rotnak1271
Sergeant
The Googlicious
\,,/ (>_<) \,,/
Posts: 341
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Post by rotnak1271 on Jan 16, 2012 8:50:16 GMT -5
Just as the label on the tin reads.
Interesting tidbits so far: looks like a infantry platoon counts as a single deplyment for dawn of war, and Lash is now a shooting attack that needs a to-hit roll.
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Post by hyv3mynd on Jan 16, 2012 10:14:21 GMT -5
Necron FAQ is up, nice.
Scarab conga line was shut down. If you have 2 courts, one from each can join a unit. Imotekh can use a chronometron reroll for his storms.
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Post by Horst on Jan 16, 2012 10:21:28 GMT -5
Was really hoping entropic strike would be faq'd, so damage rolls happen on the original AV of the vehicle instead of the reduced value. As it is now, if only 5 or so bases make it into hand to hand against a vehicle, its automatically dead.
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Post by crimthaan on Jan 16, 2012 10:56:38 GMT -5
Was really hoping entropic strike would be faq'd, so damage rolls happen on the original AV of the vehicle instead of the reduced value. As it is now, if only 5 or so bases make it into hand to hand against a vehicle, its automatically dead. Says that guy that ran more tanks then the guard player this weekend If you're so scared of scarab why don't you put some Twin Linked Heavy Flamers on those Razorbacks?!
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Post by Horst on Jan 16, 2012 11:06:11 GMT -5
I took a flamestorm baal for the sole reason of killing scarabs last time I played against Dean... but unless he makes a mistake, I can never hit him with a flamer before he attacks my tank. Scarabs have a 23-28" charge range. (4" adding new bases from spyders, + 6" move, + 1-6" fleet, +12" charge = 28") Not entirely sure how to deal with scarabs And yea, I took a LOT of tanks. Was cool edit - yes, I realize I complain a lot.
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nutter
Sergeant
Ben "Ginger Gotee" Lucko
Posts: 304
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Post by nutter on Jan 16, 2012 16:34:23 GMT -5
Plasma cannons, thunder fire cannons, Drop-poding TL heavy flamer, heavy flamer Dreadnoughts, work really well, Heavy bolter's, and hunter-killer missile also work, and also blood lance....I guess net list builders just don't know about those options.....
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Post by jay on Jan 16, 2012 16:46:34 GMT -5
they final did the nids some justice.
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nutter
Sergeant
Ben "Ginger Gotee" Lucko
Posts: 304
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Post by nutter on Jan 16, 2012 16:49:42 GMT -5
Also to all you cheezy DE players that don't want to break your shadow field
Q: Can you choose to take the dispersion shield invulnerable save against Wounds with an AP of 4 or less? (p35) A: No. You must always use the best save available.
for those of you who don't know, lych guard have a 3+ Armor and a 4+ inv save, so yes, you have to take your 2+ shadow field save.
Just read thorough the FAQ, found some cheap combos to use lol
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