Post by netter on Oct 29, 2011 15:19:28 GMT -5
Da Boyz GT 2011 Battle Report by John McNeil
Tourney was great. I especially enjoyed the scenarios (even when they screwed me). The comp was a bit weird however I liked it and the variety it encouraged.
The 40k team tournament was a blast. I captained Team Turbo to 3rd last place (we did manage to score a 19-1 against Jay in the opening round).
This report is more of a summary. I figured 6 games is enough reading either way. Anyway, my list.
HQ:
Wolf Lord, frost blade, belt of russ, meltabombs, runic armour, saga of magesty.
Rune Priest, runic armour, living lightning, storm caller, master of runes.
Troops:
15 blood claws, 2x flamer, power fist.
10 grey hunters, meltagun, powerfist, rhino.
10 grey hunters, powerfist, rhino.
Elite:
6 scouts, meltagun, mark of the wolfen.
1 Lone Wolf, meltabombs.
Fast:
1 Land speeder, multimelta.
5 Fenrisian Wolves (oooo, scary)
Heavy:
Land Raider Crusader, multimelta, extra armour.
6 long fangs, 3x missile, 2x heavy bolter.
6 long fangs, 2x lascannon, 2x heavy bolter, 1x plasma cannon.
Not ridiculous but pretty good within the comp restrictions without being a crutch list.
Game 1 vs Matt Rowland’s Sisters (of Battle, I did not fight Matt’s siblings)
Played the dwindling supplies mission (objective markers, kill points, funky ammunition weapons loss rule). This was my first game against revised Sisters so it made for and education. He had a mixed bag of units featuring 3 penitent engines and a super character that doesn’t die. I managed to lure penitent engines and some crazy combat squad up the center to delay the death and carnage that would follow their arrival. My first round of shooting was disastrous and set me back a lot. Some major failures included losing the lord’s frost blade to a scenario rule and having some new saint character come back from the dead, zombie-style, to keep kicking me around. I also failed to deal with the penitent engines (killed one), who ripped up a hunter unit. I did a bit of damage back but my rolling was well below average until turn 4. By that point it was too ugly to bring back. I went out kicking though.
It was a bloody match but I had a lot of fun. What an awesome scenario! I played a solid game and wouldn’t change a thing, except maybe my dice.
Result: Massacred! (0 Battle Points)
Highlight: Plasma cannon killing most of a deep striking unit, including death #1 for saintly character.
Lowlight: Wolf lord and bloodclaws failing to chew through a unit of sisters (so many successful armour saves).
Unit of the Match: Tough to call this one. The lascannon long fangs hit a lot but couldn’t do much better than a 1 or 2 result against the engines, but it was the best I had.
Back to the Farm Team: Another toughie. The wolf lord was pretty useless with his frost blade turned off (scenario rule) but he was missing like crazy, too.
Game 2 vs. Colin Hawkins’ Eldar
Played Ear Collectors mission. Another fun one. (Ear ‘points’ (transferrable KPs, kinda) and kill points). His list featured a large unit of wraithguard, warwalker, and a mix of tanks. I ran right up the guts and managed to engage his wraithguard (with farseer) early on. The long fangs got stuck in a bad spot (behind immobilised tanks) and didn’t do as much as I would have liked. I hardly touched the wraithguard unit (like no wounds for 3 turns) but killed the farseer early enough. A warwalker joined the fray and the wolf lord killed him in one swing (I channelled the spirit of Riley, the 5th chaos god) for a roll of three 6s on three dice. The scouts dealt with the fire dragons in their transport, grey hunters mopped up oddball units, and I barely managed to survive his banshees. It was bloody and there were wild swings of dice luck on both sides. When the dust settled we were with 10 ears for a primary draw, though I had an edge in kill points for the secondary.
My deployment was fairly aggressive and I would probably spread out a touch more if I were to play it again.
Result: Minor Victory (25 Battle Points)
Highlight: Three 6s on three hits to drop a warwalker.
Lowlight: The land raider was immobilised early, which left the passengers vulnerable and blocked out some long fang fire.
Unit of the Match: This was pretty even, but the wolf lord killed a farseer, warwalker and was instrumental in holding up a unit of wraithguard for most of the game. F-Yeah!
Back to the Farm: The speeder was torn up early without playing much of a role.
