Iron Warrior
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Post by Iron Warrior on Feb 6, 2006 21:53:05 GMT -5
Yesterday someone came up to me and said something about creating a new game that incorperated all the past games they played and take the best rules from game that made sense to create a new game. The general backround would be 21th century Human/Elves/Dwarves/evil Elves/evil humans and Orks. There would be magic incorperated into it so it would be like a more modern Warmachine like environment. Vehicles would work like the warmachine system for the mechs where you have boxes for armor and systems. This is in it early stages of thought so we would ask you this;
If you were going to create a new game to play, what rules from which systems would you incorperate in your game?
I like the fact that in Fantasy you have charge reactions, Stand and shoot, Flee or Stay and fight.
I like the system they have for the mechs in War Machine where one hit doesnt mean 1 kill.
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MajorSoB
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Post by MajorSoB on Feb 6, 2006 22:13:55 GMT -5
I am not sure what I would include but a few things come to mind...
1) Clear simplistic well written rules. No ambiguity, something where you don't need to be a lawyer to interpret.
2) Balance between armies. I like the idea of different armies having different traits, but we all get sick of the uber armies walking through the average ones.
3) Cool and affordable models. No one wants crap, but not many of us can afford to pay Forgeworld prices to get cool stuff too. Price it where many people can afford to play.
4) Portablity and size considerations. Epic is too small but sometimes Warhammer takes up too much room. Maybe something in between would be nice?
5) Customer feedback. We all hate that GW doesn't listen to anything but the sound of the dollar.
6) A steady flow of new pieces and models.
7) Sponsored tournaments.
8) Online support and help.
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McCommander
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Post by McCommander on Feb 6, 2006 23:17:58 GMT -5
It's a neat idea, that I've given some thought too from time to time.
1) I'd like to see it have a model count some where in the range of Mordenhiem. Truly I'd rather paint 15 unique models with a good theme rather than some sort of horde all exactly alike. Also makes trying new armies less costly. $$
2) I'd also like to see some sort of model development from game to game. Much like Mordenhiem, where models gain traits (good or bad) the longer they hang around. Makes for good fluff.
3) Of 40k, I do still like the simple chart matrix of strength vs. toughness that is universal for everything. Same goes for the shooting and close combat matrix. These seem to be well written for fast play.
4) The fantasy warhammer rules for Armor are a good idea too where strength lowers opponents armor save. I've always felt that weapon AP against troops is an iffy construct. I think fantasy does it better.
5) LOTR Although I never played, it seemed to have a better turn set up that gave priority. It looked like it gave the game more dynamics.
6) It should have a huge variety of wargear and spells to promote army differences even of the same type. Much like D&D where you can build many different types of fighters by equipping them differently. (ie. if you've seen one Librarian you've seen them all) it also promotes model conversion.
My $.02
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McCommander
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Post by McCommander on Feb 6, 2006 23:30:19 GMT -5
Thought of one more.
7) I also like reaction choices like Ron mentioned. Just an idea. I'd like to ditch the whole move, shoot, assault phase thing. How about three phases and do what you want with them. Like move, move, shoot or shoot move, assault! Or just get crazy with it like BFG or Inquisitor. Run, take cover, Reload, Next round. Stealth, Shoot, Assault.
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Post by johnboo on Feb 7, 2006 7:41:33 GMT -5
Tall order. Over all, great ideas. About the only one I dont agree with is McCommander's #2 suggestion. Model/Character development is fine in a RPG type/campaign/ongoing etc, but in a game where one shows up for a one -off game, the developed character is just too much. Think mordheim when an experienced bad plays the "first time out" band. Its the fast-track on how to unbalance a miniature game. I think model/characters can get the same result by an expansive magic item/trait/mutation list and sticking to your guns and giving that model the same stuff every time.
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Hagbard The Mighty
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In 40k if something is off, it can easily be explained in-universe as being because the Warp did it.
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Post by Hagbard The Mighty on Feb 7, 2006 9:55:08 GMT -5
Here are my thoughts...
I liek the idea of a mordheim/necromunda size limit ot make the games fast and the cost of having multiple lists more cost effective. I still like the idea of experience points used inthose systems, but have seen wehre a more experienced 'gang' kicks the new gang's a$$ all the time, so I propose a hybrid kind of idea:
1) determine the point size for the game (like we already do for 40k and fantasy - just scale it back to be more along the lines of mordeim/necromunda size armies/gangs).
2) based on the point size, each players gets to assign experience points to his models. For example, a 500 pt game would give each player 10 XP's, a 1000 pt game would give out 15 XP's, and so on.
3) The players then use the XP's to customize the models in his list (special wargear, magic, unique ability, single use ability, enahanced stat, etc). To keep this from getting too out of hand, you set a limit that no single model can be assigned more than 3-5 XP's.
I think this idea would allow each person to have very unique lists and allow for some fun conversions.
Another beauty of this idea is that we can all use existing models that we have (as long as we all are usign the same scale and similar sized bases).
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raufar more manly than me
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Post by raufar more manly than me on Feb 7, 2006 10:50:54 GMT -5
New rules for the new game: a. if you wear a pink belt, for any reason, you LOSE!! b. if your kid is stupid, you LOSE!! c. if you whine about codexes(codecii?), you LOSE!! d. if you play a Spinner list, you LOSE!! e. if you flop cards with 12 year olds, you LOSE!! (just kidding - )
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Hagbard The Mighty
Sergeant
The cheesiest
In 40k if something is off, it can easily be explained in-universe as being because the Warp did it.
Posts: 223
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Post by Hagbard The Mighty on Feb 7, 2006 11:09:02 GMT -5
You forgot one:
- If you are the oldest one playing that day - YOU LOSE!
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raufar more manly than me
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Post by raufar more manly than me on Feb 7, 2006 11:13:08 GMT -5
Doug? ?? Goldeagle? ?? DRAGONS? ?
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Hagbard The Mighty
Sergeant
The cheesiest
In 40k if something is off, it can easily be explained in-universe as being because the Warp did it.
Posts: 223
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Post by Hagbard The Mighty on Feb 7, 2006 11:15:50 GMT -5
all i know is you and doug are the only ones older than me...so as long as one of you is playing, then I don't lose.
In fact, I don't think either of you have beaten me yet (tied both of you).
Oh, crap..for about Paul. he's old too..no idea how old dragons is
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Post by Brinan The Barbarian on Feb 7, 2006 16:45:39 GMT -5
They have a few old timers in Syracuse
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MajorSoB
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THE GRUMPY OLD MAN!
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Post by MajorSoB on Feb 7, 2006 17:58:06 GMT -5
8) Age restriction....14 yrs and older. (Yes Brian that means you...LMAO!!!!) 9) Naked and/or very *friendly* personty chicks, I mean real ones not the inflatable variety. ( I can dream right?) WTF, Now I cant say s1utty? That belt should be red not pink you commie! This is America may I direct your attention to the first amendment, freedom of speech and freedom of the press, any of this ringing a bell?
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Post by colonelellios on Feb 20, 2006 12:01:29 GMT -5
Naked chicks is a good addition to any game. Look how many fans watch football just for the cheerleaders...(okay, they're actually half naked...but skin-tight clothes are required)
In all seriousness I think that unit activation from Epic would be a good thing.
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