joe
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Posts: 28
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Post by joe on Apr 6, 2007 20:34:13 GMT -5
Since necrons lack good CC, i had to change my list around because i was getting beat in CC. Also i had to change my list because of high armor saving people.
Whats better:
1 Ctan Deceiver 5 Heavy Destroyers
or
1 Lord + orb 2 Tomb Spyders 6 Heavy Destroyers
Deceiver can take hits and dish out CC damage while taking out most tough opponents not to mention canceling out all opponents with str 4 or less. Also can instant kill any toughness 4 opponents.
lord with orb helps for wbb and 2 tomb spyders add extra cc damage with no armor saves but usually need 4's or 5's to hit. Also an extra heavy destroyer helps against high toughness/armor opponents.
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Post by skyth on Apr 6, 2007 22:04:43 GMT -5
The lord is better for one reason-Veil of Darkness.
How Necrons deal with close combat is to teleport out with either the Veil or a Monolith then shoot the heck out of the unit that they were stuck in with.
I wouldn't bother with the spiders, rather get a monolith, lord with Res orb and veil and then regular destroyers, honestly.
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Post by jay on Apr 7, 2007 9:52:05 GMT -5
First thing is first. I hate playing Necrons!!
because they always jump out of HtH. If you could beat someone in HtH, go for it.
But typical i see the lord with the Viel and the Monolith to pull at least two squads out of HtH.
Rules question (issue).
The rule with the Monolith; You can not assault if you teleport thru the monolith if it moves. Move it after you teleport.
there is a new version of the codex out and it explains it. Newer then the Faq.
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joe
Scout
Posts: 28
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Post by joe on Apr 7, 2007 11:23:42 GMT -5
Well this is based mostly off the same list i played you with in the Chicago GT . Problem was, i had the maneuverability but once i got caught, i was done because not many things in necron armies can fight. Also wasting 500 points on a monolith + lord is a waste IMO, it just doesn't work with my army and the monolith can blow up pretty easily. Also, weapon skill is 10x more important in 40k compared to fantasy because its so easy to increase strength with guns or power fists etc.... making the necron lord crap My army is mostly destroyers cause i like there fast movingness. Now the only thing left is heavy destroyers and CC. So based on the top, thats what i can get. Nothing else
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Post by dragons3 on Apr 7, 2007 15:50:38 GMT -5
I play an original NECRON theme.
Warriors, Immortals, Destroyers, Heavy Destroyers, scarbs, Wraiths and Lords.
HQ's are: LORD with ORB & VAIL OF DARKNESS, LORD with ORB & Destroyer Body.
THIS ARMY HAS ONLY A FEW CONFIGURATIONS AND WILL NOT BE CHANGING TO ANY OTHER MODELS.
I CAN FIELD 2,500 points as is. Some day I might buy a Nightbringer or may be something from the next codex if I'm still playing by then.
A FUN ARMY @ 2,000 points, OK ARMY @ 1850 or 1750 points and SUCK @ 1500 points or less, (boar-don-e-a).CIAO!
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Post by skyth on Apr 7, 2007 16:01:05 GMT -5
. Rules question (issue). The rule with the Monolith; You can not assault if you teleport thru the monolith if it moves. Move it after you teleport. there is a new version of the codex out and it explains it. Newer then the Faq. You count as disembarking form a stationary vehicle when you come out of a monolith portal, thus can assault. In my opinion, FAQ's always take precedence over any printing of any codex (Which screws over Guard Enginseers... ) unless the codex is a new one (IE when Tau Empire came out for 4th edition, the FAQ for the 3rd edition Tau Codex was overruled)
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Post by Brinan The Barbarian on Apr 7, 2007 17:47:22 GMT -5
ok, ive played necrons for like 3 years.
in my fierce battles, ive discovered many things.
-Wraiths own -You can never have too many monoliths -Scarabs with Disruption is great! -Pariahs BLOW!!!! -Disruption fields on warriors and immortals is pointless -why have heavy destroyers when the whole army can take out a tank anyways? -Tomb Spyders never hurt -The only good lord options are D-body, res, phase shifter, and scythe with wraiths, or scythe, d-body, shifter, lightning field with scarabs, or have one sit back with a res orb, i hate the veil!! -When using a Warscythe, or a C'tan, wear a cup, because people hate them!! -The deceiver is way better then the nightbringer
thats about it, hate away on me
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Iron Warrior
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The Iron
Iron Within! Iron Without!
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Post by Iron Warrior on Apr 7, 2007 20:08:08 GMT -5
As far as I know (and this has been discussed before) if the monolith moves its considered a moving vehicle and you cannot assualt out of it that turn. On the same note you cannot deepstrike and assualt out of it either. It counts as having moved over 12". (per skimmer faq and per Main rule book) Now this could have been re-faqed of course. So where can you find these rules that say otherwise?
As far as rules go...newest out means current used.
