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Post by theblklotus on Jul 7, 2008 9:02:09 GMT -5
Anyone interested in a 1000pt, 5 round tourne? The rules are very similar to the 40k in 40minutes. Rules: 4'X4' tables No models with a 2+ save. No models with more then 2 wounds. No vehicles with more than a total armour of 33(Front+side+rear) No Characters. (only real list requirement) Must have 1+ troops. No HQ required. One HQ MAX. GT modeling Standards(3 colors +based) With 5 rounds more variety in opponents and you would not get auto eliminated in round 1 with a loss. Thinking around the first of september... maybe mid month. Comments welcome. syracusegamers.proboards74.com/index.cgi?board=tournament&action=display&thread=1451
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MajorSoB
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Post by MajorSoB on Jul 7, 2008 15:30:22 GMT -5
There are a few questions I would like to see answered but it sounds like a fun time and something definitely worth doing. I am up for it.
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Garou24
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Post by Garou24 on Jul 7, 2008 15:41:10 GMT -5
That seems fun, but some of the rules limit the armies one can play. The rules seem to cut out many of the HQs, and vehicles and even some elites. So what you have left is a bunch of troops and maybe a fast attack choice.
Maybe take out the limit of 2 wounds on the HQ? That way if player want an HQ, they can have one. But the 2 wounds, no 2+ and no armor over 33 means pretty much no HQs for most people and no type of vehicle other than a rhino.
I guess I will have to see if I am able to go to this
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Iron Warrior
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Post by Iron Warrior on Jul 7, 2008 16:00:12 GMT -5
Generaly at small points like 1000 or lower the 2+ armor save and 3 wound characters tend to rule the table. Not alot of people will be gearing up for things like that, and if they do they wont have many other options to play with. At small points like this people tend to take cheaper less expensive point units and skimp on the plasma or las cannons or what have you. Also the high armor in these games can be nye impossible (especially with 5th ed rules now) to kill. This is pretty standard for a low point game and it actually makes it more fun imo as you tend to see more diffrent units out of people and not everything armed to the teeth. Yes some things will be left out but its all in the flavor of the game being played.
these games generally come down to who is the more tactical with thier troops options and uses them the most effetively. Its really fun, I recomend going to this.
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MajorSoB
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Post by MajorSoB on Jul 7, 2008 16:18:41 GMT -5
Hey Special can play his Palatine !!!!!!!! ;D ;D ;D ;D ;D ;D
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Garou24
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Post by Garou24 on Jul 7, 2008 17:27:16 GMT -5
Generaly at small points like 1000 or lower the 2+ armor save and 3 wound characters tend to rule the table. Not alot of people will be gearing up for things like that, and if they do they wont have many other options to play with. At small points like this people tend to take cheaper less expensive point units and skimp on the plasma or las cannons or what have you. Also the high armor in these games can be nye impossible (especially with 5th ed rules now) to kill. This is pretty standard for a low point game and it actually makes it more fun imo as you tend to see more diffrent units out of people and not everything armed to the teeth. Yes some things will be left out but its all in the flavor of the game being played. these games generally come down to who is the more tactical with thier troops options and uses them the most effetively. Its really fun, I recomend going to this. Yeah I know its a small point game and some unis would be harder to kill, but this means for my necrons I can't even take my necron lord because he has 3 wounds. no lord means no res orb, which in a 1000 point game means my already low phase out kills me even quicker. tyranids can only take warriors as synapse since all their other synapse creatures are either over 2 wounds or have a 2+ save. Chaos have no characters allowed and no HQ types under 2 wounds, take out the terminators and you lose alot of the choices, luckly they have a wide selection of troops, but even a 100 point predator is over the 33 armor limit... Maybe change the rules to no only 1 model over 2 wounds, no 2+ saves and only one model over 33 armor so some of the army defining models can be included. Just my ideas.
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Iron Warrior
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Post by Iron Warrior on Jul 7, 2008 18:16:40 GMT -5
Thats exactly right. I know what models are allowed and not and that is the entire point of this game system. It forces players to use there troops options and less heavily armed vehicles. Yeah no HQs for some armies only limitation is that you must have 1 Troop choice. This type of game forces players to face thier weakness of thier amries and not try to hide behind special rules to save you or over powered character to bail you out of combat. Its all about the grunt work here. I like these type of games.
