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Post by hyv3mynd on Feb 7, 2011 16:38:23 GMT -5
... Before I get married!
Looking for someone to bring the pain! Good practice for the tourney on the 12th. I still can't get out of my house, but anyone is welcome!
1850 or 2k Tuesday 2/8 6:30pm or after
Lmk!
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Post by inzeos on Feb 7, 2011 16:51:24 GMT -5
I can probably do 6:30 PM if you are interested. I'll check with the wife she should be home any moment now.
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Post by inzeos on Feb 7, 2011 17:55:28 GMT -5
Yup I've got clearance let me know if you are interested. Aka pm me info
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Post by hyv3mynd on Feb 7, 2011 18:52:35 GMT -5
PM'd
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Post by fishboy on Feb 8, 2011 20:49:41 GMT -5
Remind me of the date of the nuptuals....
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Post by professor on Feb 8, 2011 21:37:17 GMT -5
The 26 of February (same date as my twin brother actually).
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Post by hyv3mynd on Feb 8, 2011 23:01:49 GMT -5
Yup feb 26th is the ceremony... In ST Lucia hehe
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Post by hyv3mynd on Feb 9, 2011 22:30:04 GMT -5
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Post by inzeos on Feb 9, 2011 23:35:09 GMT -5
Was a fun game. After reading the battle report I think we made a mistake on how you infiltrated your genestealers. They were 18" from my guys that had LoS; however, only 12" from Cassius and his combat squad. Rules as written at least in the mini rulebook state that you can only be 12" from a unit when infiltrating if no deployed enemy unit can see the infiltrators.
I had not picked up on that during deployment. Normally I get bitten in the ass all the time since I tend to play scouts to mix things up a bit from normal vanilla lists. Most places I've played at lately have very little terrain that actually blocks line of sight, windows all over the builds, walls that are waist high etc.
Was a fun game though for sure. I would have preferred some more reasonable results from my dice. Regularly failing 3, 4 or 5 power armor saves from one volley of shooting or one round of non-armor ignoring melee attacks makes made quick work of my 30 tactical marines.
I liked that you were utilizing physic powers. This was my second time fielding a librarian in my lists. First time was against Zack the other night at MG. Unfortunately it was a pretty boring interaction as we both kept hooding each others powers.
I'm still gun shy from my first two games against Tyranids from the old codex where the lists I fought were primarily close combat fast moving lists. It as interesting playing your specific army list since it moved with not as much rushing and hiding and dealt an impressive amount of ranged fire power.
My original deployment was leaning towards a refused flank. You were semi spread out on the middle of your board. Though as I was deploying I was in search of more options to keep things in cover or behind terrain, which would have hopefully slowed you down a little bit. Had your shooting against my armor have been slightly less effective Cassius's razorback was headed back towards my corner, which hopefully would have made it less attractive for you to head towards my two scout units, which I figured I would pick up with a storm later on and rush in to contest or claim the far objective.
I enjoyed the multiassault on your two units. Was the first time I had an effective multiassault where I was not just going to sacrifice a combat squad or get tied up in the mud.
Lastly great job on the battle report write up. It was a nice way to recap and think through the game again today.
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MajorSoB
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THE GRUMPY OLD MAN!
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Post by MajorSoB on Feb 9, 2011 23:49:41 GMT -5
I read the batrep and have a few questions about the game.
From the marine standpoint, it seemed that Cassius didn't really contribute much to the game. You eluded to the fact he used his hood but I didn't see any contributions from him via kills of psychic attacks, etc. Was he really cost effective? Also I am curious as to the strategy you used on the scouts and storms. It seems like you brought them on from your own table edge rather than try to use them to capture or contest his objective. And thoughts as to why that strategy was employed? I did like your original idea on refused flank. You could have taken away roughly half of his shooting and concentrated on some assaults that you could have won.
As for the nids, it looked like a pretty standard game. No doubles for either tervigon, is that correct? Maybe you should visit the craps tables on your honeymoon with luck like that, lol! Best of luck on your wedding and your time off 40K.
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Post by hyv3mynd on Feb 10, 2011 0:09:40 GMT -5
Actually my tervigon on the left rolled triple 2's first time. The one on the right never got doubles for spawns, but peril'd twice in a row on FnP so I was getting my fair share of doubles.
We talked about tactics after the game and I mentioned putting the scouts in the storms. I would have started them on the field for more firepower and target saturation.
