Post by netter on Nov 15, 2012 23:39:56 GMT -5
It’s been a busy few days since Da Boyz GT, and I didn’t get time off after. So this is more of a tournament summary than a proper report. Complaints can be filed at the office.
The event was great. I had a good time, all around. Da Boyz always put on a solid event so I’ll spare the fine details.
Day 1. Fantasy doubles.
I teamed up with Ron McCallum to form team “Off in the Shower.” I brought Orcs and Goblins. Ron brought Warriors of Chaos. My list featured night goblins, black orcs and an arachnarok spider. Ron’s list was a ton of khorne marauders, chariots and dogs (as I can recall).
Game 1 against team “High Ho”, a lizardman/dwarf combo. The game went well for us. Some fantastic rolling and situational luck helped us outgrind a fairly tough duo. The score we got was flattering considering how bloody it got.
High point: Unit of night goblins with fanatics take on slaan and temple guard unit and kill it to a model! Booya! Fanatics for the win.
Low Point: Wounded arachnarok did poorly against dwarves with great weapons. Splat!
Turning Point: Nothing in particular, though killing the slaan sealed it for us.
Score 13-7 for us.
Game 2 against “Final Countdown”, ogres and empire. A much tighter game with an extremely odd scenario that divided the table. Anyway, a back and forth fight on both sides. We literally ended up dominating one half of the board, while they took the other. Ron’s dice began their vacation during this game so his marauders never entirely hit like I’ve seen them do before.
High Point: Ron piledrives their stonehorn with pit of shades on turn 1! This crippled them on that side of the board.
Low Point: The spider is ground to death in a single turn by a grinding steam tank. Ouch.
Turning Point: The black orcs held against a scary, charging knight unit to keep us in it.
Score 15-10 for us (a draw, with 5 bonus for us)
Game 3 against “Crabgrass”, ogres and warriors. This was a divided table again, but with fewer odd rules attached. The game was very cagey, with both sides trying to avoid opposing mega-units. The fanatics were amazing again, killing a ton of points. After surviving three cannon hits, the spider was saved by a pit of shades to the ironblaster. Everywhere else was just loads of carnage and fun. Although we did tons of damage, we took a ton back. We squeezed out a win by a very slim margin.
High Point: More of a series of high points, really. The fanatics were a collective nuisance and killed, distracted, disrupted, and maimed the enemy early on.
Low Point: Other than drawing cannon fire the spider was really in over his head against the opposing army.
Turning Point: Destroying the ironblaster was a massive point swing. His 170 point loss allowed the 290 point spider to survive the battle. (+460 point difference for the good guys)
Score 13-11 for us. (11-9 with 2 bonus points each)
Overall, we placed 3rd with 3 wins and 41 points. Considering we were beat only by totals of 41.9 and 42.9, I’d say we did alright. We had fun, at any rate.
A big thanks to Nate, who couldn’t make it on account of work weirdness. He was my scheduled partner and helped me plan my list, making it the killing machine it was. Thanks to Ron for jumping in and carrying the team.
Da Boyz 40k GT.
Event Day 2
My list:
HQ
Overlord, warscythe, mindshackle, sempiternal, tesseract, res orb, phase shifter.
Royal Court, 3x harbinger of destruction, 1 with pulse.
Destroyer Lord, sempiternal, mindashackle, res orb.
Troops
3 x 12 warriors.
Elite
10 Praetorians, voidblade & particle casters.
Heavy
Doom Scythe.
Annihilation Barge, Guass.
Doomsday Ark.
The scenarios were all fairly uniform with objectives being the consistent scoring parameter.
Game 1: Joel Danko’s Chaos Marines.
The list was primarily units of 7 death guard in rhinos with special weapons, some other death guard, 3 oblits, and a nurgle lord on a steed with terminators. The deployment was hammer and anvil.
Joel stacked one board edge with all three rhinos. The lord and termies advanced up the middle. The oblits hung back with the final unit of marines.
