Soleman
Chapter Master
The "Strait Talkin"
Posts: 1,389
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Post by Soleman on May 19, 2008 19:04:42 GMT -5
So who's ready to do it again?
I am pretty sure I can commit to nids. I have more models than I thought, and with a couple of minor purchases and a ton of painting, I can have 4,000 points, easy.
I'm sure we can get Norton to play nids with a little coxing. If we can get Gary Lindner to come out of the sticks and into the big city, that'll make three. Laura? I bet your purple queen tyrant would like to come out and play.....
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Post by SilverScourgeDragonXV88 on May 19, 2008 19:30:38 GMT -5
Heeey! I ain't that far out in the sticks...just because no one ELSE can hear you scream out here doesn't mean I won't! LOL
I assume you mean an apocalypse game with bugs on one side...I have never played apocalypse yet and would love to try it out. And, I'm pretty much free until September 4th, though I am going on vacation on July 10-13, and I do have work, but we usually plan these out several weeks, if not months, in advance. I honestly don't know how many points I have, but I can tell you that most of it ISN'T painted...*snivels* I'm sure I can squeak out at least 3000.
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Post by Lord Dacius on May 19, 2008 19:35:47 GMT -5
Curse my lack of an imperial army to fight against the bugs! ill just throw this out there, what if we did tommy's jungle fighters, or some other guard player, with chaos, to represent a tyranid invasion of the iron Empire (or whats left of it by fall)
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Iron Warrior
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Post by Iron Warrior on May 19, 2008 20:48:52 GMT -5
What was thrown out at the end of the Fall Out conversation at the conclusion of summer slam was a talk about a Gigantic city fight table with the opponents being Marines vs Imperial Guard. I dont think you will find enough "commited" Nid players -With- Apocalypse stuff (which is after all why we play Apoc) Of course it was just talk, I think Matt will be running this. Hopefully he will post his thoughts so we can get planning. ps. No more if this Iron Empire thing...its beginging to sicken me.
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Post by Lord Dacius on May 19, 2008 20:57:15 GMT -5
did you mean Chaos V imperial guard? if so YAY
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Iron Warrior
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Post by Iron Warrior on May 19, 2008 21:09:33 GMT -5
No, Space marines vs Imperial Guard.
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Soleman
Chapter Master
The "Strait Talkin"
Posts: 1,389
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Post by Soleman on May 19, 2008 21:16:23 GMT -5
I dont think you will find enough "commited" Nid players -With- Apocalypse stuff (which is after all why we play Apoc) So a Hive mind brood and Endless swarm isn't Apocalypse stuff? Doesn't anyone get tired of playing marines? I disagree with you about finding committed Nid players, I listed 4 possibilities in a 3 second top of the head thought. But whatever, it is Matt's game, he can decide, it's all good.
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Post by MallSecurity on May 19, 2008 22:20:05 GMT -5
That is the age-old question of 40k. The basic problem lies in the fact that it can be extremely difficult to get significant numbers of any one army besides Marines.
However, I am really for whatever people want to play. If in the end that means having to go back to 'Mixed' sides I am fine with that. I'm from the school of thought that story and fluff should enhance the game; not be an obsticle to the enjoyment of those playing it.
My specific concerns with the Nids not having enough 'Big-Stuff' would be that face that they may have trouble dealing with the Titans/Baneblades ect.. lined up on the other side. If the Tyranid players (or other applicable faction) decides thats not a problem then great!
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Post by MallSecurity on May 19, 2008 22:29:08 GMT -5
To the actual scenario itself:
I was kind of thinking a large-scale city fight with multiple deployment-zones might be cool.
Back in the old Codex: City Fight there was a scenario I always thought was neat. The Objective of the mission was to control the most buildings at the end of the game. To control a building you basically had to 'Flag' it as yours by entering it with a squad of Infantry. The Building would remain yours until an enemy squad would enter the build unopposed - in which case it would 'switch' over to them. Taller buildings may have been worth more but I would need to double-check.
I always though this had an interesting dynamic in balancing offense and defense - especially when Deep Strikers ect... were included.
The large number of buildings will also give infantry a better chance against all the Baneblade cannons flying around.
These are just some prelimary thoughts - I'll try and flesh it out a bit later.
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Soleman
Chapter Master
The "Strait Talkin"
Posts: 1,389
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Post by Soleman on May 19, 2008 22:59:54 GMT -5
My specific concerns with the Nids not having enough 'Big-Stuff' would be that face that they may have trouble dealing with the Titans/Baneblades ect.. lined up on the other side. If the Tyranid players (or other applicable faction) decides thats not a problem then great! Point taken. I therefore, propose that we hold a second separate troop heavy Apocalypse game. Perhaps limit 1-2 super heavy per side. This would allow those of us not willing or able to spend $200-300 per model for models that we could ONLY use in Apocalypse to play. Those that want to play with squads upon squads of super heavies and titans are happy and have their game, and while big tanks are going toe to toe, swarms of Nids will begin the invasion of the (relatively) unguarded planet in the Apocalyptic struggle of the marine/guard troops left behind to defend, at a second separate event. Anybody up for it?
