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Post by whiplash3 on Sept 8, 2012 22:18:02 GMT -5
hey guys its me again. i have an 1850 list i want to know if its a waste of time or what. HQ- archon with ghost plate armor soul trap shadow field& webway portal. accompanied by 9 wyches with hydra gauntlets-all haywire grenades- hekatrix with agoniser. all in a raider- flicker field and chain snares. 10 kabalite warriors-blaster splinter cannon.- sybarite with ghost plate armor, phantasm grenade launcher& agoniser. 5 beastmasters with 2 razorwings 1 clawed fiend & 15 khymarea. 10 scourges 1 heatlance, 1 blaster, 1 splinter cannon, 1 dark lance- solorite with power weapon and blast pistol. 1 ravager 3 dark lances, flicker field& night shields. 1 ravager 3 dark lances, flicker fields& retrofire jets. cronos parasite engine, spirt probe& spirit vortex. 12 reavers with 1 cluster caltrops& 1 grav talon. a total of 1844 please le t me know what you guys think? ;D
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Post by Catachan Colonel on Sept 9, 2012 8:26:15 GMT -5
I don't know the book that well but off the top of my head, it looks like you don't have enough basic troops. You need at least two more troop units who's task it is to hold and defend an objective marker.
My $0.02 without looking at the codex.
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Post by hyv3mynd on Sept 9, 2012 9:09:16 GMT -5
+1
5 of 6 missions in 6th ed use objective markers.
You have a lot of hard hitting units in there, but that lone raider makes for easy first blood and wyches are not build for holding objectives. Assault units in general are poor objective holders as the closer you get to your opponent, the more firepower they will draw from rapid fire.
DE have a tough time holding objectives in 6th ed compared to armies with 3+ armor or with more resilient vehicles to hide in an jump out of late game.
The ways to overcome this are typically spamming units in skimmers to provide more targets than there are turns in the game such as: Kabalite Warriors x5 + blaster, venom + extra cannon Kabalite Warriors x5 + blaster, venom + extra cannon Kabalite Warriors x5 + blaster, venom + extra cannon Kabalite Warriors x5 + blaster, venom + extra cannon Kabalite Warriors x5 + blaster, venom + extra cannon Kabalite Warriors x5 + blaster, venom + extra cannon 750pts
Spam like that is not received well locally and the playstyle is not for everyone.
Big blobs are also becoming more popular in 6th ed thanks to the change to rapid fire and addition of overwatch. Kabalite Warriors x20 + dark lance x2, blaster, sybarite Kabalite Warriors x20 + dark lance x2, blaster, sybarite 510pts
Wracks can also be good at holding objectives with t4 and FnP, but you'll need a haemonculi. They're respectable in assault with poison weapons, but will fold to sustained mall arms fire.
You can overcome a scoring disadvantage by "playing the mission", but it takes lots of practice until you really learn how the army plays out on the table. You can go for first blood, warlord, and linebreaker and just try to deny objectives as another viable tactic, but you'll want to consider the HQ's that give you a better shot at first turn and some outflankers or deep strikers.
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Post by whiplash3 on Sept 9, 2012 13:29:54 GMT -5
the scourges can deep strike. i gave them that to deepstrike behind enemy tanks and knock on there back door. should i keep them? i will re list in a bit and would like input.