My destroyer lord managed to hold up his lord/terminator unit thanks to his being forced to challenge, something I counted on. My doomsday arc failed to stop his rhinos, despite hitting all three in a single shot (2 smoke saves and a fail to glance). This, and my other shooting, failed to stop that advance and was my undoing. The praetorians tried to hold up the death guard goodness but were no match, sadly. I tried some desperate measures to hold onto points late in the game but it was no good.
It was a good match, but I deployed my overlord too far from the action to be of use. Joel wisely stacked one side heavily, which threw me off from the start.
Result: 0-33 for Joel.
Highlight: Destroyer lord held up the terminator/lord unit, doing 4 wounds in the process, to give me breathing room on my side of the board.
Lowlight: The doom scythe didn’t show until turn 4. Even one turn earlier would have made a huge difference.
Unit of the Match: The destroyer lord held the middle against tough odds until late in the game.
Back to the Farm: The doom scythe let the team down. It did fine when it showed, but it didn’t matter much by then.
Game 2: Richard Therkon’s Daemons.
Rich’s army was fateweaver, some other big nasties, plaguebearers, daemonettes, and lots of flamers.
It was the angled deployment. You know you should read the White Dwarf army update when.
There’s not much to get into on this one. I tried to spread out my deployment to keep from being combated to death in one spot. I put the praetorians and lord central to the line so they could respond to threats wherever they landed. I even moved out a bit to limit his deployment options.
Then I learned what flamers do. The early going was okay. I managed first blood by nuking some plaguebearers. However, when the flamers got cooking I got cooked. It took me until turn 3 to realise I was badly beaten already and just thrashing around. By the top of turn 4, all I had left was a fleeing unit of warriors and conceded the match.
The game was fun. I admit that the new flamers were a bit of a shock, but it’s all fun. I can’t say I would play it any different again. My list just didn’t measure up to his.
Result: 3-30 for Rich (yay for first blood)
Highlight: None. I saw tire treads, a long tunnel and some dead relatives. I started into the wine during this game, too.
Lowlight: Praetorians getting torched by flamers in a single go made me sad.
Unit of the Match: The doomsday ark gave me my first points of the tournament by blasting a plaguebearer unit.
Back to the Farm: Everything died too fast for me to point fingers.
Game 3: Jason Hager’s Chaos marines.
Jason’s list was a mixed bag of marines, jump pack marines, and an aegis defence thing (skyfire).
I was in early stage drunk by this point so recollection is foggy. I stayed to the left of the deployment zone, across from his skyfire gun. My heavies did a lot of damage to his units in and around the defence line. The praetorians managed to get through some nasty shooting and secure the quad gun. His jump troops on my right flank got a bit unlucky and took heavy casualties against some fairly tame shooting, making it tough for him to respond to my ranged fire.
The score was very flattering to me. I came out on top of a close bloodbath. Jason was a great opponent, as always, and was agreeable to playing the scenario in a relaxed fashion.
Result: 33-0 for me. (not an accurate reflection of the game, but whatever)
Highlight: Taking his quad gun kept my doom scythe in action.
Lowlight: Nothing of note.
Unit of the Match: The praetorians really got it done. Storming the defence line and causing havoc and damage was what critical to my win.
Back to the Farm: The overlord was not all that effective.
Game 4: Chris Lehsten’s Imperial Guard/Tau
Chris had a variety of tanks, basic infantry, tau suits, broadsides and aegis defense line.
Chris castled up behind some sight blocking terrain and his defence line. I had spread out across from him. I made a general advance and managed to deep strike the praetorian/destroyer unit in close. From there it was tough sledding for both of us. His army had more overall firepower but I was quickly chewing up guard and tau units with the praetorians. In the end, I didn’t have enough time or position to roll through his lines. I did make a nasty dent.
The end result had me ahead on the scenario. A bloody but fun match.
Result: 25-8 for me.
Highlight: The praetorians double assault into his guard infantry and broadsides took away critical firepower early on.
