:31 GMT -5
Sorry most of what I post will be more competitive minded, dreadknights I've seen get tore up down here, but 40kI guys around here play much harder lists because of the lack of comp in tournaments, they are great, but you get 3 psyrifle dreads for less than 2 dreadknights for an army that lacks firepower beyond 24 inches and in a painting league I assume w da boyz, im assuming its fun, but sigh..grey knights just have so much power that in fun leagues even their toned down lists pack a somewhat overpowered punch, what were you playing against them?
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Post by fishboy on Feb 3, 2012 8:45:56 GMT -5
Apparently a very crappy coven list.
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Post by hyv3mynd on Feb 3, 2012 10:09:46 GMT -5
My coven list was terribad also. I played 9 escalation games and 3 @ 2000 and lost every one. Their units just can't handle certain things like NDK's, storm ravens, and furiosos. Its been a lot better since I worked in some kabal and wych units.
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 3, 2012 14:13:01 GMT -5
yea unfortunately you need the lances to kill all of those, thats why blasterborn are so d**n valuable: they kill everything
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