Post by travis on Jul 26, 2014 11:36:21 GMT -5
Due to the success of our Kill Team Special event we will be running a Combat Patrol Special event in September. This event will be 5 rounds Sign-ups start at 4pm first round starts a 4:30pm. If you can help setup tables, please come at 330. So here are the rules. Feel free to post any questions or complain about what you can't take. Whatever you prefer.
General Info
Where: Millennium Games (www.millenniumgames.com)
When: Saturday, September 27th starting at 4pm
Cost: $15 - Food is not included
Rounds : 5
ARMY CONSTRUCTION RULES • Armies will consist of 400 points or less, and must conform to the following Force Organization restrictions:
⇒ 0-1 HQ
⇒ 1-3 Troops (you MUST bring at least one Troop choice)
⇒ 0-1 Elite
⇒ 0-1 Fast Attack
⇒ 0-1 Heavy Support
⇒ 0-1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice, it cannot be a duplicate copy of any of your entries)
• The following codices and supplements (print, ePub or iBooks version) are allowed in this event: Codex Adepta Sororitas,
Codex Black Legion, Codex Blood Angels, Codex Chaos Daemons, Codex Chaos Space Marines, Codex Clan Raukaan,
Codex Dark Angels, Codex Dark Eldar, Codex Eldar, Codex Farsight Enclaves, Codex Grey Knights, Codex Astra Militarum,
Codex Inquisition (see below), Codex Iyanden, Codex Legion of the d**ned, Codex Necrons, Codex Orks, Codex Sentinels
of Terra , Codex Space Marines, Codex Space Wolves, Codex Tau Empire, Codex Tyranids, Codex Waaagh! Ghazghkull, Codex Militarum Tempestus
• Special/Unique/Named Characters, Allies, Data Slates, Fortifications, Escalation, and Lords of War Units, Forge World army lists and material from the Horus Heresy books WILL NOT be allowed in
this event; however players may still use their Forge World models to represent a unit in their army.
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points on units from anywhere in the Codex.
• With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be
taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units
are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an
armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).
• Rules Modification (Codex Inquisition): Codex Inquisition Henchmen units will be considered Troops for the purposes of
this event and will be limited to 1-3 units. Keep in mind that Inquisitors are NOT legal in this event due to the restriction
on maximum Wounds. Codex Inquisition may NOT ally in any way with any other codex in this event.
• Rules Modification (Codex Legion of the d**ned): Codex Legion of the d**ned squads will be considered Troops for the
purposes of this event and will be limited to 1-3 squads. Codex Legion of the d**ned may NOT ally in any way with any
other codex in this event.
• Rules Modification (Psykers): All Psykers may use ONE Warp Charge per game turn. Psykers may exchange powers as
normal.
• Rules Modification No FlyersNo Tervigons
• Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Combat Patrol event, however players may
still use their Forge World models to represent a unit from their codex
• Players MUST use the same army list throughout the tournament.
• The following rules will be used in some or all of the missions: Night Fighting, Reserves, Heavy Metal, Fast Recon, The
Relic, Mysterious Objectives and Mysterious Terrain. Each mission will denote how/when these rules come into play.
• A separate printed army list is required for the judges and each of your opponents (minimum of 5 copies required).
• Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all
materials needed to play a game/report the results - including dice, measuring devices, templates, and a writing
implement.
• All models MUST be WYSIWYG and painted to a 3-color minimum standard and based
• If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all
subsequent play. Tournament points may be deducted and award eligibility may be forfeited.
WARLORDS
Since it is possible to field a Combat Patrol army without purchasing an HQ choice, your army might be left without an obvious
Warlord. In this case, your Warlord would be the most senior ranking model in your army. If two models qualify for this position
due to equal rank, then the player may choose which one is considered the army's Warlord. This model is considered to issue
orders may confer its Leadership bonus to friendly units.
Warlord Traits WILL NOT be used in the Warhammer 40K Combat Patrol event. Some missions will offer Warlords certain abilities,
but these will be mission specific.
SCENARIOS & SCORING
There are four scenarios that will be used during the tournament. There will be a total of 30 Battle Points in each scenario. These
Battle Points will come from a combination of mission objectives (usually 2 or 3) and tactical bonuses.
Players will earn points towards their overall score as follows:
Category Possible Points %
Battle 120 points 56%
Appearance 48 points 22%
Sportsmanship 48 points 22%
Favorites Votes Used as tiebreakers
BEWARE ODDITIES
When you play Combat Patrol, it's important to remember that these games approach Warhammer 40,000 in a way that was not
originally conceived by the designers. This means odd stuff will crop up which you need to sort out 'on the fly'. The best way to
resolve these issues is to ask yourself the following:
1. Is there any existing Warhammer 40,000 rule you can use as a precedent?
2. What is the most reasonable thing that would happen in this situation?
3. What are the two most likely outcomes and then roll a D6: 1-3 = Go with solution 1; 4-6 = Go with solution 2.
4. If all else fails, ask a judge, however, the judge's decision is final.
AWARDS
• Combat Patrol Champion: The player with the highest overall score at the end of all four games. Player's that had other people paint their army, cannot win this award.
• Combat Patrol General: The player with the highest number of Battle Points at the end of all four games.
• Combat Patrol Artisan: The player with the highest Appearance score. Player's that didn't paint their own army, cannot win this. Favorite Patrol votes as a tiebreaker.
