pogysnacks
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Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 16, 2012 20:47:35 GMT -5
Around here the powergaming scene is obscene, tournaments are not fun unless you ring the swiss, and in order to compete with the guys from the 11th co. that ive seen just crushing people ive come up with this to keep up, included paladins just for some grey knight flavor..and added searchlights on all the chimeras and land raider simply because i had 6 points leftover..here goes
HQ: Coteaz Librarian-warprift, might of titan, quicksilver, sanctuary, shrouding
Elites: 5 Paladins- 1 psycannon+force sword, 1 MC psycanon+force halberd, 1 MC demon hammer+storm bolter, 1 demon hammer+storm bolter, 1 storm bolter+force halberd--wound allocation effectively abused Venerable psyrifle dred
troops: 5 warriors-3xbolters 2x flamers-chimera 5 warriors-3xbolters 2x flamers-chimera 5 warriors-3xbolters 2x melta-chimera 5 warriors-3xbolters 2x melta-chimera 3 warriors-chimera (had enough points to squeeze it in, not a bad objective holder) 8 Death Cult Assassins (in redeemer w coteaz)
Heavy Support: Land Raider Redeemer-psybolt ammo Psyrifle dred Psyrifle dred
potentially could get wrecked in kill points, but enough firepower to wipe most things off the table..most reliable high av killer being the libby and warp rift, delivery isnt much of an issue with that, although considering throwing in the godhammer instead of the redeemer just for the lascannons...pretty solid though
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Post by jay on Feb 16, 2012 22:59:05 GMT -5
Around here the powergaming scene is obscene, tournaments are not fun unless you ring the swiss, and in order to compete with the guys from the 11th co. that ive seen just crushing people ive come up with this to keep up, included paladins just for some grey knight flavor..and added searchlights on all the chimeras and land raider simply because i had 6 points leftover..here goes HQ: Coteaz Librarian-warprift, might of titan, quicksilver, sanctuary, shrouding Elites: 5 Paladins- 1 psycannon+force sword, 1 MC psycanon+force halberd, 1 MC demon hammer+storm bolter, 1 demon hammer+storm bolter, 1 storm bolter+force halberd--wound allocation effectively abused Venerable psyrifle dred troops: 5 warriors-3xbolters 2x flamers-chimera 5 warriors-3xbolters 2x flamers-chimera 5 warriors-3xbolters 2x melta-chimera 5 warriors-3xbolters 2x melta-chimera 3 warriors-chimera (had enough points to squeeze it in, not a bad objective holder) 8 Death Cult Assassins (in redeemer w coteaz) Heavy Support: Land Raider Redeemer-psybolt ammo Psyrifle dred Psyrifle dred potentially could get wrecked in kill points, but enough firepower to wipe most things off the table..most reliable high av killer being the libby and warp rift, delivery isnt much of an issue with that, although considering throwing in the godhammer instead of the redeemer just for the lascannons...pretty solid though I so much want to play one of the 11th co. guys. Why the psybolt ammo on the landraider? I have been using crusaders mixed in my units. They last longer. What do you do against orks?
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MajorSoB
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Post by MajorSoB on Feb 17, 2012 0:48:44 GMT -5
Hey Jay how did Jeremy get ahold of your list? ;D
I'm still not convinced that list works. I see the potential for firepower but I do think it can bleed a lot of kill points, suffers from not having durable troops once the transports are wrecked, and the way you have it set up your only decent armor 14 killers are two melta squads which you have to get close with or the paladins with the hammers which is kind of a throw away since paladins work better on troops. Yes you can glance the hell out of it with the twin dreads but really this take a long time to do anything. Suggestions:
-Swap out the Redeemer for a Land Raider with a Multimelta. If you are using the Raider to get the DC into combat, why would you ever fire the templates and whip out most of what you might potentially charge? How are you planning on transporting the Paladins, walking, deeo striking?
- I might cut the Ven Dread and the 3 man Chimera, along with a few assassins if needed to get a squad of Purifiers in a transport. They work great on 30 man ork squads, killing 10 or so on the charge. I think the close combat potential you pick up here along with the vehicle killing from the Land Raider offsets the loss of the Ven quite nicely.
