Post by theredoneeye on Sept 12, 2014 18:45:10 GMT -5
Hey guys just thought I'd let you know about Game Summit in Ottawa, the capital of Canada. Here are the details and specific breakdowns for the tournaments:
This year the Ottawa Gatineau Warmachine Club (OGWC) along with Game Summit will be holding one of the largest tournament for armachine and Hordes in Canada. With more than a 170 players over two days of gaming this year’s Game Suummit looks like it will be bigger than ever. You can purchase tickets online at gamesummit2014.eventzilla.net and this year we have made special arrangements if you are attending Warmachine events your convention badge is Free.
Website: gamesummit2014.eventzilla.net
Facebook Event Page: www.facebook.com/events/485586694905290/
Date: Sept 27th-28th, 2014
Location: 50, Maisonneuve Blvd, 3rd floor Gatineau (Hull sector) QC J8X 4H4 goo.gl/maps/s1ozT
Game Summit launched in Fall 2008 at the Canadian War Museum in Ottawa, Ontario, was the first of many Game Summit events, opening the doors to table-top gamers of all kinds. Since then, each event has offered plenty of space for board gamers and more serious hobbyists to play table-top games, shop, and attend painting clinics and information sessions. Game Summit’s target demographic ranges from hardcore gamers to casual gamers from ages 7 and up. The event is held in February to help fight the winter blues. It’s our hope to evolve and expand the scope of Game Summit through successive events, to include a wider variety of games and ultimately make a place for everyone who enjoys them. Our 2014 event offers four times more space than ever before and introduces our largest Marketplace yet; with over 70 exhibitors selling games and all things geek. We’re expecting more than 2,000 attendees. Find out more about Gamesummit 2014 at www.gamesummit.ca
The Ottawa Gatineau Warmachine Club is Ottawa’s Privateer Press gaming community. Our goal is to help keep the gaming community expanding and thriving in our nation’s capital. We also work with local game stores and conventions in order to have more friendly and competitive events in the region. The Ottawa Gatineau Warmachine Club (OGWC) unlike other clubs, isn’t based out of a single game store, we cover the entire region. The club started out, primarily, as a way to introduce Privateer Press‘ games to the Ottawa community. So, a few people got together and decided to set things up. It took some time but the interest built up and now we have a good member base playing all of the Privateer Press’ games. One of our main goals is to promote the hobby in the community and as a result, we’re always trying to reach out to find new gamers and introduce them to our friendly gaming environment.
The Location
Just minutes away from downtown Ottawa. By any standard, this new venue is as spectacular as it is impressive. Its sheer size, elegance, with its 55,000 square feet and 23 foot (7 meter) ceilings makes it the perfect spot for Game Summit 2014!
Once you have signed in and received your badge and handed in your lists we have locations for you to move your models onto trays, then leave your bag at the bag check so you wont have to worry about tripping over it during the events.
Or front desk staff will take care of any questions that you may have and the large projection screen when not showing live streaming of the featured table will contain info like your table assignments and the scenario so you don’t have to try and find a tiny paper pinned to a wall.
And don’t forget to keep your name badge visible so that your opponent can write your name on the record sheets.
Saturday Events
The Masters Tournament will be 64 players and will follow the masters packet at the 50 point level. We will have 3 PP Certified judges lead by our head judge Tim Banky making sure that all the judge calls are answered quickly and accurately. Tickets for the Event are $20.
The Young Bloods Tournament gives newer players a place to flex their muscle and show the skills they have learned. This 35pt Steamroller 2014 will run at the same time as the Masters using relaxed timing giving everyone the ability to bring their best game regardless of how long they have been playing. Tickets for the Event are $20.
Sunday Events
The FdB Invitational is the culmination of a yearlong tournament circuit at the Boutique FdB After 12 50pt Steamroller events the top 12 people will be competing in an all-expense paid tournament.
The Spell draft Event will give everyone the chance to try this new and fun format. Drafting the spells on your casters cards can lead to new types of fun and combinations you have never thought possible. Bring your 35point list and have some insane fun.
Tickets for the Event are $20.
The High Command Events will pit your armies against your opponents in a card battle to see who’s strategy will award them the most victory points . We will be running two events to make sure everyone get a chance to play. Tickets for the Event are $15 or both for $20.