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Sept 9, 2012 16:19:46 GMT -5
dont build a list for competition before you know the game, honestly get a few more troop choices and as you play, address your weaknesses. Since i assume you are relatively new, its better to learn the game with as many games as possible..most of us when we started were building armies with an idea of what we wanted in it, but you need to remember that you need troops, who are the most important component of your army, you need them to win the objective based missions MSU armies are not friendly to new players,especially considering dark eldar are most definitely one of the hardest armies to play effectively, because of their fragility they are very unforgiving to your mistakes, and suffer greatly in this edition with the better armies like space wolves who can field 50 grey hunters and just torch your small units.. Raiders are still solid regardless of hull points or not, they can always get a save, plus if they get hit you can expect them to die anyway, theyve always been like that. The best advice is to, like i said, collect what you want to use, and work on your army as you go, collecting a bunch of different unit learning your personal playstyle along with what works FOR YOU*..this will also benefit you with added painting practice as you will collect more different models and will be able to try out different painting techniques/tighten up your painting in general. Hyv3mynd gave some good advice in the blobs being popular, big units for you plus poison shots and lances give you a solid fire base, and that coincides with what catachan colonel said Troops troops troops.. so you have a decent archon, but an agonizer would be better w shadow field more of the time because with all the t4 or higher, it will give you a better chance to wound..ghost plate is good allowing you a save to avoid losing your shadow field to low power weapons...shadow field is a no brainer 10 wyches not a bad setup 10 warriors, hell good setup, maybe swap out something for a dark lance and use them to objective camp that is a huge beast pack probably wont need 10 scourges, and when you configure their weapons you usually want to give them similar weapons so they have a dedicated purpose, anti-armor or anti-infantry ravagers are another no brainer theyre nasty cronos parasite engine<talos reavers are solid so you have a solid base and its apparent these units are what you wanna play, but maybe drop some scourges a few reavers, maybe the cronos or a ravager for some more troops..remember your troops get eaten alive by everything, so youre going to need more of them..also look into trueborn theyre amazing
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Post by whiplash3 on Sept 10, 2012 14:16:55 GMT -5
hers another 1850 points list. HQ- archon, with ghost plate armor, soul trap, shadow field&husk blade.- accompanied by 8 incubi- klaivex with demiklaives, bloodstone&and murderous assault.- all in a raider with disintergrator cannon, flicker field, night shields& chain snares. 10-kabalite warriors with dark lance sybarite with ghost plate armor, blast pistol and power weapon. 10-kabalite warriors with splinter cannon. sybarite with ghost plate armor, phantasm grenade launcher& agoniser. HQ-lelith hesperax accompanied by 9-wyches 1 hydra gauntlets,-hekatrix with agoniser.- all in a raider with chain snares, night shields,flicker field retrofire jets,& grisly trophies. 10- wyches with hydra gauntlets and shardnet&impaler. hekatrix with blast pistol& power weapon.-in a raider withchain snares, flicker field&night shields. 6-reaver jet bikes, grav talon& cluster caltrops 1-ravager with 3 dark lances,shock prow, grisly trophies, chain snares& flicker field. 1-ravager with 3 disintagrator cannons,shock prow, flicker field, chain snares& grisly trophies. (should i go straight dark lance?) i think this is much better. let me know?
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Sept 10, 2012 17:03:10 GMT -5
i think it gives you a solid core to work with and you will probably win some games with it, dont get frustrated with losses at first because dark eldar for a new player, you will have some bumpy roads ahead but its worth the effort
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Post by whiplash3 on Sept 10, 2012 17:42:16 GMT -5
thank you ill try that first. ;D (do you think i should just dump my DE and get a different army?) for my level?)
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sinistermind
Sergeant
Dice, the perfect example of a love/hate relationship
Posts: 315
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Post by sinistermind on Sept 10, 2012 18:22:15 GMT -5
Dump them if YOU want, nobody elses opinion matters armies are expensive dont let someone else tell you how to or not to invest in the hobby... as far as difficulty game-wise dark eldar can be aggravating at first until you get a feel for the playstyle/list you want, every army has its pros and cons whether its game-wise, modeling, $ cost or a mix of each.
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pogysnacks
Sergeant
Jeremy Plisk ..um Orks>everything else
Posts: 239
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Post by pogysnacks on Sept 10, 2012 19:08:32 GMT -5
dont dump armies dark eldar are really awesome, but they just take more time to get used to, but are much more entertaining to play and rewarding than space marine armies which get bland after awhile
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