Thats not original, thats standard...or STC one may say.
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Post by skyth on Apr 7, 2007 23:28:43 GMT -5
As far as I know (and this has been discussed before) if the monolith moves its considered a moving vehicle and you cannot assualt out of it that turn. On the same note you cannot deepstrike and assualt out of it either. It counts as having moved over 12". (per skimmer faq and per Main rule book) Now this could have been re-faqed of course. So where can you find these rules that say otherwise? Just the Necron FAQ. Outright states that a unit disembarking from a Monolith counts as getting out of a stationary vehicle.
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Iron Warrior
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The Iron
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Post by Iron Warrior on Apr 8, 2007 0:59:15 GMT -5
Im going to assume these are GW FaQ's? Since you did not provide a link. I will look later tonight when I am at home. EDIT: us.games-workshop.com/errata/assets/necrons_faq_v4-0.pdfThis FAQ on the us site was written almost 3 years ago and before the new rules set. Its not valid with its explanations as they are out of date now. I wish this were true and my orks could move 13 inches with thier red paint and disembark and charge or even turbo boost and charge but it isnt the case anymore with the new rule book.
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Post by skyth on Apr 8, 2007 7:53:04 GMT -5
Actually, all those are current FAQ's for the new rules set. They don't keep the old FAQs up there.
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Post by ccourtney on Apr 8, 2007 8:54:26 GMT -5
This issue was discussed at Adepticon and it was ruled that the newest print was the valid rule. Meaning that they cannot assault if it moves. (and I wouldn't argue this Skyth...since Jervis Johnson was there and that was his answer)
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joe
Scout
Posts: 28
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Post by joe on Apr 8, 2007 19:47:23 GMT -5
ok, ive played necrons for like 3 years. in my fierce battles, ive discovered many things. -Wraiths own -You can never have too many monoliths -Scarabs with Disruption is great! -Pariahs BLOW!!!! -Disruption fields on warriors and immortals is pointless -why have heavy destroyers when the whole army can take out a tank anyways? -Tomb Spyders never hurt -The only good lord options are D-body, res, phase shifter, and scythe with wraiths, or scythe, d-body, shifter, lightning field with scarabs, or have one sit back with a res orb, i hate the veil!! -When using a Warscythe, or a C'tan, wear a cup, because people hate them!! -The deceiver is way better then the nightbringer thats about it, hate away on me Not to "flame you away" just some counterpoints. While wraiths are great for the points, i feel anything that doesnt negate armor saves is kinda worthless. I compare all units to space marine types because they are the majority of armies AND anything armor 4 or more is easy to kill with any necron unit. 3+ armor and lower is our problem. Wraiths needs 4's to hit on most units but 2's to wound. But armor saves are allowed, worthless IMO. Either test it against a destroyer or a squad of guys. Also, if a power weapon does hit them and no orb is in sight, they get no WBB if they fail there armor save. Monoliths are easy targets and most smart people will ignore them and try to phase you out, keep their distance, or blow it up with a couple of shots. Waste of 235 points. Also they can only teleport units within 18 inches, not that much and most of your army has to sit around the monolith. Easy to avoid with my mobile army. Scarabs are not needed for tanks since u just said all necron weapons take out tanks? Heavy destroyers are needed for high toughness/armor save guys, look and nids and terms. Necrons can't kill them with regular guys. Necron lord sucks in my opinion, the WS 4 really makes him suck in combat since he usually need's 4's then can't increase his strength for wounding compared t other armies with powerfists or other special items. While the lord can take damage, thats all he usually is good at. The orb is the only reason he is good. But yea everything else is about right that you said, i guess it all depends on players tastes.
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Post by jay on Apr 9, 2007 20:23:22 GMT -5
Joe,
How are you doing? are you going back this year?
1 Lord + orb 2 Tomb Spyders 6 Heavy Destroyers
Is a better choice. Your army is better on keeping things away.
Everyone hates the Ctan and will dock you points on comp or sports.
Have you thought of putting the lord on a destroyer? You can still give him the orb and keep them close to the destroyer.
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joe
Scout
Posts: 28
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Post by joe on Apr 10, 2007 1:23:08 GMT -5
Joe, How are you doing? are you going back this year? 1 Lord + orb 2 Tomb Spyders 6 Heavy Destroyers Is a better choice. Your army is better on keeping things away. Everyone hates the Ctan and will dock you points on comp or sports. Have you thought of putting the lord on a destroyer? You can still give him the orb and keep them close to the destroyer. Yea i'll be going back this year, me and my buddy again. Hope to see you guys there again, maybe even take the title from shaun haha. Well looks like no Ctan because of comp and sportsman, waste of some models (Ctan) . I have no extra points left over so i can't do the body =/ Hope we (us and you guys) do good this year and go home with another trophy. HURRAH! I wanna win so i can get rid of this necron army and get some more.... NON BORING amazing how the undead disappeared after 40000 years.... sad times
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