FANTASY:
When: September 27th 2014 09:00-17:30
Where: PALAIS DES CONGRÈS DE GATINEAU 50, Maisonneuve Blvd, 3rd floor Gatineau (Hull sectorhttps://goo.gl/maps/s1ozT
What: 2000 point Warhammer Fantasy tournament
Capacity: 20 Players
Cost: $25
Prizes:TBD
Special rules or restrictions: The dataslates and Nagash the end times will not be allowed for this event.
Scenarios: They will be simple, modifying victory points for the scoring system (see below).
Where to register: www.gamesummit.ca/registration/
Tentative schedule:
10:00-10:30 Arrival, registration, and initial parings
10:30-12:15 round 1
12:15-12:45 lunch and best presentation voting
12:45-14:30 round 2
14:30-14:45 result compilation and pairings for round 3
14:45-16:30 round 3
16:30-16:45 result compilation and pairings for round 4
16:45-18:30round 4
18:30-18:45 final result compilation and awards presentation
I realize this is bit of a tight schedule so some harsh penalties will be in place for anyone late to one of their games,as follows: under 5 minutes: no penalty besides what your opponent might take away from your sportsmanship for tardiness, more then 5 minutes but less then 10: your opponent automatically wins the roll for sides and priority, more then 10 minutes but less then 15: you will automatically receive a 5 point deduction from your overall score, and finally if your are over 15 minutes late for your round then your opponent will automatically receive full points for the game and you will receive 0. Please note that the effects from these penalties will stack with each other.
Tentative scoring:
Generalship: Will be using a 20-nil system
Difference/winner-loser points
0-150/10-10
151-300/11-9
301-450/12-8
451-600/3-7
601-750/14-6
751-900/15-5
901-1050/16-4
1051-1200/17-3
1201-1350/18-2
1351-1500/19-1
1500+/20/0
Sportsmanship: 10 points awarded to you by your opponent plus at the end of the day each player will vote for their favorite opponent, each vote being worth 1 point.
Presentation: 10 points awarded by your opponent, the award for best presentation however will be won based solely by the most best presentation votes (voting is to be done during lunch) but these votes will have no impact on a person's overall score. Note that 3 colours and based is required for participation in the event.
40K:
Cost: $25
Player Capacity: 40 players (20 tables)
Points: 1500
Modelling Requirements: All armies must be fully painted and based. WYSIWYG, count as is allowed within reason.
Rounds: 4
Table Size: 6x4
Army Composition: 1 Combined Arms Detachment
Battle Forged
Cypher and Bel'akor are allowed
-no unbound armies
-no allies
-no fortifications
-no lords of war
-no super heavies (no knights)
-no gargantuan mc's
-no formations
-no data slates (other than cypher and bel'akor)
-no forge world
Warlord Traits and Warlords: Your warlord trait or traits must be chosen and part of your list. In the event of running a special character with fixed trait, you may opt to choose another trait or keep their existing fixed trait. Your warlord must be designated in your list and it MUST be one of your HQ choices.
Our hope is to open up themed list possibilities. Want to make an army that loves to infiltrate or outflank? Go nuts. Want to make an army who are expert urban fighters? You go girl. Want your warlord to be a total badass with feel no pain? Rock on son.
Scoring:
5pts-------10pts-------15pts-------20pts-------25pts
major loss--minor loss--tie--minor victory--major victory
A minor is 1-3 more vp than your opponent, major is 4 or more vp than your opponent.
Missions:
Note: We won't be using random game length. Games will go to turn 5. If you're concerned while playing that your game won't get to turn 5, inform a TO. We want all games to get to turn 5 but we understand that with 115 minute rounds it may be difficult for some pairings due to model count or very involved rules (psychic powers).
1 Round One "Watch the Flanks"
Mission: Crusade
Objectives: 5
Deployment: Corners (5th ed style)
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Reserves
Image
2 Round Two "Situational Awareness"
Mission: Crusade
Objectives: 5
Deployment: Hammer & Anvil
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fight in effect turn one, reserves
Image
3 Round Three "Storm the Line"
Mission: Crusade
Objectives: 4
Deployment: Dawn of War
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Reserves
Image
4 Round Four "The Violence of Action"
Mission: Crusade
Objectives: 3
Deployment: Corners (5th ed style)
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fight in effect turn one, Reserves
Image
Corner Deployment: Whoever wins the roll to choose deployment picks 1 of the 4 corners of the board. His opponent must deploy in the opposite corner (diagonally) . (corner = 24x36 inch rectangle). No models may be deployed within 12 inches of the center of the table. Reserves will come in from respective players long table edges.