It put those situations out there that players rarely ever have to deal with...and in your situation, synapse, phase out and Close combat monsters. Rarely do you ever see players have problems with these issues on turn one, usually they dont think about problems like these until the game has already been decided. Now from turn one you have to concern yourself with your armies weaknesses. Dilema eh? Do I blindly walk into the open and start spraying guass everywhere or do I spend that extra round sprinting for cover first? Wargear may actualy be considered more carfully...like do you take that melta bomb on the vet sarge/champion now?
Other armies have thier problems too..no russes or captians for guard, no falcons for eldar, no hammerheads for tau and only ethereals, no big chappies,librarians,force commanders, no warbosses or battle wagons,
Joe grunt vs Bob Grunt, lets go! Fighting in the trenches!
Its a completely diffrent style of play purposely made the way it is for the low points cost altering it would defeat the purpose of the game. I personally like it. Give it a try.
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Post by "LAST FREAK'N DRAGON" on Jul 7, 2008 19:28:38 GMT -5
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MajorSoB
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Post by MajorSoB on Jul 7, 2008 20:00:31 GMT -5
Brian, Ron is correct on this.
I do understand what your concerns are. You have to be more aware of phase out, have no real way to jump out of combat ( or launch a unit forward ). You don't have access to you uber beatstick with warscythe. No res orb, I get it.
What you do have is access to flayed one, pariahs, immortals and most importantly scarab swarms. All these units are great compliments to your warriors. I know that in 1000 points you have to be very careful not to be engaged in close combat and beaten, but you still have many weapons at your disposal. Destroyers and heavy destroyers, as well as wraiths increase you mobility. I know it is different than what you are used to but challenge yourself to come up with different ideas other than the warrior gun line that gets sucked out of combat.
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Post by theblklotus on Jul 7, 2008 20:41:26 GMT -5
Glad to see some discussion here. I would love to see you guys there.
Again, I think I will be hosting this in September.
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Post by Ranger Dude on Jul 7, 2008 22:27:48 GMT -5
I might possibly be interested. A lot will depend on when in september. Too early and I'm likely out due to finances. Late august/early september is often hard on us teachers.
I rather enjoy these small games. I like having to think about what I'm doing ahead of time. I think doing these often helps me think of better tactics for larger games. Sure, it gimps some armies more, and there are others that can hose this, but that is true at any level. I've seen chaos field large units of nurgle bikers in these games, and it can suck because you often don't have the tools to deal with that effectively. But if you have the right group of people, they can be a lot of fun.
It's also a great opportunity for newer gamers who don't have large painted armies yet, or older gamer building a new army. You field what you have and learn how to work it. It alos helps you learn your weaknesses very fast.
And I wouldn't complain about warriors for synapse at this level. Tyranid Warriors can be pretty good here.
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Garou24
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Post by Garou24 on Jul 7, 2008 22:42:36 GMT -5
Meh, he asked for comments and I gave them. Removing most armies choices for HQs, elites and heavy support doesn't give you much left to choose from. Necrons in 5th edition aren't that great, even when i have access to all my units. Not fair to say i don't know necron tactics that well either, i run almost the entire codex in my army Just a difference in opinion I guess Maybe i can round up a list for my Chaos. Just got to get them painted first. Stinks, all the models I do have painted are banned from this game, bleh
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Post by theblklotus on Jul 8, 2008 6:31:33 GMT -5
... immortals and destroyers would own the battlefield. Destroyers will be almost out of range for anything to shoot them down at this point level.
I am actually thinking about taking an immortal/destoyer list.
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Garou24
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Post by Garou24 on Jul 8, 2008 8:07:50 GMT -5
what missions will be used for this event? 5th edition missions will need more troops. An army of all immortals and destroyers means low phase out and not much to capture objectives. Are the missions just beat your opponent with 1000 points? or will there be objective raids etc.?
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Post by smittyrj78 on Jul 8, 2008 9:21:50 GMT -5
I will have to agree with Ron on this.. This type of game is set up for totally different style of play.. It takes away the big game deal breakers and tricks.. Like Ron said Joe Schmo vs Joe Dirt and don't try to dress it up! ;D If you can't handle it then don't go! jk Depending on when it is I might be down for this..
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