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Post by travis on Jun 20, 2011 15:36:14 GMT -5
Turn back the clock 'Ard Boyz
Warhammer 40k Date: July 9th Time Registration 9:30 am First Round 10:00am 3 Rounds - 2 and a half hours per round. Lunch after round one Army Points - 2500 Each round will be a round from one of the past 'Ard Boyz events Painting will not be judged. Models need to be What you see is what you get. Prizes Paid out to top 4 participants.
This is a good primer event for Games Workshops official 'Ard Boyz tourney. Opening round is August 13th
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sinistermind
Sergeant
Dice, the perfect example of a love/hate relationship
Posts: 315
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Post by sinistermind on Jun 20, 2011 17:09:21 GMT -5
Sweeeet!!! Was planning on other things the 9th but I may have to bump that to sunday so I can get in on 2.5k tourney with the grey knights for ard boyz practise
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Post by lordnurgle on Jun 20, 2011 19:04:03 GMT -5
God I hope I don't play againgst a horde list. only get 3 turns in 2 hours. I did notice that GW says the fantasy 'ard Boyz get 3 hours per game and hope the august 40K 'Ard boyz will get 3 hours too.
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Post by travis on Jun 20, 2011 20:29:12 GMT -5
sorry type o. It's 2.5 hours. I am not doing 3 hours per round. It's a long day as it is. Horde armies will need to move fast.
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Post by warmasterprimus on Jun 21, 2011 12:48:12 GMT -5
Not enough interest in the kill teams event?
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Post by Krusty (zack) on Jun 21, 2011 14:26:52 GMT -5
i cant wait to beat you all with my guard again chris, as far as i know me and ben will be running a kill team even for a lock in, later in the summer...
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Post by warmasterprimus on Jun 21, 2011 20:42:21 GMT -5
Ah, that's what I probably heard last time I was up. Cool!
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Post by travis on Jul 6, 2011 10:44:35 GMT -5
Due to the Magic pre-release this Saturday I need to move this event to Saturday the 23rd all other details are the same.
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Post by travis on Jul 6, 2011 10:49:38 GMT -5
Due to the Magic pre-release this Saturday I need to move this event to Saturday the 23rd all other details are the same.
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Post by teecypher on Jul 7, 2011 15:48:12 GMT -5
can we use super heavy
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Post by lordnurgle on Jul 7, 2011 17:46:00 GMT -5
should we start a new thread or will editing info above be enough?
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sinistermind
Sergeant
Dice, the perfect example of a love/hate relationship
Posts: 315
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Post by sinistermind on Jul 7, 2011 22:31:34 GMT -5
hmm... i think i can still make this but not 100% sure... teecypher- as this is going to be an ard boyz primer event i can almost assure you that super-heavys will not be allowed unless the rules are going to be different...
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Post by travis on Jul 8, 2011 20:38:58 GMT -5
I stared a thread with the updated date. No you won't be allowed to use super heavies as it is going to be run very similar to the way GW runs their official 'Ard Boyz events.
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Post by jay on Jul 21, 2011 11:27:07 GMT -5
Just be interesting how many people are going to show up to this because there is no comp involved.
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sinistermind
Sergeant
Dice, the perfect example of a love/hate relationship
Posts: 315
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Post by sinistermind on Jul 21, 2011 11:33:13 GMT -5
ill be there with my grey knights since its a no paint event
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