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Post by druchiiannointed on Jan 21, 2008 2:17:53 GMT -5
is this Dark elf list to neutered? what do you guys think?
2500pts
Highborn-193pts Black Amulet, Shield, Heavy Armour, Sea Dragon Cloak
Noble-140pts Shield Of Ghrond, Sea Dragon Cloak, Heavy Armour, Lance, Cold One
Sorceress-155pts Level 2 Wizard, Dispel Scroll
20 Warriors-185pts Shields, Full Command
20 Warriors-185pts Shields, Full Command
10 Repeater Crossbow Warriors-125pts Repeater Crossbows, Shields, Musician
10 Repeater Crossbow Warriors-125pts Repeater Crossbows, Shields, Musician
5 Dark Riders-97pts Musician
5 Dark Riders-97pts Musician
20 Corsairs-250pts Full Command, Warbanner
2 Cold One Chariots-194pts Spears
12 Witch Elves-174pts Musician, Hag
12 Executioners-150pts Musician, Driach-Master
6 Cold One Knights-219pts Full Command
Cauldron of Blood-205pts
so the army comps out at about 20. Is this good? if i play well could it be competitive especially against high elves?
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Post by adsvampire on Jan 21, 2008 9:06:55 GMT -5
Same reply as on the warmonger board:
You need a BSB in the army. I believe every one of Boldo's scenarios will have a bonus point for being in possession of a Battle Standard at the end of the battle. I'd also swap the Black Amulet for the Crown of Black Iron. That will drop your magic item total below 125 pts which will get you another comp point ... and give a bit of resistance vs HE magic. Next, I'd recommend putting the highborn on a dark steed and getting him a lance. You can find points for the BSB upgrade on the noble and highborn's equipment by dropping unit champions. Even without the changes your army looks like a lot of fun to play against.
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Post by johnboo on Jan 21, 2008 10:06:17 GMT -5
Agreed. Find a few points to change your noble into a BSB and your good to go.
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Post by jason on Jan 21, 2008 12:35:44 GMT -5
* It is entirely possible you won't play high elves.
* Take a bsb.
* See bullet one.
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boldo
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Post by boldo on Jan 21, 2008 13:10:40 GMT -5
A lot of small and minimum sized units, only a little smack, and little magic resistance. Sounds a bit vulnerable to me. If you think that High elves will be in abundance than people will play with more shooting and/or magic. Your list will have trouble with 6 casting dice on a lvl4, and 2 units of shooters. I like the MSU idea but it does have problems in tournaments with some armies and I feel you will see these. We have a fair number of wood elf, empire, and dwarf players here that might be the bain of your army. But this is just my two cents and a guess on what you might see.
Boldo
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Post by druchiiannointed on Jan 21, 2008 15:20:07 GMT -5
haha thanks jason for the tip, the reason why i am so concerned with the high elves is that i have played or at leats know how to combat most other armies (except tombkings, chaos dwarfs and bretts with my dark elves) the only army i have never really faced with their new book is the high elves and with ASF i am a little concerend lol thanks, and thansk boldo because i wanted to take an MSU style of approach but am still getting the hang of it. how many players do you guys recon there could be?
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boldo
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Post by boldo on Jan 21, 2008 23:53:20 GMT -5
There is a lot more buzz about this tournament and also we have a lot of new players. We ran a one day tournament on December 30 and got 18 players with atleast 4 big name no shows and a lot of possible locals not in attendance. So I figure we could have 40 or so but you never know. What I assume is that we should have at least 20 even in a blizzard. If last tournament was any indication I expect there to be a lot of shooting. DOW cannons were very popular, and lots of shooting units were in attendance. This Sunday we have another tournament at Running Gagg (a SUNY Geneseo gaming convnetion). This was a last minute affair and little has been done to advertise or promote this but I expect 12-16 players to be there around 10am on Sunday and I will post an army summary about this tournament for reference.
Boldo
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Post by druchiiannointed on Jan 22, 2008 0:42:26 GMT -5
OK so here is a revised list a few tweaks, it also comps out at 20
Noble-137pts cold one, lance, heavy armour, Sea dragon cloak, shield, crystal of midnight
Sorceress- 167pts Level 2 Wizard, Dispell scroll, Dark steed
Noble-105pts BSB, heavy armour, sea dragon cloak
Beast master-77pts web of shadows, light armour, sea dragon cloak, additional hand weapon
20 warriors-185pts shields, full command
20 warriors-185pts shields, full command
10 warriors-125pts repeater crossbows, shields, musician
10 warriors-125pts repeater crossbows, shields, musician
20 corsairs-225pts full command
5 dark riders-127pts musician, repeater crossbows
5 dark riders-127pts musician, repeater crossbows
2 Cold one chariots-194pts spears
12 witches-174pts musician, hag
12 executioners-150ts musician, Driach-master
5 cold one knights-190pts fullcommand
cauldron of blood-205pts
THANKS!
