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Post by dwarfpower on Sept 2, 2008 20:54:00 GMT -5
This is my first ever warhammer army feel free to point out all the suck in it.
Lord-186 p shieldbearers greatweapon army general rune of striking
20 warriors-205 p shields full command
15 warriors-160 p shields full command
15 longbeards-210 p shields full command rune of determination
15 warriors-175 p great weps full command
15 ironbreakers-225 p full command
13 hammerers-180p great weps (duh) full command 13 weird number? lord w/ shieldbearers is in it to make 3 ranks of 5
10 thunderers-165 p standard bearer and musician
10 thunderers-165 p standard bearer and musician
2 bolt throwers-90 p
cannon-100 p rune of reloading
organ gun-155 p rune of reloading rune of penetrating
It comes out to a grand total of 1976 i know its light on runes but im not really willing to sacrifice a unit for more runes. I dont own all these units yet so suggestions are better sooner than later
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Post by dwarfpower on Sept 2, 2008 20:59:58 GMT -5
sry i meant the total is 1996 i also figured this out by myself that if i took the rune of reloading off the organ or the cannon i could add sheilds to the hammerers im not sure which is worth it plz comment
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shortbus123
Sergeant
priest jokes aren't funny they're hilarious
Posts: 114
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Post by shortbus123 on Sept 2, 2008 21:07:34 GMT -5
your warriors should be in units of 20-25 usually
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boldo
Moderator
The card carrying
Posts: 646
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Post by boldo on Sept 3, 2008 0:19:53 GMT -5
Okay first there are a few mistakes with the list and these will generate some points. First the only way you get magic runes and a great weapon is with a special rune so lose one of these on the lord, and organ guns can not have runes. So this gets you 55 or so points. Now a the first rank does not add a bonus you really need 4 ranks to get maximum advantage with your troops so you need to find 165 or so points for the warriors and then 65 more for the ironbreakers but I would make these into warrors and keep them at 15 as they are extra flankers and will probably flee from any real charge. I would also drop the command on the shooters as it will not help unless you play a larger number and I would use the rune of forging as it is awesome. So my remake of you list would look like this:
Lord-186 p shieldbearers greatweapon army general rune of stone
20 warriors-205 p shields full command
20 warriors-205 p shields full command
20 longbeards-270 p shields full command rune of determination
15 warriors-155 p great weps musician
15 warriors-155 p great weps musician
13 hammerers-193p shield (duh) full command 13 weird number? lord w/ shieldbearers is in it to make 3 ranks of 5
10 thunderers-140 p
10 thunderers-140 p
2 bolt throwers-90 p
cannon-125 p rune of forging
organ gun-120 p
I think this comes to 1984 p so you cna still add another warror or an engineer or something but this is a decent list but requires careful play so may be a bit to tricksy for your first list.
Boldo
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Post by dwarfpower on Sept 3, 2008 16:21:00 GMT -5
k thanks i definetly like the new list the one thing is i might replace a 15 great wep warrior unit for ten ironbreakers, it only costs 5 more and although it might not help me win I LOVE IRONBREAKERS.
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Post by thethrong on Sept 16, 2008 16:52:59 GMT -5
I would say that more warriors w/ great weapons is a need.
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Post by dwarfpower on Sept 16, 2008 18:29:34 GMT -5
i donno bill i like the idea of the flashy +2 strength but i already got two units with em and i like using them as flankers so i prefer to have more sheilded, also as you know from expeirience... me kicking your ass by 500 in a 2000 game (yep i got 105 lol) i like having sheild walls
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