Lowlight: Late solo assault by wounded destroyer lord into veteran squad (or just regular guard?) falls apart as he is stabbed in the eye with a bayonet and falls down.
Unit of the Match: The praetorians, for a second straight time, dismantled an enemy firebase by themselves.
Back to the Farm: Nothing was terrible but the overlord was too slow to earn his points, again.
Day 3
Game 5: Matt Oliver’s Necrons
Matt had some ghost arcs, a couple of stalkers, a couple of annihilation barges, lychguard, a nightscythe, and warriors.
The game was back and forth with hammer and anvil deployment turning it into a true slugfest. Heavy cover on my side kept me from being wiped off the map early from barge shooting. An overlord, shot off his command barge, literally stayed in combat with a warrior unit from turn 2 or 3 until the end of the game. My overlord slowed his lychguard/overlord unit down by going into it solo. Later, after a good everliving roll, my overlord flipped a couple of ghost arc over and broke them. My destroyer lord tried to clear a warrior unit off of an objective in his deployment zone and failed. Matt trudged a unit of warriors through my lines to contest another objective in my own zone. The praetorians had another decent go and tore through his armour, albeit late in the game. Matt won the air war by shooting down my doom scythe with his night scythe.
A very, very tight battle. As close as I’ve had in a long time. Tons of fun and trash talk.
Result: 18-15 for me.
Highlight: Holding up his overlord/lychguard was a small thing but critical to staying in the game.
Lowlight: Deathray hits three tanks and two survive. Grrr.
Unit of the Match: The overlord showed up. He managed to tarpit a unit, then roll some tanks to literally make back his points.
Back to the Farm: The destroyer lord could not remove a unit of 5-6 warriors from an objective. Sad.
Game 6: Ian Lainhart’s Space Wolves.
Ian’s list had a big unit of thunderwolf cavalry, some grey hunters, long fangs, and an aegis defence line.
The terrain was quite difficult to work with but we essentially deployed across from each other, though I tried to stay hidden where I could. My plan was to deepstrike into his aegis line, clear the quad gun and let the doom scythe/doomsday ark work him over. Luck was not with me. I managed to deep strike the destroyer lord/praetorians perfectly behind his aegis line where I threatened both long fang units and a grey hunter unit with his rune priest. In the following assault he killed 8 praetorians and ran down the destroyer lord in a single round of combat. I didn’t see that coming. His quad gun shot down the doom scythe. An outflanking unit tied up and destroyed the doomsday ark. His thunderwolves ran right over the rest of me. I was tabled on turn 4 or 5.
The game was fun. Things were well in hand until I lost the praetorians so easily. After that, I lacked the tools to deal with his units in time. I hope Ian wasn’t too bored with the rest of the game.
Result: 0-33 for Ian.
Highlight: Sort of an odd one. Ian rapid fired two plasma against the rear armour of the doomsday ark and failed to scratch it. Yay?
Lowlight: Losing the hammer unit his grey hunters and long fangs, in combat, was really the end of the game.
Unit of the Match: The annihilation barge managed to do a lot of casual damage right until the end.
Back to the Farm: I can’t blame the praetorians for massive swings in dice luck. The units all did okay.
Final Tally: 79 Battle Points. 147 overall score for 56th out of 75.
I had six great games against six great opponents. My paint score felt weird but that’s another conversation. No complaints. I’m generally happy with the list considering I had not played it until the event. My only disappointment was failing to have a winning record (3-3 was the final count). There is bound to be a learning curve but I have some early thoughts.
-The doom scythe is okay, but the availability of skyfire and need to place it in reserve make it a questionable choice in tournament play.
-The doomsday ark is great. Not “game breaker” great; just a solid choice.
-The annihilation barge is fantastic. It’s a must.
-The praetorians are good, but I will look into swapping them out for more warriors/scarabs or something. The points for a praetorian are prohibitive.
-I haven’t mentioned them much but the crypteks were great value. That extra punch at range when the warriors were too far was impactful.
