Post by travis on Feb 12, 2011 22:25:53 GMT -5
We are running another 40k lock-in March 19th.
Registration will start at 6pm first game will start by 7pm.
Cost: $20.00 price includes food and late night doughnuts.
Points: 1250
We will be running a a modified "Last Man Standing" event. Tables will be much larger with groups of 4 to 6 players trying to win their respective tables. Losing teams will be knocked down to different tables to try to fight for the right be resurrected back to the final table.
Player's will get points for killing HQ's and having their own troops survive each table.
There will be a series of games played throughout the night and into the early morning.
Prize support will be impressive.
Prize categories will be paid out for
Top 2 players
Best painted HQ
Head Hunter “most HQ’s killed”
Best Painted Army
Best Opponent
Best Army List
Best Table
If you can bring a table of terrain you will be entered into the best table contest as well.
-Armies will be no more than 1250 pts, following standard force org. rules.
-Games will be played on a table that is formed by a 4' x 4' table, with an extra 1' x 4' space added to each edge. (Think red cross symbol)
-4 players will play on each table at a time, rounds will be 5 turns long.
-Before each turn, order of play will be randomly decided by drawing cards for playing first, second, etc.
Scoring:
Kill Points:
-In order to gain points for killing enemy units, the unit must be destroyed entirely. This means that only the player to kill the last model of an enemy unit will be rewarded the points, regardless of whoever else may have done damage to the unit.
-Units that fall back and are removed from play by running off of the board edge WILL NOT REWARD POINTS.
-Points for killing a unit are awarded as follows: Units killed that belong to either played to the side of you will be worth 2 kill points. Units from the player on the opposite side of the table from you will be worth 3 kill points.
-In addition, players should keep track of how many enemy HQs they kill over the course of all of their games (for head hunters prize at the end of the night).
-A Lone Wolf (Codex: Space Wolves) that survives an entire game without dying will reward a kill point to EACH opponent on the table.
Last Man Standing:
-Players will be rewarded a point for each unit they have surviving at the end of each game.
King of the Hill:
-Each table will have an objective in the center of the board. This objective can be claimed or contested by ANY unit, EXCEPT for dedicated transports that are not transporting a unit.
-The objective will be worth 4 points.
-Points for this objective will be scored on EVERY player turn, starting on turn 2.
Deployment:
-Each player will deploy in one of the 1'x 4' 'tabs', staying at least 6" away from each side edge.
-Players MUST deploy AT LEAST 700 points worth of their army BEFORE the start of turn 1. Players using Codex: Daemons are exempt to this rule.
-Outflanking units will be deployed as follows: On a roll of 5-6, the unit enters play from an edge touching any inside corner of the board they choose. On a roll of 1-4, the unit will enter play from a board edge touching one of the corresponding inside corners, declared before rolling.
-Wolf Scouts entering play via their special deployment rule will enter as follows: Roll of 1: Enter from the long edge of the controlling players deployment zone. 2: Long edge of controllers deployment, or any edge touching the two inside corners closest to their deployment zone. 3+: Any edge, as normal.
Feel free to post any questions.
Registration will start at 6pm first game will start by 7pm.
Cost: $20.00 price includes food and late night doughnuts.
Points: 1250
We will be running a a modified "Last Man Standing" event. Tables will be much larger with groups of 4 to 6 players trying to win their respective tables. Losing teams will be knocked down to different tables to try to fight for the right be resurrected back to the final table.
Player's will get points for killing HQ's and having their own troops survive each table.
There will be a series of games played throughout the night and into the early morning.
Prize support will be impressive.
Prize categories will be paid out for
Top 2 players
Best painted HQ
Head Hunter “most HQ’s killed”
Best Painted Army
Best Opponent
Best Army List
Best Table
If you can bring a table of terrain you will be entered into the best table contest as well.
-Armies will be no more than 1250 pts, following standard force org. rules.
-Games will be played on a table that is formed by a 4' x 4' table, with an extra 1' x 4' space added to each edge. (Think red cross symbol)
-4 players will play on each table at a time, rounds will be 5 turns long.
-Before each turn, order of play will be randomly decided by drawing cards for playing first, second, etc.
Scoring:
Kill Points:
-In order to gain points for killing enemy units, the unit must be destroyed entirely. This means that only the player to kill the last model of an enemy unit will be rewarded the points, regardless of whoever else may have done damage to the unit.
-Units that fall back and are removed from play by running off of the board edge WILL NOT REWARD POINTS.
-Points for killing a unit are awarded as follows: Units killed that belong to either played to the side of you will be worth 2 kill points. Units from the player on the opposite side of the table from you will be worth 3 kill points.
-In addition, players should keep track of how many enemy HQs they kill over the course of all of their games (for head hunters prize at the end of the night).
-A Lone Wolf (Codex: Space Wolves) that survives an entire game without dying will reward a kill point to EACH opponent on the table.
Last Man Standing:
-Players will be rewarded a point for each unit they have surviving at the end of each game.
King of the Hill:
-Each table will have an objective in the center of the board. This objective can be claimed or contested by ANY unit, EXCEPT for dedicated transports that are not transporting a unit.
-The objective will be worth 4 points.
-Points for this objective will be scored on EVERY player turn, starting on turn 2.
Deployment:
-Each player will deploy in one of the 1'x 4' 'tabs', staying at least 6" away from each side edge.
-Players MUST deploy AT LEAST 700 points worth of their army BEFORE the start of turn 1. Players using Codex: Daemons are exempt to this rule.
-Outflanking units will be deployed as follows: On a roll of 5-6, the unit enters play from an edge touching any inside corner of the board they choose. On a roll of 1-4, the unit will enter play from a board edge touching one of the corresponding inside corners, declared before rolling.
-Wolf Scouts entering play via their special deployment rule will enter as follows: Roll of 1: Enter from the long edge of the controlling players deployment zone. 2: Long edge of controllers deployment, or any edge touching the two inside corners closest to their deployment zone. 3+: Any edge, as normal.
Feel free to post any questions.