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Post by generalx on Aug 26, 2009 1:07:09 GMT -5
So this is probably the list I'm bringing, if I make it there. I'm fairly new to 40k in the competitive tourney sense, so this'll be interesting. Anyways any ideas on how this would be comped/its competitiveness?
HQ Grand master +4 GKT retinue,1x Incinerator 344
TROOPS 5 storm troopers, 2x melta, rhino 120 5 storm troopers, 2x plasma gun, rhino 120 9 Grey Knights, Justicar, 2xincinerator 270 Inducted IG inf. plat. command +heavy bolter+chimera w/2xheavy bolter 95 10 infantry +missile and grenade launchers +chimera multilas/heavy bolter 120 10 infantry +auto cannon + grenade launcher +chimera multilas heavy bolter 120
HEAVY Land Raider, Extra armor, searchlights 256 Land Raider, Extra armor, searchlights 256 Dreadnought, multimelta, incinerator, extra armor, smoke 143 1849
so thoughts? any mistakes I made/reccomendations?
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Post by Horst on Aug 26, 2009 1:14:52 GMT -5
you have potential to win games with this list, but i'd say it will probably score poorly in comp because of the 2 land raiders... might wanna drop one for more infantry.
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Post by jay on Aug 26, 2009 6:34:53 GMT -5
Well you got to be carefull with landraiders. in space marine list two landraiders would be too much, but in deamon hunter list it is alot more acceptable. especially if you have two different type of land raiders (lascannons and bolters).
I see you have three of the same Inducted IG squads (autocannons). I would like to see another weapon build out. Maybe heavy bolter or assult weapons in one.
Remember i am only 1 of the 4 judges. For instance i love inducted IG squads, but anohter judge could hate them.
Remember with comp you have to balance comp vs how many games are you going to lose based on it. A great comp army could make you lose 3 out of the 5 games.
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Post by generalx on Aug 26, 2009 12:08:50 GMT -5
Ok, so a little more variety is key? also as you noted I would like comments on strength and comp, not just comp edit: so I changed the guard squads up a bit. I can't change the LR because I need the long range AT they can potentially provide (while still moving 6 a turn, woo new LR rules [FAQ]).
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