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Post by hyv3mynd on Aug 25, 2010 22:47:46 GMT -5
One issue with the starting restriction + round point increases.
Can't have a T-fex with RC in the beginning lot (6 wounds). Can't add it in subsequent rounds because it comes in at 265pts and every increment is 250pts. In effect, you've made that codex selection illegal. Doesn't seem balanced across codex's.
Codex Marines could end up with 2 LR's without upgrades, Tyranids lose out on one of their few good shooting units against av14.
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Post by chumbalaya on Aug 25, 2010 23:05:59 GMT -5
You could save 15 points by adding only 235 in one of the previous rounds. Clunky, but doable.
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Post by Krusty (zack) on Aug 26, 2010 0:30:47 GMT -5
there are a few units that people will want to bring that are more than 250 points... hell, im thinking of playing deathwing, the lists i play regularly with that army are short by anywhere from 10 to 40 points, shorting yourself by 15 points for one round isnt that much of a drawback really
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Post by Brinan The Barbarian on Aug 26, 2010 3:08:09 GMT -5
What this means that you can only have one of each unit you field. That doesn't mean you can't have two rhino's. It just means that you can't have two identical rhinos. Same goes for your troops choices. Why would necrons be exempt from this? It says you can have multiple troops as long as they're not identical -Squad of 10 -Squad of 10 with disruption fields. If you exempt this for necrons, i believe the same would have to apply for dark angels. (I think they only have tactical marines for troops) Just my $0.02 Love the tourney idea btw!
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Post by Staff on Aug 26, 2010 3:15:01 GMT -5
As for the "only one of each choice you field" requirement, does that mean that squadrons and multi-unit FOC slot choices like Guard infantry platoons can't have 3 squads with the same load out, or have 2 land speeders with the same weapon options when they are both in the same squadron?
Though I would prefer it that I don't have to have a squadron of sentinels with a lascannon and a missile launcher that have a multi-laser sentinel tagging along that can't hurt most of the targets they would want to shoot.
I don't have huge problem if all the squadron's vehicles have to be different, it's just a clarification that myself and any other player with an army that takes squadrons/platoons/broods would like to be aware of when planning lists.
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Post by Krusty (zack) on Aug 26, 2010 11:55:45 GMT -5
i would think that because its in the same slot, infantry units and squads of tanks should be able to be the same
and in my opinion, things like adding more gaunts to a unit should be allowed
keep in mind people that this isnt a final draft, there are still a few weeks to go before the event... starting tuesday some of us will be play testing and possibly changing some of the rules we have here, so everything will be worked out before the event
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Post by crimthaan on Aug 26, 2010 14:58:42 GMT -5
I think part of the strategy of an escalation league in terms of adding units that are more/less of 250 and such is just what do you think you can get away with in one round to add more the other?
As Chum said, if you short yourself 15/20/ or even 50 points in one round just add it to another rounds addition. This will let you add your Tyrannofex (or however the hell it's spelled) in later rounds, and if you beat the a guy with lower points that's bragging rights for you.
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Post by Krusty (zack) on Aug 26, 2010 16:26:52 GMT -5
As Chum said, if you short yourself 15/20/ or even 50 points in one round just add it to another rounds addition. This will let you add your Tyrannofex (or however the hell it's spelled) in later rounds, and if you beat the a guy with lower points that's bragging rights for you. qft. you will not have a perfect list every round, plain and simple...
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Post by hyv3mynd on Aug 26, 2010 17:18:40 GMT -5
Another suggestion.
1500 is hard to play in 90 minutes. The last two boldos events were 1500/2hr rounds and several games finish via time limit and not d6 even with 30 more minutes.
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Post by Krusty (zack) on Aug 26, 2010 23:49:53 GMT -5
thanks for all the feedback...
the second of the month tournament usually run at millennium have an hour and a half round time, and that is for 1850 pts. we are trying to have an event with a lot more rounds than usually, game play with the times given will already amount to at least 7 hours of round time...
play faster.
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Post by hyv3mynd on Aug 27, 2010 6:35:33 GMT -5
The MG tourneyas have had 2 hour time limits all 3 times I've been there.
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Post by Krusty (zack) on Aug 27, 2010 9:38:45 GMT -5
when i asked travis about it he said they were 90 minutes, but you might be right either way we want 90 min rounds to keep it from being wayyy to long
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Post by hyv3mynd on Aug 27, 2010 11:32:42 GMT -5
Cool.
Please keep in mind the suggestions are with the intent of making the event as enjoyable as possible.
Why not cut it down to 6 rounds and distribute the extra time? 7 games is a lot for anyone, and I doubt there's more than one or two people who have ever played 7 in a row.
People will be dragging their feet going into round 7 at am. Even 45 min with 500pts is each player averages 5min for deployment and each turn, you'll have a 3 turn game. Maybe I'm wront I've never played 500pts. But I'd rather have fewer games with less rush. 5 or 6 is still a lot of 40k.
Just suggestions. Telling someone to play faster won't make their experience any better.
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Iron Warrior
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Post by Iron Warrior on Aug 27, 2010 12:28:27 GMT -5
Hookers and Blow.
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Post by crimthaan on Aug 27, 2010 14:50:24 GMT -5
Part of having a tournament "for men" is forcing them into tough decisions! Granted it's nice to not feel "rushed" when your playing, it isn't hard to play even 1500 points in 90 minutes, hell me and Counrtny usually get our 1850 games in in that amount of time.. Make your decisions faster and dont take so much time to think. I understand we are playing a wargame here and it's not real combat, but it is SIMULATING combat. Not all combat commanders have the luxury of telling their opponent "please hold on while I think about what I want to do". Just saying mate
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