Anyway, thanks to Da Boyz for another good one. Thanks to all my friends for the partying and shenanigans.
John
The event was great. I had a good time, all around. Da Boyz always put on a solid event so I’ll spare the fine details.
Day 1. Fantasy doubles.
I teamed up with Ron McCallum to form team “Off in the Shower.” I brought Orcs and Goblins. Ron brought Warriors of Chaos. My list featured night goblins, black orcs and an arachnarok spider. Ron’s list was a ton of khorne marauders, chariots and dogs (as I can recall).
Game 1 against team “High Ho”, a lizardman/dwarf combo. The game went well for us. Some fantastic rolling and situational luck helped us outgrind a fairly tough duo. The score we got was flattering considering how bloody it got.
High point: Unit of night goblins with fanatics take on slaan and temple guard unit and kill it to a model! Booya! Fanatics for the win.
Low Point: Wounded arachnarok did poorly against dwarves with great weapons. Splat!
Turning Point: Nothing in particular, though killing the slaan sealed it for us.
Score 13-7 for us.
Game 2 against “Final Countdown”, ogres and empire. A much tighter game with an extremely odd scenario that divided the table. Anyway, a back and forth fight on both sides. We literally ended up dominating one half of the board, while they took the other. Ron’s dice began their vacation during this game so his marauders never entirely hit like I’ve seen them do before.
High Point: Ron piledrives their stonehorn with pit of shades on turn 1! This crippled them on that side of the board.
Low Point: The spider is ground to death in a single turn by a grinding steam tank. Ouch.
Turning Point: The black orcs held against a scary, charging knight unit to keep us in it.
Score 15-10 for us (a draw, with 5 bonus for us)
Game 3 against “Crabgrass”, ogres and warriors. This was a divided table again, but with fewer odd rules attached. The game was very cagey, with both sides trying to avoid opposing mega-units. The fanatics were amazing again, killing a ton of points. After surviving three cannon hits, the spider was saved by a pit of shades to the ironblaster. Everywhere else was just loads of carnage and fun. Although we did tons of damage, we took a ton back. We squeezed out a win by a very slim margin.
High Point: More of a series of high points, really. The fanatics were a collective nuisance and killed, distracted, disrupted, and maimed the enemy early on.
Low Point: Other than drawing cannon fire the spider was really in over his head against the opposing army.
Turning Point: Destroying the ironblaster was a massive point swing. His 170 point loss allowed the 290 point spider to survive the battle. (+460 point difference for the good guys)
Score 13-11 for us. (11-9 with 2 bonus points each)
Overall, we placed 3rd with 3 wins and 41 points. Considering we were beat only by totals of 41.9 and 42.9, I’d say we did alright. We had fun, at any rate.
A big thanks to Nate, who couldn’t make it on account of work weirdness. He was my scheduled partner and helped me plan my list, making it the killing machine it was. Thanks to Ron for jumping in and carrying the team.
Da Boyz 40k GT.
Event Day 2
My list:
HQ
Overlord, warscythe, mindshackle, sempiternal, tesseract, res orb, phase shifter.
Royal Court, 3x harbinger of destruction, 1 with pulse.
Destroyer Lord, sempiternal, mindashackle, res orb.
Troops
3 x 12 warriors.
Elite
10 Praetorians, voidblade & particle casters.
Heavy
Doom Scythe.
Annihilation Barge, Guass.
Doomsday Ark.
The scenarios were all fairly uniform with objectives being the consistent scoring parameter.
Game 1: Joel Danko’s Chaos Marines.
The list was primarily units of 7 death guard in rhinos with special weapons, some other death guard, 3 oblits, and a nurgle lord on a steed with terminators. The deployment was hammer and anvil.
Joel stacked one board edge with all three rhinos. The lord and termies advanced up the middle. The oblits hung back with the final unit of marines.
