|
Post by Brinan The Barbarian on Apr 22, 2006 8:19:19 GMT -5
Tau are broken now in my opinion and I want to see if everyone agrees with me!
|
|
|
Post by Catachan Colonel on Apr 22, 2006 8:23:13 GMT -5
Dare i ask what brought this on, and can you give me a list of why you think tau are broken... or tau are broken now (as opposed to before)
why are they more broken than necrons or Imperial guard or say Chaos?
|
|
Sanguinary
Sergeant
WOW, his son looks strangely like Shaun,
Posts: 341
|
Post by Sanguinary on Apr 22, 2006 8:56:23 GMT -5
4th edition seems to favor more shooty armies. Tau are a powerful shooty army and take advantage of a lot of the rules. I wouldn't say they are any tougher than they were before, except their markerlights got MUCH better.
I would say a marine shooty army would be very tough also, but tau have vehicles that support their shooting better.
|
|
|
Post by Catachan Colonel on Apr 22, 2006 9:53:32 GMT -5
but all you are saying is shooting is better...
Why are Tau broken and Guard not, or shooty marines not or shooty chaos slaanesh?
And i agree tau are indeed better, but being good is not equal to being broken.
|
|
|
Post by shaun on Apr 22, 2006 10:00:16 GMT -5
I agree with sanguinary. Its not that the Tau codex itself is broken, just that 4th edition is. The game is significantly more one dimensional now (shooty) and certain armies strengths lie specifically in this "one Dimension". It could be argued that in 3rd edition "assault" was too important and armies whose strengths lied in this area were broken (tyranids and chaos). 4th edition tried to address this, only they went a little too far by "neutering" the ability to reach the assault phase (by what appears to be the popular opinion of most long term players). By this I mean the deficiencies of using transports and difficulty of horde assault armies surviving through the new shooting rules to reach assault. I think Ron will back this point up after playing Orks for a while.
I don't think it is the codex that is broken, but rather the current rule set of the game that is. Tau just happen to take a little better advantage of this rule set than the other armies.
|
|
|
Post by Ranger Dude on Apr 22, 2006 13:14:49 GMT -5
I have to agree. The focus on shooting is what make tau so strong. Now, that being said, I feel that the Tau did not need a new codex. 4th Ed. rules fixed most of the problems the Tau were having before. There are other armies in need of revisiting by the developers. I think it was foolish to redo a codex that hasn't even been out that long. It was probably their attempt to capitalize on Tau popularity and get people to buy two books for the same army. Then again, they could just be that screwy.
|
|
Iron Warrior
Moderator
The Iron
Iron Within! Iron Without!
Posts: 2,573
|
Post by Iron Warrior on Apr 22, 2006 14:44:51 GMT -5
Absolutley, But it may also be that the orks are in need of a new codex. But Deffinatly shooting has gotten so much better in this new edition. Tau have an edge on the rest of the armies even with thier main armorment, their rifle, 30 inch range, str 5 rapid fire. Tau can lay down massive amounts of effective fire power.
Thier skimmers (or skimmers in general) are tough as nails to bring down in shooting AND hand to hand. This just adds to the survivability with the vast amount of mobility this army really has. They constanly backing up (staying out of assualt range or gun range) The "Pop up attacks" with the Suits and Stealth teams are just aggrevating. You can play an entire game never having one assualt.
They have plenty of ap 2/3 weapons to kill marines/necrons, they have plenty of weapons fire to kill horde armies like nids/orcs they can punch holes in tanks with little diffaculty with thier str 10 weapons. Its just an obscenely aggrivating army to play against in this edition.
|
|
rotnak1271
Sergeant
The Googlicious
\,,/ (>_<) \,,/
Posts: 341
|
Post by rotnak1271 on Apr 22, 2006 14:50:24 GMT -5
The Tau are no more broken now then they were 6 months ago before the new codex came out.
|
|
Iron Warrior
Moderator
The Iron
Iron Within! Iron Without!
Posts: 2,573
|
Post by Iron Warrior on Apr 22, 2006 14:54:06 GMT -5
That doesnt change the fact that they are "broken". Whatever is ment by "broken". Its a relative term. I think they are a d**n good army and tough as nails to beat, you have to get lucky to beat a well thought out and put together army. The fire power they shell out is nausaiting when you play a walking horde army.
Whats the solution? Beef up or go home? eh? eh?
|
|
|
Post by dragons3 on Apr 22, 2006 19:02:28 GMT -5
I AGREE WITH RANGER DUDE & IRON WARRIOR ON THIS ONE, BOTH WELL WRITTEN AND THOUGHT OUT, SO I HAVE NOTHING TO ADD, OTHER THAN MY VOTE. 4TH EDITION CAME OUT BEFORE TAU CODEX 2, THEY COULD HAVE CLEANED IT UP,MADE TAU MORE FUN TO PLAY AND YES, THIS CODEX SHOULD HAVE BEEN SLATED FOR ELDAR OR ORKS, NOT TAU. HAVE A NICE DAY!
|
|
|
Post by shaun on Apr 22, 2006 19:30:31 GMT -5
Just to clarify my earlier post, I voted that they are broken since all of their units excell in the current rules set. Their strengths fit perfectly with the rules set and "supposed" weakness (assault) doesn't really ever come into play.
I feel they (along with any other shooty army) were broken before the new codex came out. It's just that they are even better now after the new codex. They definitely didn't need to revamp the Tau, or if they did, it should have been to "neuter" them a little. They definitely should have addressed a different codex's needs first.
|
|
|
Post by Brinan The Barbarian on Apr 22, 2006 23:43:28 GMT -5
I agree with Shaun, why the hell did the have to screw with the codex. It was fine! This just makes it longer that the eldar and ork players have to wait for new rules!
|
|
|
Post by MallSecurity on Apr 23, 2006 3:14:52 GMT -5
I can't even imagine my Tyranids or Walking Chaos will ever be competitive against competent Tau ever again.
I think Shaun hit the nail on the head in his first post.
The Tau make this worse with the Jet moves and Skimmer Screens.
|
|
|
Post by dragons3 on Apr 23, 2006 8:44:23 GMT -5
TYRANIDS ARE ONE OF THE FEW ARMIES THAT CAN DEAL WITH TAU OR ANY OTHER SHOOTY ARMY. BUT ONLY IF YOU PLAY THEM USING TYRANID TACTICS BASED ON THERE TRAITS. TYRANIDS CAN BE JUST AS SHOOTY AND BETTER IN HAND TO HAND, JUST HAVE ENOUGH TROOPS TO DEAL WITH THE KROOT BEFORE YOU ASSAULT THEM. THE TAU CODEX IS JUST ANOTHER INANE WAY FOR GAMES WORKS TO MAKE MONEY AT THE EXPENSE OF "THE PLAYERS." YES YOU CAN BEAT ON ME FOR THE SAME REASON WHEN I PLAY "ARMOURED COMPANY", BUT I'M NOT BROKEN. HAVE A NICE DAY!
|
|
|
Post by Brinan The Barbarian on Apr 23, 2006 11:43:53 GMT -5
DRAGON, just so you know, you cant move under skimmers. This means your nids cannot assault anything behind the 15 piranahs.
|
|