Post by chase on Sept 20, 2010 17:13:53 GMT -5
Battleground Games & Hobbies - Plainville
Format: Doubles (2v2) 1250 points per person
Date: November 6th, 2010 a Saturday
Time: Please be here no later than 10:00am. Set up at 10:30. Dice roll no later than 11:00am.
Entrance Fee: $20.00 per person / $40.00 per team
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
Google Maps:
maps.google.com/maps/place?cid=16912922797021373545&q=battleground+games+and+hobbies&hl=en&gl=us
Contact:
Please contact me at ChaseLaq@gmail.com or call the store to sign up if and only if you and your partner can commit to playing on November 6th. If you need help finding a partner please post on our message board here: www.battlegroundgames.com/forum/index.php?topic=1785.0
The event will be capped at 24 teams (48 players).
Pre-registration is highly encouraged and may end up being required.
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.
The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Daemonhunters
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau
Kroot Mercenaries
Codex: Tyranids
Codex: Witchhunters
MODELS AND POINTS:
1. Each player must bring an army consisting of 1250 points or fewer, in accordance
with these rules. Each team will consist of two players fighting together.
The Force Organization Chart will be split up into two parts as follows:
(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support
In addition, the two players on a team share three ‘floating’ selections, one each in Elites,
Fast Attack, and Heavy Support. Either player may use up to two of these floating slots,
but may not use the same slot as their partner. For example, Player A takes a second
Elites choice and a second Heavy Support choice. This means their partner, Player B,
may take a second Fast Attack choice as the third floating slot.
An exception to this is the mandatory choices for some armies. For example: "You must take this HQ at this many points." Those choices are allowed outside of these restrictions. Ex. Space Wolves.
2. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.
3. Forge World Imperial Armor units (and army lists) may NOT be used.
4. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.
5. Teams are not integrated. You may not share tech (for example, using each others teleport homers, etc).
6. If a unit/wargear/ability says something to the effect of "choose a friendly unit/model" you may not select a teammates unit.
7. Necrons will never phase out.
The scenarios we will be using for the event will be a slightly modified version of the 2009 Adepticon Team Tournament Missions. I will be choosing 3 of the 4 scenarios.
The scenarios can be found here: www.adepticon.org/wpfiles/2009/0940Kteam.pdf
HOW THE TOURNAMENT WORKS:
• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent. Each round will last 2.5 hours.
• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (e.g., the player in first place will
play the player in second place and so on). We will try our best not to pair teams that come to the event together in the first round. If a team receives a BYE they will be awarded the average of the winning teams points for the round.
• You will not play the same team twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.
• Each game will be played on a 4' x 6' board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be
filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are
completed they are to be turned in at the counter so the scores can be entered into the
computer.
BATTLES:
The Fifth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided.
What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least two copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table
Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.
Best Overall Team
Second Best Overall Team
Third Best Overall Team (only awarded if the turnout is large)
Best Theme (team)
Best Painted (individual)
Note: a team may only win one award.
Format: Doubles (2v2) 1250 points per person
Date: November 6th, 2010 a Saturday
Time: Please be here no later than 10:00am. Set up at 10:30. Dice roll no later than 11:00am.
Entrance Fee: $20.00 per person / $40.00 per team
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
Google Maps:
maps.google.com/maps/place?cid=16912922797021373545&q=battleground+games+and+hobbies&hl=en&gl=us
Contact:
Please contact me at ChaseLaq@gmail.com or call the store to sign up if and only if you and your partner can commit to playing on November 6th. If you need help finding a partner please post on our message board here: www.battlegroundgames.com/forum/index.php?topic=1785.0
The event will be capped at 24 teams (48 players).
Pre-registration is highly encouraged and may end up being required.
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.
The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Daemonhunters
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau
Kroot Mercenaries
Codex: Tyranids
Codex: Witchhunters
MODELS AND POINTS:
1. Each player must bring an army consisting of 1250 points or fewer, in accordance
with these rules. Each team will consist of two players fighting together.
The Force Organization Chart will be split up into two parts as follows:
(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support
In addition, the two players on a team share three ‘floating’ selections, one each in Elites,
Fast Attack, and Heavy Support. Either player may use up to two of these floating slots,
but may not use the same slot as their partner. For example, Player A takes a second
Elites choice and a second Heavy Support choice. This means their partner, Player B,
may take a second Fast Attack choice as the third floating slot.
An exception to this is the mandatory choices for some armies. For example: "You must take this HQ at this many points." Those choices are allowed outside of these restrictions. Ex. Space Wolves.
2. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.
3. Forge World Imperial Armor units (and army lists) may NOT be used.
4. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.
5. Teams are not integrated. You may not share tech (for example, using each others teleport homers, etc).
6. If a unit/wargear/ability says something to the effect of "choose a friendly unit/model" you may not select a teammates unit.
7. Necrons will never phase out.
The scenarios we will be using for the event will be a slightly modified version of the 2009 Adepticon Team Tournament Missions. I will be choosing 3 of the 4 scenarios.
The scenarios can be found here: www.adepticon.org/wpfiles/2009/0940Kteam.pdf
HOW THE TOURNAMENT WORKS:
• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent. Each round will last 2.5 hours.
• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (e.g., the player in first place will
play the player in second place and so on). We will try our best not to pair teams that come to the event together in the first round. If a team receives a BYE they will be awarded the average of the winning teams points for the round.
• You will not play the same team twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.
• Each game will be played on a 4' x 6' board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be
filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are
completed they are to be turned in at the counter so the scores can be entered into the
computer.
BATTLES:
The Fifth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided.
What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least two copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table
Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.
Best Overall Team
Second Best Overall Team
Third Best Overall Team (only awarded if the turnout is large)
Best Theme (team)
Best Painted (individual)
Note: a team may only win one award.