Game 3 vs. Tim Regan’s Marines
Mission was Poker Face (secretly ranked objectives and ‘poker hand’). His list was a mix of stuff featuring Telion, assault marines, terminators and a vindicator. There was a large piece of line of sight blocking terrain in the centre which really dictated play. The game was just plain bloody. His terminators ate a long fang squad and totally messed up one side of the board, including the wolf lord. My scouts trashed his vindicator but I had taken a beating, with little back, and simply hung on to tie up objective points. Very nasty business indeed.
Dawn of war deployment muted some of the scenario’s potential. I felt forced to be defensive from early on. Considering the deployment, I can’t say I would change much in how I played.
Result: Draw (10 Battle Points)
Highlight: The scouts dropping the vindicator gave me a chance to hold out.
Lowlight: Dawn of War deployment.
Unit of the Match: The lone wolf was gold as a distraction/harassment unit.
Back to the Farm: The fenrisian wolves tried to be a distraction but died too quickly.
Game 4 vs Paul Thresher
Reinforcements or liabilities? Mission (liability points, like scaled KPs, and table quarters). Total and complete carnage. His list was as mixed a bag as I’ve seen in a long time. Excellent variety. His early luck could have been better but he hung on to mess up a fair portion of my points. The long fangs were hit or miss but really messed things up when they hit. Because I was able to suppress his armoured units early on he was in tough, but still kicked back. When the dust settled we had tied the primary and I squeaked out a table quarter (accidentally, in fact) for the secondary.
I should have been more aggressive. The terrain allowed for it. Anyway, bloody and fun.
Result: Minor Victory (25 Battle Points)
Highlight: Blowing the weapons off the dreadnaught early on bought me tons of time and probably saved the long fangs.
Lowlight: The scouts were effective but couldn’t properly finish his skimmers.
Unit of the Match: Both long fangs squads. They put out lots of damage early and set the stage for my troops to be effective.
Back to the Farm: Nothing fell apart on me.
Game 5 vs. Matt Sweasey’s Grey Knights
Hot Potato mission (fathest unit from hot potato marker and unit in opposing deployment zone). I had played exactly one game against the new knights up until then. He had a stormraven and big blob of terminators. I castled up my forces and sent the scout and a lone wolf back, thinking that the scenario would allow me to win with fewer units strewn about. Wrong. Without engaging his superstar HQ and terminators he curb stomped my army (less the scouts and lone wolf) into grand fashion. The stormraven and dreadknight scouted and rode up quickly, delivering death. It was a wipeout...or was it? My scouts got eaten and my lone wolf showed up early from reserve. He had a shot at being farther from the marker. Alas, he got shot to death and I was tabled for a total loss. I killed one model from his army, and he got all of mine...pass the ointment. I had fun despite the beating.
I think spreading out would have given me a better chance against him, but his combat units coming up the board so quickly would have had similar results. I think I should have put my entire army into reserve to make him play catch-up.
Result: Is Curb-stomped a result? (0 points)
Highlight: Yeah...
Lowlight: The scouts kept his terminators out of the fight for the game.
Unit of the Match: None. Total fail.
Back to the Farm: All of it. Perhaps not fair, but my list was not built to deal with grey knights in my face on turn 1.
Game 6 vs. Ben Luckow’s Dark Angels.
Spy game mission (kill points and control a secret terrain piece) was played. Ben’s army featured lots of terminators (imagine that). The game came down to a bloody combat between Belial and my wolf lord. The combat dragged as he kept dog-piling my blood claws. Belial did end up going down and I was able to kill off his friends, too. Power to the wolf! There were some great side shows such as my lone wolf engaged in a woundless combat against his bike unit (all game), a rapid fire game against his incoming terminators, and a marathon run of my scouts who came up in the complete wrong place (only to do nothing).
The game went well. My only regret was deploying the scouts behind enemy lines. They might have been more effective off the front line.
Result: Massacre for me! (35 Battle Points)
Highlight: The lone wolf holding up his bikes all game allowed me to concentrate elsewhere.
Lowlight: Scouts showing up on far side of the board made them a nonfactor.
Unit of the Match: The wolf lord earned his kibbles by killing Belial and several friends.
Back to the Farm: The Fenrisian wolves really didn’t have much to do in this one.
Final Result: 3-2-1, for 95 Battle Points. (My best 40k result ever)
I enjoyed all my games. The scenarios were all great. The only change I might consider for my list would have been to add more troops. Because they are combat intensive an extra scoring unit would have been helpful. Saga of Majesty is a must have and was the difference between winning and losing some games.
netter
Tourney was great. I especially enjoyed the scenarios (even when they screwed me). The comp was a bit weird however I liked it and the variety it encouraged.