My destroyer lord managed to hold up his lord/terminator unit thanks to his being forced to challenge, something I counted on. My doomsday arc failed to stop his rhinos, despite hitting all three in a single shot (2 smoke saves and a fail to glance). This, and my other shooting, failed to stop that advance and was my undoing. The praetorians tried to hold up the death guard goodness but were no match, sadly. I tried some desperate measures to hold onto points late in the game but it was no good.
It was a good match, but I deployed my overlord too far from the action to be of use. Joel wisely stacked one side heavily, which threw me off from the start.
Result: 0-33 for Joel.
Highlight: Destroyer lord held up the terminator/lord unit, doing 4 wounds in the process, to give me breathing room on my side of the board.
Lowlight: The doom scythe didn’t show until turn 4. Even one turn earlier would have made a huge difference.
Unit of the Match: The destroyer lord held the middle against tough odds until late in the game.
Back to the Farm: The doom scythe let the team down. It did fine when it showed, but it didn’t matter much by then.
Game 2: Richard Therkon’s Daemons.
Rich’s army was fateweaver, some other big nasties, plaguebearers, daemonettes, and lots of flamers.
It was the angled deployment. You know you should read the White Dwarf army update when.
There’s not much to get into on this one. I tried to spread out my deployment to keep from being combated to death in one spot. I put the praetorians and lord central to the line so they could respond to threats wherever they landed. I even moved out a bit to limit his deployment options.
Then I learned what flamers do. The early going was okay. I managed first blood by nuking some plaguebearers. However, when the flamers got cooking I got cooked. It took me until turn 3 to realise I was badly beaten already and just thrashing around. By the top of turn 4, all I had left was a fleeing unit of warriors and conceded the match.
The game was fun. I admit that the new flamers were a bit of a shock, but it’s all fun. I can’t say I would play it any different again. My list just didn’t measure up to his.
Result: 3-30 for Rich (yay for first blood)
Highlight: None. I saw tire treads, a long tunnel and some dead relatives. I started into the wine during this game, too.
Lowlight: Praetorians getting torched by flamers in a single go made me sad.
Unit of the Match: The doomsday ark gave me my first points of the tournament by blasting a plaguebearer unit.
Back to the Farm: Everything died too fast for me to point fingers.
Game 3: Jason Hager’s Chaos marines.
Jason’s list was a mixed bag of marines, jump pack marines, and an aegis defence thing (skyfire).
I was in early stage drunk by this point so recollection is foggy. I stayed to the left of the deployment zone, across from his skyfire gun. My heavies did a lot of damage to his units in and around the defence line. The praetorians managed to get through some nasty shooting and secure the quad gun. His jump troops on my right flank got a bit unlucky and took heavy casualties against some fairly tame shooting, making it tough for him to respond to my ranged fire.
The score was very flattering to me. I came out on top of a close bloodbath. Jason was a great opponent, as always, and was agreeable to playing the scenario in a relaxed fashion.
Result: 33-0 for me. (not an accurate reflection of the game, but whatever)
Highlight: Taking his quad gun kept my doom scythe in action.
Lowlight: Nothing of note.
Unit of the Match: The praetorians really got it done. Storming the defence line and causing havoc and damage was what critical to my win.
Back to the Farm: The overlord was not all that effective.
Game 4: Chris Lehsten’s Imperial Guard/Tau
Chris had a variety of tanks, basic infantry, tau suits, broadsides and aegis defense line.
Chris castled up behind some sight blocking terrain and his defence line. I had spread out across from him. I made a general advance and managed to deep strike the praetorian/destroyer unit in close. From there it was tough sledding for both of us. His army had more overall firepower but I was quickly chewing up guard and tau units with the praetorians. In the end, I didn’t have enough time or position to roll through his lines. I did make a nasty dent.
The end result had me ahead on the scenario. A bloody but fun match.
Result: 25-8 for me.
Highlight: The praetorians double assault into his guard infantry and broadsides took away critical firepower early on.
Lowlight: Late solo assault by wounded destroyer lord into veteran squad (or just regular guard?) falls apart as he is stabbed in the eye with a bayonet and falls down.