-Librarian? Walking with the termies? Its an OK choice but I havent seen where its really needed. I think a xenos inquisitor with psychotoke grenades, plasma syphon, and power armor comes in at 58 points and can be awesome when used with paladins or regular termies out of a land raider or crusader. The plasma syphon keeps the termies alive after assault ( protect the inqusitor when charging), and the grenades can be very nasty. I would consider dropping the purifiers for termies ( who are much more durable troops!), put them in the land raider, buy the death cult their own chimera ( which will follow the LR or Crusader, flanked with two other chimeras for cover), again dropping the 3 warrior chimera to gain a troop slot and some points.
Just some ideas, let me run them through army builder and post what I come up with.
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 17, 2012 2:17:27 GMT -5
Against orks i wither away at their numbers from range,trukks get shredded by riflemen..battlewagons arent to big a deal, usually i play keep away from the deff rolla and just hit its massive side..think of the chimeras just as bunkers, they pack a heavy bolter, multi-laser, and the units inside pack bolters, and im probably going to go flamers on the melta guys too, meltas arent really too crucial..i have enough firepower to deal with most armies, considering most of the armies down here consist of razorbacks and chimeras anyway..Orks arent so difficult to take down, honestly that paladin squad does a d**n good amount of damage to ranked up orks ..14 shots from 5 guys isnt too shabby..and from experience playing Draigo these guys are killers, except for the occasional demolisher template...honestly against hordes you have enough shooting to d**n near wipe out 30 orks a turn..ive played 3 games with it, horde orks, nilla marines and guard..IG if they go first they can cripple you fast, the guy i play against usually runs 3 vendettas, and last game 7 chimeras, so i really was at a disadvantage, add to that formula melta vets and hydras/manticores in heavy, and it was a shooting gallery that guard will win by weight of firepower..thats a difficult matchup..also av13 spam Blood Angels looks like itll be a challenge, as do some of the more tooled up space wolf lists..
Jay-the crusaders are more resiliant, but the assassins are deal out wounds more reliably and with more attacks they chew through most things like a knife through butter, the dont need the shields because usually everythings dead, granted they get stranded without a vehicle theyre toast..thats the general idea ive picked up on from the 11th co guys that roll through also to reiterate, orks usually arent too bad, they dont have reliable AT and if theyre mobile in trukks your psyrifles will eat through the transport, and the chimeras will bat cleanup..if theyre horde green tide style take out the kans and dreads if theyre present..deff koptas with buzz saws need to go too, than just pour shots into them, they still have to foot slog and will lose units in droves, you have 8 shots per chimera if at 24in, 12 shots from dreds, paladins put out 14 by themselves, and of course you have sanctuary, with good placement of your librarian forcing dangerous terrain on orks assaulting youll get a handful most likely, and they may not even pass the difficult terrain test..also the idea behind the flamers is to provide a boost to anti horde capabilities..also psybolts on the redeemer just a way to use up excess points effectively turning the asscan into a psycannon considering the templates wont be in range to begin with. Doug-the random 3 man in chimera is there because i had enough points to squeeze them in, and the 3 warriors allowed me to get another chimera, i liking the 3 str 6 and 3 str 5 shots per turn from one vehicle..also the sponsons on the redeemer are there for anti horde action, pretty much guaranteed wounds..more of a i saw neil gilstrap win battle for salvation with the thing in his list why not try it...the libby can tag along with the pallies or chill in the redeemer with coteaz and be deployed when hes needed..Pallies are situational, whether or not i go first, what the opponent is packing in his list, terrain setup, deployment type etc..Paladins are great because they can survive s0 much small arms fire and dominate mid range, granted you have to get them there..and with their loadout the opponent will more than likely prioritize them because the unit can cause some serious damage..Purifiers i was considering but if i variate the list id honestly drop the raider and the paladins, also the venny dred, add in a 3rd psyrifle dread and throw in another chimera for the death cults..hmmm ill tweak a little
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 17, 2012 2:49:10 GMT -5
Alrite Gentlemen, i added purifiers and tweaked the list, still MSU oriented army--i think youll like it though:
HQ-275 Coteaz Libriarian (can slip into one of the chimeras)
Elite-582 6 Purifiers-Razorback-psybolt ammo 6 Purifiers-Razorback-Psybolt ammo 6 Purifiers-Razorback-psybolt ammo
Troops-587 6 Warriors-4 bolters-2 flamers-chimera 6 Warriors-4 bolters-2 flamers-chimera 6 Warriors-4 bolters-2 flamers-chimera 6 Warriors-4 bolters-2 flamers-chimera 8 Death Cult Assassins-chimera
Heavy-405 Psyrifle Dred Psyrifle Dred Psyrifle Dred
Ok here is the refined version, solid very solid, should be enough purifiers to clean up hordes, using them in conjunction with your shooting to counter assault..now the flamers im considering on changing to meltas in case i happen upon av13-14..taking warp rift on the libby helps with warp rift considering every vehicle hit by the template takes a pen...freeing up points for a hammer in each purifier squad may be a good idea too let me know what you guys think
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MajorSoB
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THE GRUMPY OLD MAN!