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Post by Ranger Dude on May 20, 2008 0:29:14 GMT -5
As this is still far in advance, I would like to once again bring up the idea of smaller tables on the sides being able to effect events on the big table. Whitedwarf did that ages ago and I always thought it was a memorable battle report with some cool ideas.
For those newer to the hobby, it was basically a pre-apocolypse era large game, with three smaller games on the side. Each of the smaller games influenced events in the big game. One was a battle on a strikecruiser which was performing orbital bombardment. When the Guns were silenced, the bombardment stopped on the main table. Another was a strike force trying to take out a basilisk line. Once again, the Basis stopped firing on the main table when they were destroyed. The last was some sort of reserve breakthrough. The time it took for the reserves to break out of the battle on their table determined when they showed up on the main table. It was pretty cool.
I thought it might be a way for some of the players without as much inthe way of Apoc stuff to still be able to get in on one of these games.
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Iron Warrior
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Post by Iron Warrior on May 20, 2008 1:10:19 GMT -5
While thats a fine idea gabe, that is not in the spirit of the Apoc game. The Apoc games are ment to incorperate a Huge table with the Bassys sitting on the table and if you were to go after them then you had better do it during the game on the main table. Hendrick and I ran a campiagn like this years ago and it was a success, every one had fun. However its better off ran in a campaign setting and not in an apoc game, Unless modifications were to be done to it. I think right now the major proble we are running into in these games are not so much Ideas for the games but getting Sides that make sense and would actually fight side by side. Hence the marine heavy prescence in these Apoc games. Unfortuantly when you start mish mashing armies on to one side you have weird things happining and advatages of one allie are being brought up by another allie. For example...larget problem being is when you add bugs to Any shooting heavy army. The bug player wont be happy when eveyone targets him first while mr marine player is all happy shooting at people, until mr Nid dies and then Mr marine has to deal with everyone else. (History repeats itself. This isnt a fun game for the nid player) If you want to do a Huge Nid vs (whatever) The other problem arises where, what is a nid player going to do against a Titan or 2-3 Baneblades? Not enough Nid players have things that can handle such opponents. (this issue almost arose in this last game on the imperial/eldar team where the only one really to take Things out of their codex and from forge world was Courtney, kudos to him, but since he was the only one that had anything he brought all the big stuff leaving him with 6 models to play with.) Lets face facts here for a moment. Apoc is a large scale game and should be using large "toys" or formations from the books. Other wise your just playing a really big game. This hobby/game is not cheap, I know that but you really shouldnt limit people who have those toys from not playing them, this is the only time they have to play with them. If you want to do a non apoc game where no big toys are ran thats fine but these Apoc seasonal games are ment for the Real Apoc stuff. That said, It really doesnt matter to me what the teams are, you can mish mash them, you can be selective (which I would rather prefer seeing happen) I will support matt in his descion and as always lend my helping hand to the Game effort. ;D
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Soleman
Chapter Master
The "Strait Talkin"
Posts: 1,389
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Post by Soleman on May 20, 2008 5:40:23 GMT -5
Apoc is a large scale game and should be using large "toys" or formations from the books. I seem to recall hearing more than once that it would have been nice to see more troops. I also seem to recall several troop heavy formations in the Apocalypse books, which, yourself said in the quote above should be used. The key word being or in your comment. IMHO, the word should be: and.The super heavies are awesome, and there is no reason at all for them to not be allowed to play. But no one will take the other, also fluffy and themed troop heavy formations if there isn't a limit to the super heavies. You guys obviously like the super heavies and that's cool, play them in the Fall Out. I also agree with you that the themed games are more interesting. That's why I suggested a separate event for those of us who would like to see huge platoons of Marine and Guard infantry with some smaller than Baneblade heavy support vs. the endless swarm from the Great Devourer. How is that any less themed? How is it less Apocalyptic for me to spend 1800+ points on huge formations of troops? And finally, I challenge a shooty marine force to take out 120 termagaunts and hormagaunts with without number and bodies over bullets, along with 90-100 other bugs, with just one baneblade (or other super heavy) and large troop formations as opposed to 6 super heavies and how ever many other baneblades were on the table on Sunday in a game of 3000 - 4000 points per player. This would be a separate game from the one Matt is running, thus allowing the guys who like to play the super heavies to play them. I think now the question may be: How many marine players have the stones to not hide behind their mobile terrain? ;D
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Soleman
Chapter Master
The "Strait Talkin"
Posts: 1,389
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Post by Soleman on May 20, 2008 5:42:02 GMT -5
And Gabe, I think your idea is a great one and would like to see a campaign with that feel. Maybe Thursday nights when your life is a little more stable and less newborn baby?
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Post by evil_red_orks on May 20, 2008 6:48:29 GMT -5
Im down for whatever. I am going to try my damdest to get my orks done by October, so a mixed battle would be cool.
If not I can play marines, or borrow an army.
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