Cassius is a chaplain so he didn't have a hood, the libby did. I was stunning cas's transport a lot, so I kept his unit away from my objective for a while. He's a bizarre character with t6 and FnP, but only str4 in CC. Hard to kill but not a hammer character.
It's possible I misplayed infiltration on the genestealers. I can't look it up as my friend has my brb. However, I didn't do anything with them until turn 3 so it wouldn't have changed anything.
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Post by inzeos on Feb 10, 2011 0:20:30 GMT -5
Cassius tends not to do much but fail for me. I know he isn't the greatest Space Marine HQ choice but compared to a regular Captain he is just a little bit better. If I had not gotten swamped with work and other stuff this week I would have finished building up my "count's as vulkan" HQ, which in this list is much more effective. The last thing really missing from my list was my land raider. It's still on the hobby table as I hate building this particular kit.
Cassius did assist with my push and multi assault on the far corner from where the majority of my force was. He is in essence a fixed configuration chaplain who also gets a bolter that has a combi-flamer shot and also fires hellfire rounds.
My stock non-upgraded librarian stayed back with my primary force. He was configured with null zone and avenger. I don't recall having any opportunities against Aaron to utilize null zone and my one round where avenger was in range of the genestealers I would have ended up hitting my own troops and only 2 of his. I opted to just rapid fire his bolter. He hooded away FnP I think once maybe twice and died an unfortunate death to the genestealers along with a sergeant with a power weapon and some regular tacticals. Aaron, correct me if I'm wrong but I believe that was one of the combats where you dealt 6 wounds non-rending and I rolled 5 1's and a 2.
I normally run two 5 man scout squads not one 10 man squad like this list had in it. When I have that configuration they usually cruise around in the storms and either target weak infantry units, pull larger blocks of units away from the main force and more commonly clean up objectives from my opponents who have weakened squads claiming them or lastly just flat out and contest / claim.
I decided not to infiltrate my scouts, I figured they would be dispatched quickly with Aaron's superior movement and line of sight ignoring shooting. Instead I opted to walk them on far away from my main force hoping that Aaron would be forced to either commit units to them splitting his army, commit long rang shooting, which he did not have that much of or lastly ignore until later turns. If they were ignored the plan was to send one or two storms over to pick them up and flat out to get towards the objectives later in the game. I figured my multi-melta storm was not terribly useful against his complete lack of armor.
In this particular game my razorback and rhinos pretty much from the top of turn 2 (Aaron's) they were kept nearly where they were deployed from stuns or immobilization. Thankfully for Aaron it seemed like at all times my 5 transports had some type of vehicle damage sticking to them.
When it came to laying my one objective I opted to tuck it into a corner. I figured with his list being heavy on shooting there was not much reason to put it close to the other objective since he would not be forced to move towards me and away from the objectives to be effective.
I question my strategy with my dreadnought deployment. My idea was to keep them in cover behind the rhino while in range to use their multi-meltas. They would stay back from my front line of tactical marines and would eventually assault into the melee scrum when Aaeron's melee units arrived. I figured they would be effective against the genestealers and the Raveners. Unfortunately I lost one early to shooting, which killed 4 of my marines and the other got stuck behind an immobilized rhino and the tactical that bailed out to assist with more rapid fire.
I would be interested to hear how others might have modified my deployment given the units I was fielding.
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MajorSoB
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Post by MajorSoB on Feb 10, 2011 0:57:22 GMT -5
Cassius is a chaplain so he didn't have a hood, the libby did. You are correct sir, and I am an idiot. d**n Alzheimers!
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Post by professor on Feb 11, 2011 16:32:35 GMT -5
Cassius doesn't show up very often in games, I forget the name of the 'master psyker' Tiguris maybe? For the UM which might be who you are thinking of.
I actually really like storms, I just think they need to outflank. Ideally they can come in and tie in some Hive Guard in a combat with Gaunts to stop shooting and throw some fearless wounds around the place. A random heavy flamer arriving can also be brutal.
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Post by inzeos on Feb 11, 2011 17:36:10 GMT -5
Cassius doesn't show up very often in games, I forget the name of the 'master psyker' Tiguris maybe? For the UM which might be who you are thinking of. I actually really like storms, I just think they need to outflank. Ideally they can come in and tie in some Hive Guard in a combat with Gaunts to stop shooting and throw some fearless wounds around the place. A random heavy flamer arriving can also be brutal. I usually outflank my storms; however, I tried deep striking them this time around because my outflanking roles have been terrible lately!
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