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Post by skyth on Jul 7, 2009 10:52:53 GMT -5
www.games-workshop.com/MEDIA_CustomProductCatalog/m220263a_LizardmenFAQJuly2009.pdfhighlights: Poisoned bolts from Stegadon only auto-wound first model hit Characters on Stegs cannot use thier BS for one of the ranged attacks Cupped hands, you roll what the miscast is then you decide if you want to try to transfer it. And yes, you can transfer a result of 2 on the table. Slann is only a large target for his casting/shooting if he is in a unit of Temple Guard. Bolt thrower interaction with skink/kroxie unit is clarified. Skinks in a skink/kroxie unit don't count towards the unit strength of the unit for causing fear. Interesting entry in the Razordon entry about if a unit is too close for it to stand and shoot. The answer was that 'According to the main rules' that you can only hold. If this is true, then no unit can flee if it is within 1/2 the charge distance of the charging unit.
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Post by dwarfpower on Jul 7, 2009 21:37:52 GMT -5
Unfortunately Engine of the gods burning alignment was clarified to have magical attacks along with the stegadon war-spear. Also stegadons can drop rocks the turn they charge! WTF?
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