Terrain:Terrain will be based on the 6th edition terrain rules when it comes to ruins, primarily to avoid any issues with ruins. Opponents must define all terrain and agree to how it will function in their game before the game starts. If there is a disagreement, call over a TO or 4+ it. As TOs are not privy to the discussion between opponents related to terrain, it is a more difficult thing to rule on. The terrain will be setup prioritizing center weighted los blockers, we don't want gunline to rule the day and we want close combat to have a chance.
Wobbly Model Syndrome:Will not be played as an entitlement. Simply put, if your model can't end it's movement without falling over, you cannot end it's movement there.
Prizes:
Best General
Coolest Army
Mostest Funnest Player
Prizes will likely be gift certificates.
As there are no soft scores, you will rate your four opponents at the end of the day from most enjoyable to least enjoyable, don't feel bad as we are forcing this on you. For coolest army, you will vote for the 3 coolest armies at the start of the day. In the event of a tie for generalship, your mostest funnest player rating will be used to break the tie. In the event of both generals having the same sportsmanship, both lists will be taped to rare siberian tigers and we shall have the tigers battle to the death.
Registration:
www.gamesummit.ca/product/cap-it-all-cup-wahammer-40k-1500-pts-tournament/ Once you've registered, please pm me and I will add you to the attendees list.
List submission:
Lists must be finalized and submitted by September 21st.
Rules Changes:
Warlords, we're making it a requirement that one of your HQ choices must be your warlord. This is a change from the current "any character can be your warlord" concept introduced in 7th.
Grav Weapons will use the majority armour save for wounding. If there is a tie use the lower of the two armour values for the purposes of wounding,
Catacomb Command Barge: Only hits allocated to the rider of a catacomb command barge will receive a 3+ invul save (phase shifter). Furthermore, Jink saves will only be able to be taken on the command barge itself and not the rider.
MORE RULES CHANGES LIKELY
We're currently reviewing some of the larger tournament's faq's and will likely be using a modified nova faq. Expect and update within the next 4-5 days.
Anyway just a heads up and if you guys could spread the word to anyone who might be interested in going it would be appreciated.
Cheers,
Will
This year the Ottawa Gatineau Warmachine Club (OGWC) along with Game Summit will be holding one of the largest tournament for armachine and Hordes in Canada. With more than a 170 players over two days of gaming this year’s Game Suummit looks like it will be bigger than ever. You can purchase tickets online at gamesummit2014.eventzilla.net and this year we have made special arrangements if you are attending Warmachine events your convention badge is Free.
Website: gamesummit2014.eventzilla.net
Facebook Event Page: www.facebook.com/events/485586694905290/
Date: Sept 27th-28th, 2014
Location: 50, Maisonneuve Blvd, 3rd floor Gatineau (Hull sector) QC J8X 4H4 goo.gl/maps/s1ozT
Game Summit launched in Fall 2008 at the Canadian War Museum in Ottawa, Ontario, was the first of many Game Summit events, opening the doors to table-top gamers of all kinds. Since then, each event has offered plenty of space for board gamers and more serious hobbyists to play table-top games, shop, and attend painting clinics and information sessions. Game Summit’s target demographic ranges from hardcore gamers to casual gamers from ages 7 and up. The event is held in February to help fight the winter blues. It’s our hope to evolve and expand the scope of Game Summit through successive events, to include a wider variety of games and ultimately make a place for everyone who enjoys them. Our 2014 event offers four times more space than ever before and introduces our largest Marketplace yet; with over 70 exhibitors selling games and all things geek. We’re expecting more than 2,000 attendees. Find out more about Gamesummit 2014 at www.gamesummit.ca
The Ottawa Gatineau Warmachine Club is Ottawa’s Privateer Press gaming community. Our goal is to help keep the gaming community expanding and thriving in our nation’s capital. We also work with local game stores and conventions in order to have more friendly and competitive events in the region. The Ottawa Gatineau Warmachine Club (OGWC) unlike other clubs, isn’t based out of a single game store, we cover the entire region. The club started out, primarily, as a way to introduce Privateer Press‘ games to the Ottawa community. So, a few people got together and decided to set things up. It took some time but the interest built up and now we have a good member base playing all of the Privateer Press’ games. One of our main goals is to promote the hobby in the community and as a result, we’re always trying to reach out to find new gamers and introduce them to our friendly gaming environment.