The 40k team tournament was a blast. I captained Team Turbo to 3rd last place (we did manage to score a 19-1 against Jay in the opening round).
This report is more of a summary. I figured 6 games is enough reading either way. Anyway, my list.
HQ:
Wolf Lord, frost blade, belt of russ, meltabombs, runic armour, saga of magesty.
Rune Priest, runic armour, living lightning, storm caller, master of runes.
Troops:
15 blood claws, 2x flamer, power fist.
10 grey hunters, meltagun, powerfist, rhino.
10 grey hunters, powerfist, rhino.
Elite:
6 scouts, meltagun, mark of the wolfen.
1 Lone Wolf, meltabombs.
Fast:
1 Land speeder, multimelta.
5 Fenrisian Wolves (oooo, scary)
Heavy:
Land Raider Crusader, multimelta, extra armour.
6 long fangs, 3x missile, 2x heavy bolter.
6 long fangs, 2x lascannon, 2x heavy bolter, 1x plasma cannon.
Not ridiculous but pretty good within the comp restrictions without being a crutch list.
Game 1 vs Matt Rowland’s Sisters (of Battle, I did not fight Matt’s siblings)
Played the dwindling supplies mission (objective markers, kill points, funky ammunition weapons loss rule). This was my first game against revised Sisters so it made for and education. He had a mixed bag of units featuring 3 penitent engines and a super character that doesn’t die. I managed to lure penitent engines and some crazy combat squad up the center to delay the death and carnage that would follow their arrival. My first round of shooting was disastrous and set me back a lot. Some major failures included losing the lord’s frost blade to a scenario rule and having some new saint character come back from the dead, zombie-style, to keep kicking me around. I also failed to deal with the penitent engines (killed one), who ripped up a hunter unit. I did a bit of damage back but my rolling was well below average until turn 4. By that point it was too ugly to bring back. I went out kicking though.
It was a bloody match but I had a lot of fun. What an awesome scenario! I played a solid game and wouldn’t change a thing, except maybe my dice.
Result: Massacred! (0 Battle Points)
Highlight: Plasma cannon killing most of a deep striking unit, including death #1 for saintly character.
Lowlight: Wolf lord and bloodclaws failing to chew through a unit of sisters (so many successful armour saves).
Unit of the Match: Tough to call this one. The lascannon long fangs hit a lot but couldn’t do much better than a 1 or 2 result against the engines, but it was the best I had.
Back to the Farm Team: Another toughie. The wolf lord was pretty useless with his frost blade turned off (scenario rule) but he was missing like crazy, too.
Game 2 vs. Colin Hawkins’ Eldar
Played Ear Collectors mission. Another fun one. (Ear ‘points’ (transferrable KPs, kinda) and kill points). His list featured a large unit of wraithguard, warwalker, and a mix of tanks. I ran right up the guts and managed to engage his wraithguard (with farseer) early on. The long fangs got stuck in a bad spot (behind immobilised tanks) and didn’t do as much as I would have liked. I hardly touched the wraithguard unit (like no wounds for 3 turns) but killed the farseer early enough. A warwalker joined the fray and the wolf lord killed him in one swing (I channelled the spirit of Riley, the 5th chaos god) for a roll of three 6s on three dice. The scouts dealt with the fire dragons in their transport, grey hunters mopped up oddball units, and I barely managed to survive his banshees. It was bloody and there were wild swings of dice luck on both sides. When the dust settled we were with 10 ears for a primary draw, though I had an edge in kill points for the secondary.
My deployment was fairly aggressive and I would probably spread out a touch more if I were to play it again.
Result: Minor Victory (25 Battle Points)
Highlight: Three 6s on three hits to drop a warwalker.
Lowlight: The land raider was immobilised early, which left the passengers vulnerable and blocked out some long fang fire.
Unit of the Match: This was pretty even, but the wolf lord killed a farseer, warwalker and was instrumental in holding up a unit of wraithguard for most of the game. F-Yeah!
Back to the Farm: The speeder was torn up early without playing much of a role.
