Hagbard The Mighty
Sergeant
The cheesiest
In 40k if something is off, it can easily be explained in-universe as being because the Warp did it.
Posts: 223
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Post by Hagbard The Mighty on Jan 25, 2006 15:19:54 GMT -5
Pen 6 has no bonus effect! That's like saying Stunned has a bonus effect of 'not shooting'. The effects are what they are - you really are reaching now.
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Iron Warrior
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The Iron
Iron Within! Iron Without!
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Post by Iron Warrior on Jan 25, 2006 15:20:01 GMT -5
But what Hagbard is saying is that since you got an exploded result, no matter how many of them you have, you only ever roll one result for it. You dont roll for multiple exploded results. The result of an explosion is not compunded like a weapon destroyed or an Immobilized result. There are no rules for compounding explosions as you seem to think there is.
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Post by dragons3 on Jan 25, 2006 16:18:58 GMT -5
YOU GUYS ARE KILLING ME, GO HAVE A BEER! Mc COMMANDER HAS IT RIGHT! YOU'RE DIGGING TO DEEP!
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Hagbard The Mighty
Sergeant
The cheesiest
In 40k if something is off, it can easily be explained in-universe as being because the Warp did it.
Posts: 223
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Post by Hagbard The Mighty on Jan 25, 2006 16:22:54 GMT -5
We are trying to keep him from diggin too deep. He's trying to add rules that don't exist - and he knows it.
but I'll go have a beer anyway.
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McCommander
Sergeant
The Dreamiest
For every one that falls, two shall take his place!
Posts: 209
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Post by McCommander on Jan 25, 2006 16:23:58 GMT -5
Haggy are you reading the rules... making stuff up or are you just stating the obvious?
Crew stunned is a result which has the effect of "may not shoot"
Vehicle explodes is a result which has the effect of 3 things "Vehicle is destroyed, vehicle is removed from the table, and has radius explosion d6 inches"
In the situation of multiple results of "vehicle explodes" if any of the three effects are different then that makes them no longer redundant and must be considered.
As Iron warrior states there are no special case rules for this. Which returns us to the primary umbrella rule which says "apply results". In this situation the d6 explosion radius is the only part that is not redundant so the maximum explosion radius is the one that needs to be used because it is the highest effect.
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Iron Warrior
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Post by Iron Warrior on Jan 25, 2006 16:24:11 GMT -5
Dragons, some of us think he doesnt. He is trying to make something out of it that it isnt. But these rules arent clear either. Thus the discussion board...(Dramatic music) Youre opinion is welcomed.
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McCommander
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For every one that falls, two shall take his place!
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Post by McCommander on Jan 25, 2006 16:29:02 GMT -5
Ugh, ... I'll go have that beer as well!
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Iron Warrior
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Post by Iron Warrior on Jan 25, 2006 16:31:57 GMT -5
The thing is you dont apply the same result twice unless is specifcally has an alternate effect, Like an Immobilized or a weapon destroyed.
Applying 2 stuns and a shaken only results in 1 stunn taking effect. Not it being stunned for 2 rounds the shaken for 1 round. Becuase by the logic you taking you are assuming ALL effects MUST take place. The only way that can happen in this instance is if the vehicle is out stunned/shaken for multiple rounds. Which clearly is not the case. Only the one stun effect takes place.
There are special instances for Immobilized and Weapon destroyed.
So to keep in order with the books ruling, You do not compound Exploded or destroyed results, you just take ONE of them...The exploded (having to be applied) and roll once.
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Post by Brinan The Barbarian on Jan 25, 2006 16:35:18 GMT -5
May I just settle this!
Explosion - roll 1 time because a tank can only explode once unless you throw gas on wreck and lite it up again.
Just my take on it!
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McCommander
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The Dreamiest
For every one that falls, two shall take his place!
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Post by McCommander on Jan 25, 2006 16:43:08 GMT -5
Except, IW, you do apply both stunned results because they both say "may not shoot for the next round" ....not may not shoot for 1 round. Making both results and effects redundant. With vehicle explodes there is a variable effect that will always make them non-redundant.
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Post by Wolf Lord Snorville on Jan 25, 2006 16:53:51 GMT -5
You don't roll for two explosions because there is no rule to support rolling for extra explosions.
Extra weapon destroyed and immobilised have special rules detailing what happens if you get more than one.
There is no rule for extra explosions, so you don't get extra rolls.
Ok... fine... you want 3 vehicle explodes... ok... apply them all... roll your d6 calculate the wounds remove the casualties. remove the vehicle from the table as per the vehicle explodes rule.
roll another d6... measure from the hull of the vehicle (now off the table) and see how many of your dead models you killed again.
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Iron Warrior
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Post by Iron Warrior on Jan 25, 2006 17:06:14 GMT -5
LOL thats an intersting take on it Wolflord...killing dead models off the table. Would I get extra victory points for it? ;D
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Post by Catachan Colonel on Jan 25, 2006 17:09:42 GMT -5
There is also an assumption made about the size of the result. People keep saying its the biggest, i think we agree there is only really one explosion.
just as there is no rules evidence to say you use the highest. Who says you dont average?
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Post by Ranger Dude on Jan 25, 2006 17:30:04 GMT -5
Tommy wrote:
so say i get a glancing 4456 and a pen 66 on a Razorback.
thats two weapon destroyed (with rules stating an extra weapon destroyed becomes a imobalised. one imobalized (plus a rule that states the extra gets a vehicle destroyed) a vehicle destroyed a bonus vehicle destroyed (which has no extra rule to say you get any extra benifit for more than one.) and a vehicle explodes A bonus vehicle explodes (once again the extra has no rule saying you get any benifit for more than one.)
apply results destroy the wewpon imobalise the tank destroy it Explode it
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When you apply the results, you are looking to see what the results are. In this case, the rolls (all of thems) tell us that a weapon was destroyed, the vehicle was immobilised, and the vehicle was destroyed, resulting in an explosion. OK...now we know there is an explosion. Roll for the size of the explosion after determining that there was an explosion. Note, one explosion, one roll. Applied after the results are determined. It doesn't matter how many times you roll "Vehicle explodes" since, as previously stated, the vehicle can only explode ONCE! All the multiple rolls tell you is that the vehicle exploded. That was the result. Now you have the result, you roll for the size of the result. End of story.
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McCommander
Sergeant
The Dreamiest
For every one that falls, two shall take his place!
Posts: 209
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Post by McCommander on Jan 25, 2006 18:38:13 GMT -5
This makes no sense and only uses only part of the rules. Using this method you could never end up with more than one result of the same type: ie you roll up two weapon destroyed a stunned and a shaken. Which according to you means a weapon was destroyed, a vehicle was stunned, and a vehicle was shaken.
ALL results must take place per the rules that say "apply results". This isn't a grey area. You can have multiple stuns/shakens, they just have the same effect because there is no variable envoled. They simply say the next round.
Weapon Destroyed is a good example. (Not referring to the special case) The weapon destroyed result has a variable effect being weapon X is destroyed. If you roll it twice, you apply the variable effect twice. (Two different weapons are removed). This is much like Vehicle explodes which also has a variable effect of d6 inches radius. Hence you roll 2d6s.
hmm, I'm not going to touch this one. I don't think it would be an average as there is no precedent in the game for ever taking an average for anything, that I'm aware of. Lots of cases where you take the highest.
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