• Combat Patrol Hero: The player with the highest Sportsmanship score. Favorite Opponent votes as a tiebreaker.
Questions, Comments, Concerns?
General Info
Where: Millennium Games (www.millenniumgames.com)
When: Saturday, September 27th starting at 4pm
Cost: $15 - Food is not included
Rounds : 5
ARMY CONSTRUCTION RULES • Armies will consist of 400 points or less, and must conform to the following Force Organization restrictions:
⇒ 0-1 HQ
⇒ 1-3 Troops (you MUST bring at least one Troop choice)
⇒ 0-1 Elite
⇒ 0-1 Fast Attack
⇒ 0-1 Heavy Support
⇒ 0-1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice, it cannot be a duplicate copy of any of your entries)
• The following codices and supplements (print, ePub or iBooks version) are allowed in this event: Codex Adepta Sororitas,
Codex Black Legion, Codex Blood Angels, Codex Chaos Daemons, Codex Chaos Space Marines, Codex Clan Raukaan,
Codex Dark Angels, Codex Dark Eldar, Codex Eldar, Codex Farsight Enclaves, Codex Grey Knights, Codex Astra Militarum,
Codex Inquisition (see below), Codex Iyanden, Codex Legion of the d**ned, Codex Necrons, Codex Orks, Codex Sentinels
of Terra , Codex Space Marines, Codex Space Wolves, Codex Tau Empire, Codex Tyranids, Codex Waaagh! Ghazghkull, Codex Militarum Tempestus
• Special/Unique/Named Characters, Allies, Data Slates, Fortifications, Escalation, and Lords of War Units, Forge World army lists and material from the Horus Heresy books WILL NOT be allowed in
this event; however players may still use their Forge World models to represent a unit in their army.
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points on units from anywhere in the Codex.
• With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be
taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units
are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an
armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).
• Rules Modification (Codex Inquisition): Codex Inquisition Henchmen units will be considered Troops for the purposes of
this event and will be limited to 1-3 units. Keep in mind that Inquisitors are NOT legal in this event due to the restriction
on maximum Wounds. Codex Inquisition may NOT ally in any way with any other codex in this event.
• Rules Modification (Codex Legion of the d**ned): Codex Legion of the d**ned squads will be considered Troops for the
purposes of this event and will be limited to 1-3 squads. Codex Legion of the d**ned may NOT ally in any way with any
other codex in this event.
• Rules Modification (Psykers): All Psykers may use ONE Warp Charge per game turn. Psykers may exchange powers as
normal.
• Rules Modification No FlyersNo Tervigons
• Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Combat Patrol event, however players may
still use their Forge World models to represent a unit from their codex
• Players MUST use the same army list throughout the tournament.
• The following rules will be used in some or all of the missions: Night Fighting, Reserves, Heavy Metal, Fast Recon, The
Relic, Mysterious Objectives and Mysterious Terrain. Each mission will denote how/when these rules come into play.
• A separate printed army list is required for the judges and each of your opponents (minimum of 5 copies required).
• Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all
materials needed to play a game/report the results - including dice, measuring devices, templates, and a writing
implement.
• All models MUST be WYSIWYG and painted to a 3-color minimum standard and based
• If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all
subsequent play. Tournament points may be deducted and award eligibility may be forfeited.
WARLORDS
Since it is possible to field a Combat Patrol army without purchasing an HQ choice, your army might be left without an obvious
Warlord. In this case, your Warlord would be the most senior ranking model in your army. If two models qualify for this position
due to equal rank, then the player may choose which one is considered the army's Warlord. This model is considered to issue
orders may confer its Leadership bonus to friendly units.
Warlord Traits WILL NOT be used in the Warhammer 40K Combat Patrol event. Some missions will offer Warlords certain abilities,
but these will be mission specific.
SCENARIOS & SCORING
There are four scenarios that will be used during the tournament. There will be a total of 30 Battle Points in each scenario. These
Battle Points will come from a combination of mission objectives (usually 2 or 3) and tactical bonuses.
Players will earn points towards their overall score as follows:
Category Possible Points %
Battle 120 points 56%
Appearance 48 points 22%
Sportsmanship 48 points 22%
Favorites Votes Used as tiebreakers
BEWARE ODDITIES
When you play Combat Patrol, it's important to remember that these games approach Warhammer 40,000 in a way that was not
originally conceived by the designers. This means odd stuff will crop up which you need to sort out 'on the fly'. The best way to
resolve these issues is to ask yourself the following:
1. Is there any existing Warhammer 40,000 rule you can use as a precedent?
2. What is the most reasonable thing that would happen in this situation?
3. What are the two most likely outcomes and then roll a D6: 1-3 = Go with solution 1; 4-6 = Go with solution 2.
4. If all else fails, ask a judge, however, the judge's decision is final.
AWARDS
• Combat Patrol Champion: The player with the highest overall score at the end of all four games. Player's that had other people paint their army, cannot win this award.
• Combat Patrol General: The player with the highest number of Battle Points at the end of all four games.
• Combat Patrol Artisan: The player with the highest Appearance score. Player's that didn't paint their own army, cannot win this. Favorite Patrol votes as a tiebreaker.
• Combat Patrol Hero: The player with the highest Sportsmanship score. Favorite Opponent votes as a tiebreaker.
Questions, Comments, Concerns?