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Post by jhobin on Jan 10, 2006 16:02:07 GMT -5
I might be taking the dust off my Necrons for a tourney next weekend.
I was looking at the Necron Codex last night. Mainly about the Monolith. If I remember correctly, it does not say anywhere that in a reserves senario you have to pull troops through the monolith.
I haven't played the necrons since last edition and am a little rusty, so in a mission where reserves are used, can you opt to have them deploy as normal if you have a monitlith, or do all excess of the core 2 squads have to come through the portal?
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Post by dragons3 on Jan 10, 2006 20:36:45 GMT -5
GO TO GAME WORKS AND GET THE 4.1 UP-DATE FOR NECRONS. MOST OF THE UP-DATE PAGE CLARIFIES USE OF A MONOLITH. OTHER THAN THAT I'M NOT MUCH HELP, MY NECRONS WORK FINE WITHOUT A MONOLITH.
EVEN IN A 2000 point ARMY. HAVE FUN! ;D ;D ;D
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Post by jhobin on Jan 11, 2006 9:52:04 GMT -5
How have the Necrons worked for you in the new rule?
It does not seem like destroyers are worth it anymore. It seems better to take scarbs with disr. fields. I use to take 15 and 20 man squads. It seems better to take multiple 10 man squads now.
the 2k list I was thinking of taking was;
5x 10 warriors 2x 5 scarab squads w/df 10 immortals lord w/ress orb, veil lord w/ destroy, ress orb 2 Wraiths 2 tomb spyders
I am still left with a littel under a 100 points. I am restricted by what I have painted. I thought about another wraith, or more warriors. I wish I had more scarabs painted.
In the old edition I used the army as mainly warriors screening the destroyers. I saw Chris using the lord wraith combo as an effective assault unit. I think them and a squad of scarbs could tie most nasty things up for a couple of turns and use the warriors to shoot everthing up.
I know its a simple army to play, I tired of playing my 1k sons at the local tournies.
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Sanguinary
Sergeant
WOW, his son looks strangely like Shaun,
Posts: 341
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Post by Sanguinary on Jan 11, 2006 10:16:52 GMT -5
Don't you lose comp points for not having a couple maxed out troop choices.
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Post by jhobin on Jan 11, 2006 10:39:05 GMT -5
It's a local tourney around here in MA. I have thought about two max sized and one small. I use to play this way.
The major drawback with the large size is there Initiave 2, I dont want a 360 pt unit getting cut down by a unit of grots if I have bad rolls.
Even under the old comp system it would not be to much of ding. I am still at 45% troops possibly more depending on how I spend my remaining 100 pts. I do not have a higher % in any other group. My wargear % is less than 10%. In the old ways I would have lost one point. Which is not too bad.
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Sanguinary
Sergeant
WOW, his son looks strangely like Shaun,
Posts: 341
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Post by Sanguinary on Jan 11, 2006 11:21:09 GMT -5
A lot of tournies have no soft scores, so i am sure you are fine.
20 man squads wreck most things and I think are good.
I do not believe you "have to" pull troops through the monolith in reserves secenarios, but you can.
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Post by dragons3 on Jan 11, 2006 11:37:42 GMT -5
IN A 2000 point ARMY, MY PHASE OUT NUMBER WILL RANGE FROM 46 TO: 52 DESTROYED NECRONS. I TAKE NO TROOP CHOICES THAT LOWER MY PHASE OUT NUMBER. I'M BIG ON WRAITHS, I WILL EITHER PLAY 2 SQUADS OF 3 AND 1 SQUAD OF DESTROYERS (3 MODELS) or 2 SQUADS OF 3 WRAITHS AND THE 3RD SQUAD HAVING 1 WRAITH CHASING THEM AROUND TO A SURE A WBB ROLL. THE NEW RULES ARE GREAT, WITH JET BIKE RULE ON DESTROYER BODIES AND WRAITHS THIS ARMY GET LONGER LEGS. HEAVY DESTROYERS AND AT LEAST 1 DESTROYER GROUP OF 3 IS NECESSARY TO REACH TARGETS AT THE BEGINNING OF THE GAME. ALWAYS PLAY 2 LORDS, 1 MUST HAVE A "VAIL OF DARKNESS". I DON'T PLAY NECRONS MUCH, BUT I'VE PLAYED 20 GAMES BETWEEN 1500 & 2000 points AND HAVEN'T LOST YET. WHY YOU ASK! TACTICS, IF YOU PLAY THEM THE WAY THEY WERE DESIGNED, ITS A SOLID ARMY THAT JUST KEEPS MOVING. FOR ME, LIMITED TROOP CHOICES AND HOW I PLAY IS QUITE DIFFERENT THAN OTHER PEOPLE,THIS WORKS WELL FOR ME. MOST OF THE TIME MY SON PLAYS THEM. I HAVE 3 OTHER ARMIES. GOOD LUCK! P.S. I'VE NEVER LOST TO NECRON'S EITHER!
