MajorSoB
Moderator
The oldest
THE GRUMPY OLD MAN!
Posts: 2,135
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Post by MajorSoB on Apr 18, 2007 23:31:47 GMT -5
They can still be pulled through a monolith can't they? (i'm actually asking here, i don't know) No they can't. Only necrons can go through the monolith and the codex specifically states the Pariahs are not necrons. The main drawback to Pariahs the way I see it is an expensive unit walking across the board trying to get in range where their visgae poer has some affect. While I agree that counter assault seems good, their lack of mobility hampers them. I believe they are elites and that the other elite choices (immortals and flayed ones) are so much better both in use and in point cost that it kind of takes away any reason to take Pariahs. Again, I would love to see an army where several of these squad are taken that is competitive. Come on step up to the plate... ( I am sure Boldo would love to sell multiple blisters of Pariahs!!!)
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joe
Scout
Posts: 28
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Post by joe on May 1, 2007 0:35:20 GMT -5
oh woes is you... Pariahs don't have WBB, let me count the stack of other stuff that dosnt....hmm assault cannons, nope never seen one of those with WBB, wraithlords? nope, no WBB there either... C'tan? hell! he's even in your army, no WBB on him either though. Being a "necron" and having to have "WBB" does not prevent you from being a good unit. They can still be pulled through a monolith can't they? (i'm actually asking here, i don't know) And besides, isnt counter assault all the rage these days anyways? The problem with necron's is they lack power weapons for basic troops. You are only limited to HQ's, pariahs, and tomb spyders for power weapons and those are the ones that don't have WBB except the lord. Also, Necrons are allowed WBB rolls on assault cannons. Most, if not all the armies, have a basic troop weapon that ignores armor saves even if its just a captain. Also that captain rule is BS since you just give him a powerfist and he has to be the last one to die even though you should be allowed to allocate hits on his ass. Weapon skill is a much needed stat in the 40k universe compared to the fantasy universe because of the wide range of strength combinations in 40k. You can go from strength 4 to 8 from one weapon which makes the lord rather worthless on 2's to wound and ignores armor unless he has the orb. 4's to hit and 3's to wound is pretty hard compared to 3's and 2's with almost double our attacks for equal amount of points.
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Post by Brinan The Barbarian on May 1, 2007 14:13:55 GMT -5
-Name an army where every model in the army can take out a tank. -Name an army that can be pulled out of combat. -Name an army that can get back up (bionics dont count)
My point being, you don't need power weapons, you have all of these advantages, you need disadvantages too!
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Post by skyth on May 1, 2007 15:33:08 GMT -5
And just remember...Necrons have easier accessibility to power weapons than Tau do...
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Post by Catachan Colonel on May 1, 2007 15:39:34 GMT -5
other than power fists they can get more than orks too.
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Post by skyth on May 1, 2007 16:21:29 GMT -5
other than power fists they can get more than orks too. 3 Burnas in a squad?
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Post by Catachan Colonel on May 1, 2007 16:23:47 GMT -5
i stand corrected oops
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Post by Wolf Lord Snorville on May 1, 2007 21:46:44 GMT -5
-Name an army where every model in the army can take out a tank. Imperial GuardNight Lordsundead I'm sorry Brian... All I hear is "I'm a dirty Monolith using tramp"
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joe
Scout
Posts: 28
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Post by joe on May 2, 2007 0:27:29 GMT -5
-Name an army where every model in the army can take out a tank. -Name an army that can be pulled out of combat. -Name an army that can get back up (bionics dont count) My point being, you don't need power weapons, you have all of these advantages, you need disadvantages too! ORKS, i rest my case ORKbombs ORKporter ORKedics
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Iron Warrior
Moderator
The Iron
Iron Within! Iron Without!
Posts: 2,573
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Post by Iron Warrior on May 2, 2007 1:37:32 GMT -5
Huh?
As an Ork player I can safely say that not EVERY ork in the army can do all of those things.
Infact You cant port out of combat at all.
He is saying that every "Necron" has those abilities, orks, I can assure you, do not.
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joe
Scout
Posts: 28
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Post by joe on May 2, 2007 14:56:49 GMT -5
Huh? As an Ork player I can safely say that not EVERY ork in the army can do all of those things. Infact You cant port out of combat at all. He is saying that every "Necron" has those abilities, orks, I can assure you, do not. it was a joke ;D but anyway, Not all necrons can take out tanks, you need gauss weapons. Not all the models have gauss weapons and have to pay extra if they want to be able to take out tanks in close combat like gauss weapons, but they cost extra just like grenades and meltabombs. Not all necrons can teleport, you need a monolith or veil of darkness, both which are expensive and if are not taken, they can't teleport. Also if you do have a monolith and you play a game with RESERVES, they HAVE to come through the monolith and if it is destroyed, then you reserves don't come on the table and are lost and the opponent gets the points. Says in the codex, pretty sure under the monolith rules. Also the majority of the time necron's can get up, but only if they are within range of the same models and not killed from power weapons or instant kill. We also phase out unlike other armies so most of our points HAVE to be spent on "Necron" units making flexibility a little limited compared to other armies. Great conversation btw, having a blast
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Post by skyth on May 2, 2007 16:01:42 GMT -5
Monoliths give the option to leave warrior squads in reserves. There is no requirement that they use that option.
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