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Post by MajorSoB on Feb 17, 2012 4:17:27 GMT -5
OK first off Jeremy you are a dirty rotten cheater. Your first list is 34 points over by my calculations. Check it again.
I reworked your list and here is what I came up with. For 1847 this is what I came up with. Let me know what you think...
HQ Coteaz ( can go with Purifiers or Death Cult ) Ordo Xenos Inquisitor-Power Sword, Power Armor, Psychotroke Grenades, Plasma Syphon( goes in the Crusader with the Termies)
Elites 5 Purifiers -4 Halberds, 1 Daemonhammer in a Rhino
Troops 5 warriors-3xbolters 2x flamers-chimera (HB, ML) 5 warriors-3xbolters 2x flamers-chimera (HB, ML) 5 warriors-3xbolters 2x melta-chimera (HB, ML) 5 warriors-3xbolters 2x melta-chimera (HB, ML) 8 Death Cult Assassins-chimera (HF, ML) 7 Termies - 6 SB, 1 Psycannon, Banner, 1 Daemonhammer, 1 Falchions, 2 Halberds, 2 Swords, Justicar w/ MC Halberd, SB ( goes in the Crusader with Xenos Inq.)
Heavy Support Land Raider Crusader w/ Multimelta Psyrifle Dred Psyrifle Dred
I think with this list you still have a ton of shooting plus you have three decent assault units. You also have a scoring unit that is durable as well.
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MajorSoB
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THE GRUMPY OLD MAN!
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Post by MajorSoB on Feb 17, 2012 4:22:35 GMT -5
HQ-275 Coteaz Libriarian (can slip into one of the chimeras) Elite-582 6 Purifiers-Razorback-psybolt ammo 6 Purifiers-Razorback-Psybolt ammo 6 Purifiers-Razorback-psybolt ammo Troops-587 6 Warriors-4 bolters-2 flamers-chimera 6 Warriors-4 bolters-2 flamers-chimera 6 Warriors-4 bolters-2 flamers-chimera 6 Warriors-4 bolters-2 flamers-chimera 8 Death Cult Assassins-chimera Heavy-405 Psyrifle Dred Psyrifle Dred Psyrifle Dred Playing Devil's advocate, tell me how you kill Land Raiders with this list. If you take this to a tourney where you have one or several Land Raiders ( some BT lists ) you have nothing that can take them down.
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 17, 2012 5:14:02 GMT -5
I see the issue there..drop a purifier squad for a vindicare assassin..meltas instead of flamers ..not a fan of the halberds the I6 is great but the 4+invul in combat comes into play against all of the hidden powerfists/claws..maybe go half-n-half 3 swords 3 halberds? Also considering psycannons in the purifier squads..tweaking commence
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nutter
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Ben "Ginger Gotee" Lucko
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Post by nutter on Feb 17, 2012 14:01:17 GMT -5
Looking at this list and other like it I just have to ask,Why? Don't guard do the whole stand and shoot better? I'm not saying don't play this, but whats the objective here? Take some shooing and mix in two assaulty squads?
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 17, 2012 14:47:07 GMT -5
More variations, only one assaulty squad, and the army doesnt do stand and shoot better per say, but can stand up to guard and take them down, 11th co guys down here have proven that, the biggest difference is this army doesnt rely on any blast templates, and takes a little more finesse to play..hell the shooting aspect could be worse it could all be striaght shooting oriented with variations in certain spots..not to mention the shooting is generally more reliable: Higher Bs..and when it comes down to it yes you can add in assaulty units like purifiers, paladins, dreadknights..etc
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Feb 17, 2012 14:51:41 GMT -5
and another HUGE difference would be special rules..like fortitude on the vehicles minus chimeras
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