The Location
Just minutes away from downtown Ottawa. By any standard, this new venue is as spectacular as it is impressive. Its sheer size, elegance, with its 55,000 square feet and 23 foot (7 meter) ceilings makes it the perfect spot for Game Summit 2014!
Once you have signed in and received your badge and handed in your lists we have locations for you to move your models onto trays, then leave your bag at the bag check so you wont have to worry about tripping over it during the events.
Or front desk staff will take care of any questions that you may have and the large projection screen when not showing live streaming of the featured table will contain info like your table assignments and the scenario so you don’t have to try and find a tiny paper pinned to a wall.
And don’t forget to keep your name badge visible so that your opponent can write your name on the record sheets.
Saturday Events
The Masters Tournament will be 64 players and will follow the masters packet at the 50 point level. We will have 3 PP Certified judges lead by our head judge Tim Banky making sure that all the judge calls are answered quickly and accurately. Tickets for the Event are $20.
The Young Bloods Tournament gives newer players a place to flex their muscle and show the skills they have learned. This 35pt Steamroller 2014 will run at the same time as the Masters using relaxed timing giving everyone the ability to bring their best game regardless of how long they have been playing. Tickets for the Event are $20.
Sunday Events
The FdB Invitational is the culmination of a yearlong tournament circuit at the Boutique FdB After 12 50pt Steamroller events the top 12 people will be competing in an all-expense paid tournament.
The Spell draft Event will give everyone the chance to try this new and fun format. Drafting the spells on your casters cards can lead to new types of fun and combinations you have never thought possible. Bring your 35point list and have some insane fun.
Tickets for the Event are $20.
The High Command Events will pit your armies against your opponents in a card battle to see who’s strategy will award them the most victory points . We will be running two events to make sure everyone get a chance to play. Tickets for the Event are $15 or both for $20.
FANTASY:
When: September 27th 2014 09:00-17:30
Where: PALAIS DES CONGRÈS DE GATINEAU 50, Maisonneuve Blvd, 3rd floor Gatineau (Hull sectorhttps://goo.gl/maps/s1ozT
What: 2000 point Warhammer Fantasy tournament
Capacity: 20 Players
Cost: $25
Prizes:TBD
Special rules or restrictions: The dataslates and Nagash the end times will not be allowed for this event.
Scenarios: They will be simple, modifying victory points for the scoring system (see below).
Where to register: www.gamesummit.ca/registration/
Tentative schedule:
10:00-10:30 Arrival, registration, and initial parings
10:30-12:15 round 1
12:15-12:45 lunch and best presentation voting
12:45-14:30 round 2
14:30-14:45 result compilation and pairings for round 3
14:45-16:30 round 3
16:30-16:45 result compilation and pairings for round 4
16:45-18:30round 4
18:30-18:45 final result compilation and awards presentation
I realize this is bit of a tight schedule so some harsh penalties will be in place for anyone late to one of their games,as follows: under 5 minutes: no penalty besides what your opponent might take away from your sportsmanship for tardiness, more then 5 minutes but less then 10: your opponent automatically wins the roll for sides and priority, more then 10 minutes but less then 15: you will automatically receive a 5 point deduction from your overall score, and finally if your are over 15 minutes late for your round then your opponent will automatically receive full points for the game and you will receive 0. Please note that the effects from these penalties will stack with each other.
Tentative scoring:
Generalship: Will be using a 20-nil system
Difference/winner-loser points
0-150/10-10
151-300/11-9
301-450/12-8
451-600/3-7
601-750/14-6
751-900/15-5
901-1050/16-4
1051-1200/17-3
1201-1350/18-2
1351-1500/19-1
1500+/20/0
Sportsmanship: 10 points awarded to you by your opponent plus at the end of the day each player will vote for their favorite opponent, each vote being worth 1 point.
Presentation: 10 points awarded by your opponent, the award for best presentation however will be won based solely by the most best presentation votes (voting is to be done during lunch) but these votes will have no impact on a person's overall score. Note that 3 colours and based is required for participation in the event.
40K:
Cost: $25
Player Capacity: 40 players (20 tables)
Points: 1500
Modelling Requirements: All armies must be fully painted and based. WYSIWYG, count as is allowed within reason.
