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Post by qumquat on Aug 19, 2007 9:29:43 GMT -5
My brother and I have some rules questions that we think the people at Boldos can answer for us:
-some peeps at the "other store" (including the guy who actually runs the tourneys) have suggested that when one rolls a "hit" when rolling a scatter die for a fanatic, the controlling player may choose any direction. Naturally this is extremely advantagious to the O&C player... and they defended the rule by saying that it was presented as a white dwarf errata to the old O&G rules and they forgot (?!) to add it to the new rules. Seems like shenanigans to me.
-Titillating Delusions: can a unit still declare a charge if affected by this spell? In the spell it merely states that the unit must move in the remaining moves part of the spell, it doesn't mention anything about the unit not being able to do anything else. I saw an errata on this, but the GW people didn't even answer the guys question (which was the same as mine), they just restated what was in the book.
Anyways, thanks boldo and john for commenting on my previous army list, I've taken your suggestions into consideration.
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Post by johnboo on Aug 19, 2007 10:18:38 GMT -5
1. Nope. There was a rumor of that rule when the book was coming out, but it ended up not true. If it happens again, ask the player to show you the rule. It might take a while becaues it doesnt exist.... 2. IIRC, the spell states the unit may charge but only units in the way of the path to the marked point on the table. I cannot charge a unit that will bring it off its path.
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Post by qumquat on Aug 19, 2007 13:26:46 GMT -5
hey john, there's a wierd wording with the spell though: "...mark a point on the tabletop and within the unit's line of sight for the illusion to appear. In the 'REMAINING MOVES' part of their movement phase the affected unit must move as directly and quickly as possible towards this point, but it will charge and fight any enemy unit that lies along this line of advance." The wording very strongly suggests that it only effects the unit in the remaining moves part of the movement phase, it says nothing about preventing it from doing what it wants in the declare charge phase, which is way before the remaining moves phase... I know it's picky, but I just want to get it right. Sorry if I'm being dumb... Thanks John
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Post by johnboo on Aug 19, 2007 16:30:51 GMT -5
"... but it will charge and fight any enemy unit that lies along this line of advance." Note the spell still mentions the charge, also. Seems you arent reading the whole spell! It is universally played this way, both in casual & tournament play, and I've never been told I've been playing wrong and I've been playing that spell for over 3 years. What you might be confused with "remaining moves" part is that the unit still could fail a terror test, thus flee away and not be bound by the marker. May sound unfair, but thats what makes slaanesh magic a game winner.
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Post by qumquat on Aug 20, 2007 11:05:54 GMT -5
thanks again John, I guess I can't weasel my way out of that spell on another note, it's funny how many people view the posts but don't post themselves... anyways
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Post by johnboo on Aug 20, 2007 12:17:21 GMT -5
on another note, it's funny how many people view the posts but don't post themselves... anyways Yeah- this board has lots of lurkers, but very little actual posters! Check out the "users online" sometime. Theres always more guests than members...
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