Game 3 vs. Tim Regan’s Marines
Mission was Poker Face (secretly ranked objectives and ‘poker hand’). His list was a mix of stuff featuring Telion, assault marines, terminators and a vindicator. There was a large piece of line of sight blocking terrain in the centre which really dictated play. The game was just plain bloody. His terminators ate a long fang squad and totally messed up one side of the board, including the wolf lord. My scouts trashed his vindicator but I had taken a beating, with little back, and simply hung on to tie up objective points. Very nasty business indeed.
Dawn of war deployment muted some of the scenario’s potential. I felt forced to be defensive from early on. Considering the deployment, I can’t say I would change much in how I played.
Result: Draw (10 Battle Points)
Highlight: The scouts dropping the vindicator gave me a chance to hold out.
Lowlight: Dawn of War deployment.
Unit of the Match: The lone wolf was gold as a distraction/harassment unit.
Back to the Farm: The fenrisian wolves tried to be a distraction but died too quickly.
Game 4 vs Paul Thresher
Reinforcements or liabilities? Mission (liability points, like scaled KPs, and table quarters). Total and complete carnage. His list was as mixed a bag as I’ve seen in a long time. Excellent variety. His early luck could have been better but he hung on to mess up a fair portion of my points. The long fangs were hit or miss but really messed things up when they hit. Because I was able to suppress his armoured units early on he was in tough, but still kicked back. When the dust settled we had tied the primary and I squeaked out a table quarter (accidentally, in fact) for the secondary.
I should have been more aggressive. The terrain allowed for it. Anyway, bloody and fun.
Result: Minor Victory (25 Battle Points)
Highlight: Blowing the weapons off the dreadnaught early on bought me tons of time and probably saved the long fangs.
Lowlight: The scouts were effective but couldn’t properly finish his skimmers.
Unit of the Match: Both long fangs squads. They put out lots of damage early and set the stage for my troops to be effective.
Back to the Farm: Nothing fell apart on me.
Game 5 vs. Matt Sweasey’s Grey Knights
Hot Potato mission (fathest unit from hot potato marker and unit in opposing deployment zone). I had played exactly one game against the new knights up until then. He had a stormraven and big blob of terminators. I castled up my forces and sent the scout and a lone wolf back, thinking that the scenario would allow me to win with fewer units strewn about. Wrong. Without engaging his superstar HQ and terminators he curb stomped my army (less the scouts and lone wolf) into grand fashion. The stormraven and dreadknight scouted and rode up quickly, delivering death. It was a wipeout...or was it? My scouts got eaten and my lone wolf showed up early from reserve. He had a shot at being farther from the marker. Alas, he got shot to death and I was tabled for a total loss. I killed one model from his army, and he got all of mine...pass the ointment. I had fun despite the beating.
I think spreading out would have given me a better chance against him, but his combat units coming up the board so quickly would have had similar results. I think I should have put my entire army into reserve to make him play catch-up.
Result: Is Curb-stomped a result? (0 points)
Highlight: Yeah...
Lowlight: The scouts kept his terminators out of the fight for the game.
Unit of the Match: None. Total fail.
Back to the Farm: All of it. Perhaps not fair, but my list was not built to deal with grey knights in my face on turn 1.
Game 6 vs. Ben Luckow’s Dark Angels.
Spy game mission (kill points and control a secret terrain piece) was played. Ben’s army featured lots of terminators (imagine that). The game came down to a bloody combat between Belial and my wolf lord. The combat dragged as he kept dog-piling my blood claws. Belial did end up going down and I was able to kill off his friends, too. Power to the wolf! There were some great side shows such as my lone wolf engaged in a woundless combat against his bike unit (all game), a rapid fire game against his incoming terminators, and a marathon run of my scouts who came up in the complete wrong place (only to do nothing).
The game went well. My only regret was deploying the scouts behind enemy lines. They might have been more effective off the front line.
Result: Massacre for me! (35 Battle Points)
Highlight: The lone wolf holding up his bikes all game allowed me to concentrate elsewhere.
Lowlight: Scouts showing up on far side of the board made them a nonfactor.
Unit of the Match: The wolf lord earned his kibbles by killing Belial and several friends.
Back to the Farm: The Fenrisian wolves really didn’t have much to do in this one.
Final Result: 3-2-1, for 95 Battle Points. (My best 40k result ever)
I enjoyed all my games. The scenarios were all great. The only change I might consider for my list would have been to add more troops. Because they are combat intensive an extra scoring unit would have been helpful. Saga of Majesty is a must have and was the difference between winning and losing some games.
netter