Rounds: 4
Table Size: 6x4
Army Composition: 1 Combined Arms Detachment
Battle Forged
Cypher and Bel'akor are allowed
-no unbound armies
-no allies
-no fortifications
-no lords of war
-no super heavies (no knights)
-no gargantuan mc's
-no formations
-no data slates (other than cypher and bel'akor)
-no forge world
Warlord Traits and Warlords: Your warlord trait or traits must be chosen and part of your list. In the event of running a special character with fixed trait, you may opt to choose another trait or keep their existing fixed trait. Your warlord must be designated in your list and it MUST be one of your HQ choices.
Our hope is to open up themed list possibilities. Want to make an army that loves to infiltrate or outflank? Go nuts. Want to make an army who are expert urban fighters? You go girl. Want your warlord to be a total badass with feel no pain? Rock on son.
Scoring:
5pts-------10pts-------15pts-------20pts-------25pts
major loss--minor loss--tie--minor victory--major victory
A minor is 1-3 more vp than your opponent, major is 4 or more vp than your opponent.
Missions:
Note: We won't be using random game length. Games will go to turn 5. If you're concerned while playing that your game won't get to turn 5, inform a TO. We want all games to get to turn 5 but we understand that with 115 minute rounds it may be difficult for some pairings due to model count or very involved rules (psychic powers).
1 Round One "Watch the Flanks"
Mission: Crusade
Objectives: 5
Deployment: Corners (5th ed style)
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Reserves
Image
2 Round Two "Situational Awareness"
Mission: Crusade
Objectives: 5
Deployment: Hammer & Anvil
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fight in effect turn one, reserves
Image
3 Round Three "Storm the Line"
Mission: Crusade
Objectives: 4
Deployment: Dawn of War
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Reserves
Image
4 Round Four "The Violence of Action"
Mission: Crusade
Objectives: 3
Deployment: Corners (5th ed style)
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fight in effect turn one, Reserves
Image
Corner Deployment: Whoever wins the roll to choose deployment picks 1 of the 4 corners of the board. His opponent must deploy in the opposite corner (diagonally) . (corner = 24x36 inch rectangle). No models may be deployed within 12 inches of the center of the table. Reserves will come in from respective players long table edges.
Terrain:Terrain will be based on the 6th edition terrain rules when it comes to ruins, primarily to avoid any issues with ruins. Opponents must define all terrain and agree to how it will function in their game before the game starts. If there is a disagreement, call over a TO or 4+ it. As TOs are not privy to the discussion between opponents related to terrain, it is a more difficult thing to rule on. The terrain will be setup prioritizing center weighted los blockers, we don't want gunline to rule the day and we want close combat to have a chance.
Wobbly Model Syndrome:Will not be played as an entitlement. Simply put, if your model can't end it's movement without falling over, you cannot end it's movement there.
Prizes:
Best General
Coolest Army
Mostest Funnest Player
Prizes will likely be gift certificates.
As there are no soft scores, you will rate your four opponents at the end of the day from most enjoyable to least enjoyable, don't feel bad as we are forcing this on you. For coolest army, you will vote for the 3 coolest armies at the start of the day. In the event of a tie for generalship, your mostest funnest player rating will be used to break the tie. In the event of both generals having the same sportsmanship, both lists will be taped to rare siberian tigers and we shall have the tigers battle to the death.
Registration:
www.gamesummit.ca/product/cap-it-all-cup-wahammer-40k-1500-pts-tournament/ Once you've registered, please pm me and I will add you to the attendees list.
List submission:
Lists must be finalized and submitted by September 21st.
Rules Changes:
Warlords, we're making it a requirement that one of your HQ choices must be your warlord. This is a change from the current "any character can be your warlord" concept introduced in 7th.
Grav Weapons will use the majority armour save for wounding. If there is a tie use the lower of the two armour values for the purposes of wounding,
Catacomb Command Barge: Only hits allocated to the rider of a catacomb command barge will receive a 3+ invul save (phase shifter). Furthermore, Jink saves will only be able to be taken on the command barge itself and not the rider.
MORE RULES CHANGES LIKELY
We're currently reviewing some of the larger tournament's faq's and will likely be using a modified nova faq. Expect and update within the next 4-5 days.
Anyway just a heads up and if you guys could spread the word to anyone who might be interested in going it would be appreciated.
Cheers,
Will