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Post by Brinan The Barbarian on Jan 11, 2006 17:38:55 GMT -5
Take more scarabs if u have them.
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Post by jhobin on Jan 11, 2006 17:54:54 GMT -5
I have more but unfortunetly they are unpainted and not enough time, for me at least to paint them. If I could I would take 3 10 scarab squads and 9 tomb spyders. ;D
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MajorSoB
Moderator
The oldest
THE GRUMPY OLD MAN!
Posts: 2,135
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Post by MajorSoB on Jan 11, 2006 21:10:34 GMT -5
Jeff, I am not convinced on the effectiveness of 9 tomb spyders since they move too slow and can be avoided by a good player before getting in assault. Not a bad counter assualt to sit them near you squad to deter assaults but bottom line is that they are expensive points wise. Nowt 3-10 base squads of scarabs is a bargain for points and played properly will take out three enemy squads for nearly the entire game. Add rending if you have the points and watch the vehicles blow up!
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McCommander
Sergeant
The Dreamiest
For every one that falls, two shall take his place!
Posts: 209
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Post by McCommander on Jan 11, 2006 21:39:09 GMT -5
Not to get off topic, but as I've said before. Point for point scarabs are one of the best units in the entire game. Possibly the best! Never leave home with out them. Can easyly fight most units twice there cost. Have the ability to destory vehicles dependibly. Anything that they really can't hurt they can tie up for most of the game at a minimal point loss. Not to mention they're game breaking speed to be where you most need them all of the time.
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Post by dragons3 on Jan 11, 2006 22:33:16 GMT -5
OK, I'LL BITE! IF I FEEL THE NEED TO LOWER MY PHASE OUT NUMBER, I WOULD WORK IN 15 SCARABS OVER TAKING A MONOLITH (235 pts.). BUT TOMB SPIDERS, DON'T NEED THEM, BUT IF THEY FIT YOUR STYLE OF PLAY, NO MORE THAN 2 OR 3 MAKES SENSE TO ME DEPENDING ON GAME POINT TOTAL.
REMEMBER, HQ'S FOR YOUR ARMY & SCARABS CAN'T CLAIM QUARTERS, SO TAKING 3 SQUADS OF SCARABS COULD WORK AGAINST YOU.
BESIDES THEY DON'T LOOK COOL ENOUGH!
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Post by jhobin on Jan 12, 2006 8:57:04 GMT -5
I thought a mostly scarab and tomb spyder would be cool for fluff. Making it a Necron Defense force. The major advantage behind the 9 tomb spyders would be that they all count as there own unit.
Tactically, some players arn't going to know what to do. You could march them all across the board with the scarabs. Most people would shoot at the spyders ignoring the threat of 30 scarabs. Have a couple of tomb spyders a turn produce swarms so that if they die you got more scarabs. The rest of the points in the army you spend on warrior squads. Marching them forward. You could potentially flood the board with scarab swarms. Which would be a cool site to see.
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MajorSoB
Moderator
The oldest
THE GRUMPY OLD MAN!
Posts: 2,135
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Post by MajorSoB on Jan 12, 2006 16:52:40 GMT -5
Tell you what Dragon, you aren't convined of scarabs affectiveness? How about this sunday I will play you with my son's army, proxying 30 scarabs. Name the points (1500-2000) and pick the mission, I guarantee that army will table most armies, barring the randowm cheesball army you might put up against it. Better yet, bring your Armored Company, and lotsa dead tank markers!!! ;D ;D ;D ;D ;D ;D ;D
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Post by Ranger Dude on Jan 13, 2006 22:19:32 GMT -5
Wouldn't high scarab counts reduce your phase out number to a point where you could easy be phased away? Don't play necrons myself, so I'm not sure of this, but I believe that's how it works. Don't get me wrojng, scarabs are cool and all, but all the scarabs in the world won't do you any good if the whole army phases out.
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