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Post by johnboo on Jan 22, 2008 7:10:42 GMT -5
Looks like alot of fun.
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Post by druchiiannointed on Jan 22, 2008 12:05:34 GMT -5
thanks i think this is going to be my army for the tourney. it should be alot of fun and i have most of this already painted up.
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boldo
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Post by boldo on Jan 22, 2008 22:43:03 GMT -5
Well we were talking about your list today and I am wondering why the cauldron of blood. It always seems interesting, overcosted and worse than the other options for rares (particularly pioint for point). It is the most expensive non character in your army and it seems least likely to get its points back. Also I might put a character in a chariot as it is just good. Finally although I like the beast man with the web of shadows he seems too slow here to be useful, and perhaps another character or unit would be better.
Boldo
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Post by x2rock on Jan 23, 2008 8:28:37 GMT -5
After having Tim totally slaughter me, I can vouch for the usefulness of the Cauldron. On paper it doesn't seem too useful, but in practice, it makes your h2h guys so much better. And you have plenty of them between the Witches, Executioners, Knights, and Chariots.
I do agree with Boldo on the Beastmaster though, I'd drop him and the Champions from your core units, and pick up a single RBT instead. And see if you can find the points for the Sword of Might on your BSB, maybe by dropping the lvl2 on the Sorceress.
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Post by johnboo on Jan 23, 2008 8:36:27 GMT -5
Corey - The champions are probably there for the comp system, but since his comp score is already very high with this army it might be worth the hit to get that RBT. I was going to suggest putting the beastmaster on a horse for better mobility and overall usefulness, but apparently they never figured out how to train them!
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Post by adsvampire on Jan 23, 2008 9:44:26 GMT -5
Noble-137pts cold one, lance, heavy armour, Sea dragon cloak, shield, crystal of midnight
Definitely drop the crystal of midnight. It's overpriced for a single use bound item. You don't have enough magic to ensure it will get used without being dispelled. I'd also replace the overpriced coldone with a darksteed. You can pick up an enchanted shield to get the same armor save and more speed. You lose fear but you also lose stupidity.
Another option is to put him in a chariot.
Sorceress- 167pts Level 2 Wizard, Dispell scroll, Dark steed
Give her the darkstar cloak. Then you can cast one spell with 3 dice and one with 2 ... which is ideal for a single sellcaster. But don't plan on her getting many spells off.
Noble-105pts BSB, heavy armour, sea dragon cloak
Consider sticking this guy in a chariot and give him the banner of murder (the +1d6 charge range one) or the sword of might and/or lance. That makes for a nice US 5 rank breaker with an extra 1d6 charge range, impact hits, a banner, and a few extra S 5/6 attacks. Coupled with the Cauldron of blood this could be davistating.
Beast master-77pts web of shadows, light armour, sea dragon cloak, additional hand weapon
Meh, I'd onlt take a guy on foot if I had a war hydra.
20 warriors-185pts shields, full command
20 warriors-185pts shields, full command
10 warriors-125pts repeater crossbows, shields, musician
10 warriors-125pts repeater crossbows, shields, musician
20 corsairs-225pts full command
5 dark riders-127pts musician, repeater crossbows
5 dark riders-127pts musician, repeater crossbows
Good here. If you drop the unit champions and Beastmaster you could pick up another noble.
2 Cold one chariots-194pts spears
Always good.
12 witches-174pts musician, hag
12 executioners-150ts musician, Driach-master
Decent. I'm not sure you need the musician on the witches though.
Don't forget this useful trick for executioners: when charging units with a high armor save you are often better off using their hand weapons instead of great weapons. With the cauldron's wound re-rolls in the first round you stand a good chance of getting KBs on those high AS targets ... and thus do more damage. Sounds odd but its the math of the game.
5 cold one knights-190pts fullcommand
I hate this unit. Grossly overpriced for its functionality. You could have a giant for a few more points. Anyway, a pair of chariots would be so much better and gain more benefit from the Cauldron. Re-rolling wounds on impact hits is so sweet.
cauldron of blood-205pts
Very cool.
I like the list again. However, I do feel you can tweak it a bit to add substantial hitting power without losing comp points. I'm not sure if character mounted in chariots using special slots count as mounts for the characters and are included in the character cost though. If characters mounted in chariots get hit for chariots, mounts, and character cost then I'd stick the characters all on dark steeds (and get hit for to many mounted "units" ... bleh).
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