Unit of the Match: The praetorians, for a second straight time, dismantled an enemy firebase by themselves.
Back to the Farm: Nothing was terrible but the overlord was too slow to earn his points, again.
Day 3
Game 5: Matt Oliver’s Necrons
Matt had some ghost arcs, a couple of stalkers, a couple of annihilation barges, lychguard, a nightscythe, and warriors.
The game was back and forth with hammer and anvil deployment turning it into a true slugfest. Heavy cover on my side kept me from being wiped off the map early from barge shooting. An overlord, shot off his command barge, literally stayed in combat with a warrior unit from turn 2 or 3 until the end of the game. My overlord slowed his lychguard/overlord unit down by going into it solo. Later, after a good everliving roll, my overlord flipped a couple of ghost arc over and broke them. My destroyer lord tried to clear a warrior unit off of an objective in his deployment zone and failed. Matt trudged a unit of warriors through my lines to contest another objective in my own zone. The praetorians had another decent go and tore through his armour, albeit late in the game. Matt won the air war by shooting down my doom scythe with his night scythe.
A very, very tight battle. As close as I’ve had in a long time. Tons of fun and trash talk.
Result: 18-15 for me.
Highlight: Holding up his overlord/lychguard was a small thing but critical to staying in the game.
Lowlight: Deathray hits three tanks and two survive. Grrr.
Unit of the Match: The overlord showed up. He managed to tarpit a unit, then roll some tanks to literally make back his points.
Back to the Farm: The destroyer lord could not remove a unit of 5-6 warriors from an objective. Sad.
Game 6: Ian Lainhart’s Space Wolves.
Ian’s list had a big unit of thunderwolf cavalry, some grey hunters, long fangs, and an aegis defence line.
The terrain was quite difficult to work with but we essentially deployed across from each other, though I tried to stay hidden where I could. My plan was to deepstrike into his aegis line, clear the quad gun and let the doom scythe/doomsday ark work him over. Luck was not with me. I managed to deep strike the destroyer lord/praetorians perfectly behind his aegis line where I threatened both long fang units and a grey hunter unit with his rune priest. In the following assault he killed 8 praetorians and ran down the destroyer lord in a single round of combat. I didn’t see that coming. His quad gun shot down the doom scythe. An outflanking unit tied up and destroyed the doomsday ark. His thunderwolves ran right over the rest of me. I was tabled on turn 4 or 5.
The game was fun. Things were well in hand until I lost the praetorians so easily. After that, I lacked the tools to deal with his units in time. I hope Ian wasn’t too bored with the rest of the game.
Result: 0-33 for Ian.
Highlight: Sort of an odd one. Ian rapid fired two plasma against the rear armour of the doomsday ark and failed to scratch it. Yay?
Lowlight: Losing the hammer unit his grey hunters and long fangs, in combat, was really the end of the game.
Unit of the Match: The annihilation barge managed to do a lot of casual damage right until the end.
Back to the Farm: I can’t blame the praetorians for massive swings in dice luck. The units all did okay.
Final Tally: 79 Battle Points. 147 overall score for 56th out of 75.
I had six great games against six great opponents. My paint score felt weird but that’s another conversation. No complaints. I’m generally happy with the list considering I had not played it until the event. My only disappointment was failing to have a winning record (3-3 was the final count). There is bound to be a learning curve but I have some early thoughts.
-The doom scythe is okay, but the availability of skyfire and need to place it in reserve make it a questionable choice in tournament play.
-The doomsday ark is great. Not “game breaker” great; just a solid choice.
-The annihilation barge is fantastic. It’s a must.
-The praetorians are good, but I will look into swapping them out for more warriors/scarabs or something. The points for a praetorian are prohibitive.
-I haven’t mentioned them much but the crypteks were great value. That extra punch at range when the warriors were too far was impactful.
Anyway, thanks to Da Boyz for another good one. Thanks to all my friends for the partying and shenanigans.
John