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Post by Catachan Colonel on Jan 24, 2007 18:49:32 GMT -5
twopoints
Eldar webway from vehicle was faqed to no
Q. Can psychic powers (like Fear of the Darkness) or other special rules (Imperial Guard Officers’ Leadership) and pieces of wargear (like Psychic Hoods) be used from within vehicles by models that are being transported? A. As transported models are not physically on the table, they cannot do anything (unless differently specified). The only exception is firing weapons (and using psychic powers and abilities that replace firing a weapon) from one of the vehicle’s Fire Point or from an open-topped transport. On the positive side, transported troops cannot be targeted by the enemy (the enemy can of course target their transport, and the passengers may suffer consequences as a result).
dropping the webway is not shooting so they cant do it.
Bigger point and a little late
WHO SAYS WE DONT LIKE RULES LAWYERS? They are fine people with a well thought out opinion . that does not include mackin and wack hack stack attack (sorry dragon could not resist)
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MajorSoB
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Post by MajorSoB on Jan 24, 2007 19:04:22 GMT -5
Hmm, doesn't the webway activate in the shooting phase? Using the short edge table logic, it then replaces shooting, therefore it can be used right? Besides the FAQ applies to closed topped vehicles, what about opened topped, is there a differenc, I am not sure just asking kinda playing Devil's advocate. How about my idea to dismount my jetbike or skyboard, can I use the portal then, no codex in front of me but does it say the models can't carry a webway, or use a webway?
Yeah, Tommy I forgot we love you, our own resident rules lawyer !!!!
(WHEN RIPPING ON DRAGON REMEMEBR TO POST IN CAPS SO THAT BLIND BA$TARD CAN READ IT!!!!!) ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Post by doc on Jan 24, 2007 19:36:08 GMT -5
So I did some rules reading this PM.... I found NOTHING to support coming on the sides in the RULES. However, GW Canada has ONE scenario (Flank Attack) that specifically states that you may bring the reserves (divided force) on "either short table edge". The obective is Field of Battle, so no objective advantage per se for doing that. As for the examples you cited... you've obviously thought about doing them ya Cheese Monkey! So Jason, any chance you might show this year at Toronto? We missed seeing you last year, it would be a pleasure to see you again, who knows maybe at our GT next year? I'll be in TO for the GD-GT May 3(?), but not sure about the Conflict. Travel is getting cut back these days cos of the kids. But I am hoping to do all 4 Games Days in the USA with the Forgeworld show team again ;D
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MajorSoB
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Post by MajorSoB on Jan 24, 2007 19:45:56 GMT -5
Funny you should bring up that scenario. That was the first one played in Toronto last fall and I got anhillated due to my own misreading of the rules. As it clearly states in that special scenario, you may bring reserves in on either short edge including your opponents deployment zone. I did not read it correctly, it was my own fault, and I was crushed due to it. Incidently, I enjoyed that game emensely and I ended up voting that particular opponent for best sportman of the conflict.
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Post by doc on Jan 25, 2007 0:11:16 GMT -5
Hmm, doesn't the webway activate in the shooting phase? Using the short edge table logic, it then replaces shooting, therefore it can be used right? I've got one for you! Raveners can DS Raveners are beasts Beasts can FoC can Raveners Fleet after DSing?
R.A.W. separates Move, Shoot and Assault, R.A.W. says you can not move or assault, but you may shoot. Fleet happens in the shooting phase! I know which side of the argument I sit on, but RAW confuses the matter somewhat This is why R.A.W. was a dumb-ass cop-out by GW!
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nycowboy
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Post by nycowboy on Jan 25, 2007 11:07:55 GMT -5
I think you can FoC a ravener if it deep-strikes, you can't assault and you can't shoot (lack of guns) so why not. If deep-striking termies can unload assault cannon hell on things raveners should be allowed to fleet. Frankly I don't see how that could be broken anyways. You still can't assault till next turn, and in most missions raveners will be on you by turn 3 anyway.
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Post by skyth on Jan 25, 2007 12:13:43 GMT -5
Fleeting with the Ravener that deep struck is the same as doing the jump-pack move for Tau after deep striking. Around here, it was ruled that you can't fleet after a deepstrike (They tend to like the planetfall scenario around here...) Though why you would want to deepstrike a group of Raveners is beyond me...Though 36 Devourer shots is tasty
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nycowboy
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Guinness it is whats for dinner!
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Post by nycowboy on Jan 25, 2007 12:23:59 GMT -5
Fleeting with the Ravener that deep struck is the same as doing the jump-pack move for Tau after deep striking. Around here, it was ruled that you can't fleet after a deep-strike (They tend to like the planetfall scenario around here...) It is not the same thing because one happens in the shooting phase (fleet) and the other in the assault phase which has been limited by the deep-strike rules. but there are no limitations on the shooting phase. I need to re-read the rules in question here but from the general info presented here I don't see why you would think crisis suits couldn't move in the assault phase. My crude understanding of deep-strike is that you just can't assault. So moves in the assault phase should be legal however broken they might be.
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