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Post by johnboo on Jan 23, 2009 8:18:08 GMT -5
Skyth & I got in a game with the new book last night. I have to admit this was the most fun game of fantasy Ive had in a long time! I won, but it was a hard fought battle!
A few notes:
- The demise of the Slann is greatly exaggerated. Mine clocked in at just under 400pts, and was a magic powerhouse. If I was ANY good at playing big magic, I think Skyth would agree that game would have been over very early.
- Not convinced 18 saurus with spears (6x3) has the staying power I'm used to. Granted most of what they faced this game was empire knights with a 1+ save. I'll stick with it for now...
- Aint nothin wrong with HW/S saurus. Big ranked unit very hard to move.
- OMG Salamanders are way fun! 3 flame templates over a big ranked unit makes me a little giddy inside.
- Skink/krox units underperformed for me. Kroxigors whiffed round after round leaving the skinks to pile up CR for my opponent. I played 16/2 with standard & musician. Again - sticking with them for now...
- Terradons started off awesome. My unit of 5's rock drop almost wiped out a unit of pistoliers single handedly, killing 4 of 5. Looking back, yeah, they should have wiped it out.
- Jag-a-saurus is alive & well. With the Slann slinging so many spells, a bound power 5(?) if either going off, or costing the opponent a few dispel dice.
To quote a certain MIA 40K player...."If i'd only have rolled average, this would have been no contest"
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Post by skyth on Jan 23, 2009 11:18:09 GMT -5
Yeah, it was a fun game After the first turn I thought I didn't have a chance, but things did turn around a bit Couple of thoughts: The skink/Kroxigor combo is interesting. I'm still not sold on it. Math-hammer, it beats a unit of Empire swordsmen, but is also a bit more expensive than a unit. It also won't take charges from knights all that well (Lance the Kroxies, horsies get the skinks). With the speed (Though they aren't all that maneuverable) they would make decent flankers though (less attacks back, plus they do hit hard, if you can manage to hit ) One thing lizards have always had trouble with (At least in my experience) is heavy cav. They used to only have one unit (Kroxies) that were good . The new Salamanders are decent heavy cav hunters with the -3 to armor save on the template. I think that's the reasoning behind what they do. You did wreck my unit of spear pretty much, but the spear were around 175 points. The Salamanders cost 225 so I would hope they'd be able to do some damage Your saurus were also facing inner circle knights with two characters in the unit. Not much has staying power vs that (That unit has destroyed units of Plaguebearers with herald in the past). If it was anything besides saurus or chaos warriors, they would have been cut down almost right away. As for the Terradons...I wasn't that impressed. Granted, I don't think you were rolling that well in the combat . There is basically no way for them to take on a ranked-up unit any more though (Unless you put a chief in there, even then it's dicey). They will still make good war machine / skirmisher hunters though. The Slann was decent. I'll probably use one. My anti-magic wasn't working (*grumbles about casket keeping on failing repeatedly*). One thing I was thinking about though...Is there any allowance for the BSB to work from the second rank for a Slann any more? Typically unless a character is in the front rank, nothing works I believe (And I'm pretty sure even if the bsb works, things requiring to draw a line of sight to the bsb won't work because there is only line of sight while he's casting).
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Post by Krusty (zack) on Jan 23, 2009 14:22:00 GMT -5
cant wait to get my copy of the new book, ive been looking forward to it for a while...
as for skinks/kroxigors, they were never meant to take a charge, but as shock troops and flankers...
has anyone tried the razordons yet? with a model that bad, ill have to hear some real good reports on how well they play to even think about picking one (or 3) up...
glad i wont have to take huge blocks of saurus to ensure they stay anymore...
how did you deck out the slann? (abilities and items)
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Post by johnboo on Jan 23, 2009 15:39:16 GMT -5
I dont own TG, so I built my slann to go it alone:
+1 power dice a spell MR 3 plaque of protection (magic item now) +1 spell (as old plaque of tepok) BSB
Maybe something else. cant think of it at the moment.
