|
Post by wheels on Apr 11, 2007 10:37:35 GMT -5
I watched a lot of you play at Simcon this year and decided to join the fold and start playing. I've decided on the vampire counts (I like the back story, the look of the models, and have some good paint and character themes in mind).
Anybody have any wisdom, advice, or constructive criticism they wish to share?
Thanks in advance.
|
|
joe
Scout
Posts: 28
|
Post by joe on Apr 11, 2007 12:14:07 GMT -5
Yea, i just started playing my vampire counts again and while im not the best at fantasy, there are some general rules of thumb for them.
Combat resolution and outnumbering is #1 importance for them because of fear.
Your going to need to buy lots of zombies and skeletons since they are the base of the army AND you can summon lots of them.
There magic is really good, summoning is their base spell making swarming quite fun if you get the spells off.
I can't think of anything else lol, but why don't you just wait for there new codex?
|
|
|
Post by thatguyjames on Apr 11, 2007 14:02:52 GMT -5
Speaking of the new codex, depending on who you listen to in the warseer forums, the new vampire counts army is either about to hit or is next in line after the high elves. I would advise waiting to see which is due to drop first.
|
|
Iron Warrior
Moderator
The Iron
Iron Within! Iron Without!
Posts: 2,573
|
Post by Iron Warrior on Apr 11, 2007 15:53:50 GMT -5
Wheels, Just an odd question. Do you play WoW? Sorry to stray off topic.
|
|
|
Post by wheels on Apr 11, 2007 16:30:43 GMT -5
No, I do not play WoW.
But I appreciate your advice. I've found some cheap unopened regiments of skeletons and zombies on ebay as well as a cheap unused VC codex book.
I've come to find out that GW likes putting out new editions and new codex's (codii?) rather frequently. I figure the mini's for the core units (skeletons and zombies) won't be changed too drastically becuase they're already plastics.
|
|
MajorSoB
Moderator
The oldest
THE GRUMPY OLD MAN!
Posts: 2,135
|
Post by MajorSoB on Apr 11, 2007 17:14:31 GMT -5
That is probably not a bad way to go. Start assembling your skeletons and zombies, I am sure the new codex will still have a crapload of them in the typical vampire count army. Stop by sometime and introduce yourself, its always good to see new players.
|
|
|
Post by ccourtney on Apr 11, 2007 18:22:25 GMT -5
Anybody have any wisdom, advice, or constructive criticism they wish to share? Play 40K Instead.
|
|
joe
Scout
Posts: 28
|
Post by joe on Apr 11, 2007 20:54:14 GMT -5
Anybody have any wisdom, advice, or constructive criticism they wish to share? Play 40K Instead. NO!!! Fantasy > 40k
|
|
|
Post by johnboo on Apr 12, 2007 6:06:42 GMT -5
Regardless of when the new army book is due, you will need alot of skeletons (I'd say 75+ minimum), and most likely zombies.
Direwolves are also extremely useful - I'd suggest buying a goblin wolfrider regiment, and find a O&G player who will buy/trade the goblins (they come with both mounted and standing legs). You now have 10 wolves for the price of 3 direwolf blisters (6 wolves).
Probably the strongest build is Strigoi bloodline, and the weakest is probably Lamia. Be aware that the new book will change this up - GW has a habit of making things that suck a "must have" the next go around.
|
|
|
Post by wheels on Apr 12, 2007 7:48:01 GMT -5
Regardless of when the new army book is due, you will need alot of skeletons (I'd say 75+ minimum), and most likely zombies. That's what I was thinking. I also thought it would be cool to buy the Battle for Skull Pass (to get all the templates and whatnot) and paint the goblins and dwarves as zombies. Since my necromancers can raise zombies from previous battles it might be a cool effect to raise a regiment of fallen dwarves or goblins. Direwolves are also extremely useful - I'd suggest buying a goblin wolfrider regiment, and find a O&G player who will buy/trade the goblins (they come with both mounted and standing legs). You now have 10 wolves for the price of 3 direwolf blisters (6 wolves). Now that's what I'm talking about. Thanks for the advice - I'll definitely look into that. Some of the other boards I've been reading mention chaos hounds as an option - not for the price - but because they look more undead. Probably the strongest build is Strigoi bloodline, and the weakest is probably Lamia. Would you mind explaining why?
|
|
|
Post by johnboo on Apr 12, 2007 8:19:47 GMT -5
Probably the strongest build is Strigoi bloodline, and the weakest is probably Lamia. Would you mind explaining why? Strigoi are combat monsters, and the bloodline powers are more than enough to deal with opponent's characters. Because as a VC army you win by the fear rules (win a combat and outnumber the enemy = autobreak the opponent) Thats not to say other flavors (blood dragon, von carstien)arent tough muchachos, Stigoi just have an easier time of it. Lamia's powers are psychology-test based and for the most part target opponents characters. The problem here is that most characters have high leadership, so the lamia's bag of tricks rarely work. Fun and flavorful, yes - effective, um, not so much. In the end, play what you like - the game is much more fun when you just push models around rather than build the most effective beatdown machine you can. Any chump can do that.
|
|
joe
Scout
Posts: 28
|
Post by joe on Apr 12, 2007 12:44:22 GMT -5
Also, if you look at the back of the Warhammer Rulebook at the vampire counts army...
All ethereal creatures are toughness 7 and zombies are initiative 1. Does that mean no more braindead rule and no ethereal rule?
Give you something to think about....
|
|
|
Post by wheels on Apr 12, 2007 13:18:55 GMT -5
Also, if you look at the back of the Warhammer Rulebook at the vampire counts army... All ethereal creatures are toughness 7 and zombies are initiative 1. Does that mean no more braindead rule and no ethereal rule? Give you something to think about.... Actually I saw this on a different site... They still have the "ethereal" and "braindead" rules. These are found in the army books (and the upcoming one as well). But in order for everything to make sense for the beginning player reading through the new rulebook they did not want to get bogged down with expanded rules so they made ethereal creatures tougher and zombies slower in the primer.
|
|
joe
Scout
Posts: 28
|
Post by joe on Apr 12, 2007 15:13:52 GMT -5
That's interesting cause if you look at other units in the back and compare them to the current rulebook, some are different. Tomb Scorpions from the tomb kings have strength 6 in the rulebook.
Do you think they know what units they wanna change and already added them to the rulebook? Why would people look in the back of the rulebook to play an army when they need the codex?
But back on topic, you can also use the tombstones that come with the skeleton sprues as models, think of them as adding flavor to the unit as a whole and saves $$ on buying extra boxes. Also its great for summoning since u can just put them behind it. Same with zombies.
Also i heard wraiths were going to become units again so i wouldn't purchase them atm
|
|
|
Post by wheels on Apr 16, 2007 11:46:52 GMT -5
Well, I lost the auction for the VC army book so I went to purchase it from the Armory and Boldo took it to Buffalo. I'll have to stop by later to grab it. Maybe this afternoon. Now that I got the core of my army (60 skeletons, 20 zombies, 6 ghouls, 2 necromancers) and I'm looking to eventually get 40 more zombies (for raising to fight), is there any advice on putting these li'l bastards together? I bought some Testor's plastic glue and it works like a charm but the super glue for the metal necromancers and the like is going to be brutal.
|
|