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Post by skyth on Jan 19, 2007 14:25:57 GMT -5
Because your units come in on your deployment zone edge...Not anywhere else.
"When available, reserves move on from the player's deployment zone board edge"
And btw, Cleanse is worded exactly the same as the other missions for saying where reserves come in from. So what's good for the goose is good for the gander.
Besides be correct by the rules, I really find it to create a more dynamic game. More dynamic=more fun, which is the overall object of the game, is it not?
All in all, it doesn't matter as long as everyone plays it the same.
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Post by Catachan Colonel on Jan 19, 2007 16:50:44 GMT -5
Dont know how to reply about cleanse, but for argument's sake, step one of most games is rolling a dice and picking (usually) one of the long board edges for your deployment zone edge you then place within X" of that board edge.
it seems straight forward to to say in these cases what counts as your deployment zone board edge is straight forward the one you picked.
"both players roll a dice, the winner chooses which of the long table edges to deploy in." (p82 in the missions)
units are then deployed some distance from their edge. (the one they picked.
players are not picking a deployment zone that is some area of the field like cleanse that may have multple edges so the logic breaks in some of those cases.
on the case of mystics they once clarified this on drop pods although i am not sure where at the moment saying that the mystic could either shoot at the drop pod or the squad that rode in it after the squad/ pod were placed on the field. I dont see it in the faqs at first glance so it may have been from their old web forums.
I play a all storm troop demon hunter army, trust me that the mystic rule isnnt the stumbler oh how playablethey are its the ammount of heavy bolters in armys now adays in 4th ed
my $0.02 for now
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Post by evilerik on Jan 19, 2007 17:15:10 GMT -5
i agree with Tom on his point about Deployement. Sure, being able to come in from the short board edge would help slow Monsterous creatures, etc, but if ur driving a Landraider/Truk/Raider onto the board, you basically have free reign to mess with whoever you want.
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Post by Brinan The Barbarian on Jan 19, 2007 19:25:50 GMT -5
I know a solution to this, don't take slow monstrous creatures! Thats the risk you take when you take them.
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Post by dragons3 on Jan 19, 2007 20:31:32 GMT -5
Colonel Catachan description on board edge scenarios is the way of the Coyote's Den tournaments and has always pre-stated board edge rule deployment. Runner of the tournament describes type of deployment, (diagonal, quarters,long edge, what ever) including edge deployment for reserves along with objectives, dusk to dawn, night fight, deep strike, infiltrate or what ever. Make a check list, this will cut down on things you for got to state before play starts. KEEP IT SIMPLE, LAWYERS DON'T PLAY THIS FOR A REASON! CIAO!
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Post by Norton on Jan 20, 2007 1:49:29 GMT -5
Being the oldest and/or wisest, i suppose i should comment... ;D
My thoughts are a little different on a couple subjects... of course the deployment question, one heard on many boards, but the general consensus is that none of us would try it at a tourney, (not even tom) and we would be really offended if it where tried against us in one. Only through lawyering of the rules can it even be inferred that the side edges are legal placement. We need only look at the previous 5 editions of 40k or the 7 editions of Fantasy to see this trend, so we obviously have intent covered here.
As for thingies turbo-boosting, if i remember correctly it pretty much states that thier save becomes invulernable, not that they may use it as an invuln. So psycannons should pop bikers/scarabs/etc/wtvr with no save. They are few and far between enough that the grey knights don't need to be lawyered against. "The Emperor commands you not to speed!!!"
As far as the swooping hawks coming and going in the same turn? Meh, they're an expensive unit and there is no garuntee they come back in if you do it, so knock yourself out.
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Post by jay on Jan 21, 2007 11:36:14 GMT -5
This happened to me at Chicago GT. Because the mission did not say Long deployment board edge. The judge ruled against me. His army came 15 inches onto the board edge. So they got 21 inches across the board.
So i believe you have to ask a judge before the game begins if the mission does not say so.
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Post by skyth on Jan 22, 2007 14:43:58 GMT -5
Just FYI, according to the Adepticon FAQ, you come in off the short table sides from reserves like I was advocating for.
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Iron Warrior
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Post by Iron Warrior on Jan 22, 2007 20:12:02 GMT -5
Most games I have played, if you have a flat straight deployment zone 12" in you bring reserves in from the back table edge. In odd deployment zones like the diagonals or the "L" set up zones you can bring them in from the edges (because you flee towards the closest table edge)
Thats the general consensus and havent played anyone that has had any issues with it. If its a concern discuss it with your opponent or the judge I guess.
The turbo boosting invulnerable save thing...its been FaQ'ed that you may choose the invul or the regular save.
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Post by skyth on Jan 23, 2007 8:49:17 GMT -5
FAQ'd where? The only FAQ's I've seen (YakFAQ, Adepticon FAQ, and GW board FAQ) that had anything to say about it is that it becomes invulnerable, not that you can choose which to use.
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Post by doc on Jan 23, 2007 14:03:02 GMT -5
FAQ'd where? The only FAQ's I've seen (YakFAQ, Adepticon FAQ, and GW board FAQ) that had anything to say about it is that it becomes invulnerable, not that you can choose which to use. the only ref I can find is from the DA FAQ (still official I guess!) "the abilty to make a "jink" save continues to apply unless the unit has made a Turbo-Boosters move, in which case the Turbo-Boosters invunerable save applies" This implies that there is only ONE save - the Invul one...
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Post by doc on Jan 23, 2007 14:06:33 GMT -5
This happened to me at Chicago GT. Because the mission did not say Long deployment board edge. The judge ruled against me. His army came 15 inches onto the board edge. So they got 21 inches across the board. So i believe you have to ask a judge before the game begins if the mission does not say so. It appears this is the "new" way of using "edge" - I was ruled on this one at the Vancouver Conflict last summer - I'm not sure where it is written, but it appears using the sides fo your ZONE is alllowed now!
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MajorSoB
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Post by MajorSoB on Jan 23, 2007 15:36:45 GMT -5
Well Jason, it still would feel like getting screwed if someone pulled that on me in a tourney. I think that if they are gonna F--- you , they should at least kiss you and buy you dinner. Rest assured, if you pull some crap like this on me in a tourney, I will send you to soft score Hell.
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nycowboy
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Post by nycowboy on Jan 23, 2007 16:50:58 GMT -5
Yah assault phase 2007 will not allow the the short edge bullsh*t move for its missions. In fact if your opponent tries it you can kick them in the nuts (I should add that to the the rules packet)
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Post by jay on Jan 23, 2007 17:20:45 GMT -5
I really do not mind the rule, but as you are playing i would to plan for it.
Nothing like be assulted on the short table edge.
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