I went with a variation on what I have been playing previously, so no razordons or stegs this time around.
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Post by dwarfpower on Jan 24, 2009 8:02:22 GMT -5
I agree with Johnboo that the razordon looks like a piece of crap. The -1 strength to 4 on the kroxies is what makes them unable to take knightly orders and the other such 1+ saves a -3 modifier and a -4 modifier is a quite a big difference.
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Post by johnboo on Jan 30, 2009 7:28:09 GMT -5
Ok, second round of impressions. Played Norton's more than fair (but solid) VC.
Miscasting Slanns are brutal. I had no fewer than 3 miscasts with him alone, and one with the skink shaman. Thats alot of points invested in the magic phase to not get to use. He will be retooled next time.
Skink/krox unit was really good this game. Ripped up a 25ish model skeleton unit in 3 rounds, and managed to charge & score a corpse cart turn 6 too. One unit of these might be the way to go, rather than 2 I played in the previous game.
Salamanders are now my never leave home without them unit. 3 templates cover ALOT of infantry. Took out 13 grave guard in one round. Mike even fed them his VC lord General thinking they dont have any fight in 'em.
Note to self....saurus with spears CANNOT take a blood knight charge.
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Post by Norton on Jan 30, 2009 9:56:43 GMT -5
I gotta admit, the game was a lot of fun. It definitely looked like i was going to roll john in the early turns of the game. Blood knights killed Stegadon, A unit of spear sauruses, and the jag charm hero before wilting to a flank charge. Not a bad run for them, definitely makes me want to try them again sometime. The salamanders i definitely underestimated. (Won't happen again john, they're getting blood knights next time!) St and T 5? 3 wounds each? Who knew?!? Vampire lords don't nomrally get beat dead by shooty units...
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Post by johnboo on Jan 30, 2009 12:25:04 GMT -5
The salamanders i definitely underestimated. (Won't happen again john, they're getting blood knights next time!) St and T 5? 3 wounds each? Who knew?!? Vampire lords don't nomrally get beat dead by shooty units... WS3, ST5, T4, AT2. They actually rolled pretty hot against you, needing 5s to hit. Besides, what are you thinking sending a no ward save VC lord into ANY combat all by his lonesome??? Honestly, I thought this game was sooo over on turn 3....
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Post by Krusty (zack) on Jan 30, 2009 15:38:37 GMT -5
not really suprised that the spear saurus got knocked out by the blood knights (not much can take a charge from them ) you did the skinks/krox 16 and 2 again? fun to hear this report since i play both of these armies lol how did you set up the blood knights norton? hearing how well they worked for you, im almost considering getting some despite the ridiculous price... ...almost...
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Post by skyth on Jan 30, 2009 16:07:43 GMT -5
He had the BSB with them, and the unit had the banner of hatred.
John,
The Krox/Skink unit also was pretty lucky. Not sure they would have stood up to black/blood knights. They only faced units that were weak offensively. Anything that can affect the krox's will hurt the unit a lot.
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Post by Norton on Jan 30, 2009 16:33:01 GMT -5
5 knights w/ banner of hatred. bsb with dread knight and blood drinker.
bsb was helpful for the units near by but totally un needed in the blood knight unit itself.
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Post by skyth on Jan 30, 2009 23:09:08 GMT -5
Having the BSB in the unit made the Slaan die
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Post by johnboo on Feb 6, 2009 10:50:24 GMT -5
Escalation league night - 1000 pt armies. Salamanders continue to OWN. First game vs Neight's DE - just about single handedly table the DE. Accounted for unit of 25 spears, last 3 dark riders, last wound on the hydra. Second game vs Dan's dwarfs - took out unit of 12 slayers, 1 cannon crew (which panicked & never got back to the machine, so essentialy scored) and most of a warrior unit (1/2 scored). Permanant in my army from now on. Maybe 2 units....
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